Searched refs:terrainsounds (Results 1 – 1 of 1) sorted by relevance
96 static TerrainSounds *terrainsounds=NULL; variable124 if (terrainsounds) { in ReleaseMemory()125 delete [] terrainsounds; in ReleaseMemory()126 terrainsounds = NULL; in ReleaseMemory()260 terrainsounds = new TerrainSounds[rc]; in InitPathFinder()263 strnuprcpy(terrainsounds[rc].Group,tm->GetRowName(rc+2), sizeof(ieResRef)-1 ); in InitPathFinder()265 strnuprcpy(terrainsounds[rc].Sounds[i], tm->QueryField(rc+2, i), sizeof(ieResRef)-1 ); in InitPathFinder()875 if (!memcmp(sound, terrainsounds[i].Group, sizeof(ieResRef) ) ) { in ResolveTerrainSound()877 memcpy(sound, terrainsounds[i].Sounds[type], sizeof(ieResRef) ); in ResolveTerrainSound()