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Searched refs:terrainsounds (Results 1 – 1 of 1) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DMap.cpp96 static TerrainSounds *terrainsounds=NULL; variable
124 if (terrainsounds) { in ReleaseMemory()
125 delete [] terrainsounds; in ReleaseMemory()
126 terrainsounds = NULL; in ReleaseMemory()
260 terrainsounds = new TerrainSounds[rc]; in InitPathFinder()
263 strnuprcpy(terrainsounds[rc].Group,tm->GetRowName(rc+2), sizeof(ieResRef)-1 ); in InitPathFinder()
265 strnuprcpy(terrainsounds[rc].Sounds[i], tm->QueryField(rc+2, i), sizeof(ieResRef)-1 ); in InitPathFinder()
875 if (!memcmp(sound, terrainsounds[i].Group, sizeof(ieResRef) ) ) { in ResolveTerrainSound()
877 memcpy(sound, terrainsounds[i].Sounds[type], sizeof(ieResRef) ); in ResolveTerrainSound()