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Searched refs:testRectCircle (Results 1 – 12 of 12) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DIntersect.h39 bool testRectCircle(const float* boxPos, float boxAngle,
/dports/games/bzflag/bzflag-2.4.22/include/
H A DIntersect.h39 bool testRectCircle(const float* boxPos, float boxAngle,
/dports/games/bzflag-server/bzflag-2.4.22/src/obstacle/
H A DTeleporter.cxx254 testRectCircle(getPosition(), getRotation(), in inCylinder()
376 if (!testRectCircle(getPosition(), getRotation(), in getProximity()
H A DBaseBuilding.cxx108 && testRectCircle(getPosition(), getRotation(), getWidth(), getBreadth(), p, radius); in inCylinder()
H A DBoxBuilding.cxx108 && testRectCircle(getPosition(), getRotation(), getWidth(), getBreadth(), p, radius); in inCylinder()
H A DPyramidBuilding.cxx201 && testRectCircle(getPosition(), getRotation(), getWidth(), getBreadth(), p, radius); in inCylinder()
/dports/games/bzflag/bzflag-2.4.22/src/obstacle/
H A DTeleporter.cxx254 testRectCircle(getPosition(), getRotation(), in inCylinder()
376 if (!testRectCircle(getPosition(), getRotation(), in getProximity()
H A DBoxBuilding.cxx108 && testRectCircle(getPosition(), getRotation(), getWidth(), getBreadth(), p, radius); in inCylinder()
H A DBaseBuilding.cxx108 && testRectCircle(getPosition(), getRotation(), getWidth(), getBreadth(), p, radius); in inCylinder()
H A DPyramidBuilding.cxx201 && testRectCircle(getPosition(), getRotation(), getWidth(), getBreadth(), p, radius); in inCylinder()
/dports/games/bzflag-server/bzflag-2.4.22/src/game/
H A DIntersect.cxx130 bool testRectCircle(const float* p1, float angle, in testRectCircle() function
/dports/games/bzflag/bzflag-2.4.22/src/game/
H A DIntersect.cxx130 bool testRectCircle(const float* p1, float angle, in testRectCircle() function