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Searched refs:test_inventory_screen (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/
H A Dgame_window.cpp400 short mod_value, index, current_inventory_screen, section_count, test_inventory_screen = 0; in scroll_inventory() local
417 test_inventory_screen= (current_inventory_screen+index)%mod_value; in scroll_inventory()
419 assert(test_inventory_screen>=0 && test_inventory_screen<NUMBER_OF_ITEM_TYPES+1); in scroll_inventory()
420 if(test_inventory_screen != NUMBER_OF_ITEM_TYPES) in scroll_inventory()
422 calculate_player_item_array(current_player_index, test_inventory_screen, in scroll_inventory()
431 current_inventory_screen= test_inventory_screen; in scroll_inventory()
436 test_inventory_screen= (current_inventory_screen+index)%mod_value; in scroll_inventory()
438 assert(test_inventory_screen>=0 && test_inventory_screen<NUMBER_OF_ITEM_TYPES+1); in scroll_inventory()
439 if(test_inventory_screen != NUMBER_OF_ITEM_TYPES) in scroll_inventory()
441 calculate_player_item_array(current_player_index, test_inventory_screen, in scroll_inventory()
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