Searched refs:testPassableSmoothing (Results 1 – 3 of 3) sorted by relevance
/dports/games/wop/wop-0.4.3/src/ |
H A D | map.hpp | 174 bool testPassableSmoothing( const Uint32 x, const Uint32 y, in testPassableSmoothing() function in Map 355 if( ! testPassableSmoothing( cx + dxTest[incomingDir], in calculateBounceAngle() 358 if( ! testPassableSmoothing( cx + dxTest[incomingDir], in calculateBounceAngle() 361 if( ! testPassableSmoothing( cx + dxTest[incomingDir], in calculateBounceAngle() 372 (testPassableSmoothing( cx - 1, cy - 1, mask ) ? '.' : '#'), in calculateBounceAngle() 373 (testPassableSmoothing( cx , cy - 1, mask ) ? '.' : '#'), in calculateBounceAngle() 374 (testPassableSmoothing( cx + 1, cy - 1, mask ) ? '.' : '#'), in calculateBounceAngle() 375 (testPassableSmoothing( cx - 1, cy , mask ) ? '.' : '#'), in calculateBounceAngle() 376 (testPassableSmoothing( cx , cy , mask ) ? '.' : '#'), in calculateBounceAngle() 686 if( ! testPassableSmoothing( x1, y1, mask ) ) { in testLinePassableSmoothing() [all …]
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H A D | hook.cpp | 51 return isGrounded() && ! m_worldPointer->getMap()->testPassableSmoothing( in testGrounded()
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H A D | avatar.hpp | 273 return m_worldPointer->getMap()->testPassableSmoothing( in testPassableRel()
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