Searched refs:terrainSpace (Results 1 – 2 of 2) sorted by relevance
94 Vector3 terrainSpace; in convertWorldToUVSpace() local95 mParent->getTerrainPosition(worldPos, &terrainSpace); in convertWorldToUVSpace()96 *outX = terrainSpace.x; in convertWorldToUVSpace()97 *outY = 1.0f - terrainSpace.y; in convertWorldToUVSpace()