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Searched refs:testPassableSmoothing (Results 1 – 3 of 3) sorted by relevance

/dports/games/wop/wop-0.4.3/src/
H A Dmap.hpp174 bool testPassableSmoothing( const Uint32 x, const Uint32 y, in testPassableSmoothing() function in Map
355 if( ! testPassableSmoothing( cx + dxTest[incomingDir], in calculateBounceAngle()
358 if( ! testPassableSmoothing( cx + dxTest[incomingDir], in calculateBounceAngle()
361 if( ! testPassableSmoothing( cx + dxTest[incomingDir], in calculateBounceAngle()
372 (testPassableSmoothing( cx - 1, cy - 1, mask ) ? '.' : '#'), in calculateBounceAngle()
373 (testPassableSmoothing( cx , cy - 1, mask ) ? '.' : '#'), in calculateBounceAngle()
374 (testPassableSmoothing( cx + 1, cy - 1, mask ) ? '.' : '#'), in calculateBounceAngle()
375 (testPassableSmoothing( cx - 1, cy , mask ) ? '.' : '#'), in calculateBounceAngle()
376 (testPassableSmoothing( cx , cy , mask ) ? '.' : '#'), in calculateBounceAngle()
686 if( ! testPassableSmoothing( x1, y1, mask ) ) { in testLinePassableSmoothing()
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H A Dhook.cpp51 return isGrounded() && ! m_worldPointer->getMap()->testPassableSmoothing( in testGrounded()
H A Davatar.hpp273 return m_worldPointer->getMap()->testPassableSmoothing( in testPassableRel()