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Searched refs:tevIndMask (Results 1 – 2 of 2) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/wii/libogc/libogc/
H A Dgx_regdef.h46 u32 tevIndMask; member
H A Dgx.c725 GX_LOAD_BP_REG(__gx->tevIndMask); in __GX_FlushTextureState()
937 if((__gx->tevIndMask&0xff)!=nres) { in __GX_UpdateBPMask()
938 __gx->tevIndMask = (__gx->tevIndMask&~0xff)|(nres&0xff); in __GX_UpdateBPMask()
939 GX_LOAD_BP_REG(__gx->tevIndMask); in __GX_UpdateBPMask()
946 __gx->tevIndMask = ((__gx->tevIndMask&~0xff)|(mask&0xff)); in __GX_SetIndirectMask()
947 GX_LOAD_BP_REG(__gx->tevIndMask); in __GX_SetIndirectMask()
1078 __gx->tevIndMask = 0xff; in GX_Init()
1079 __gx->tevIndMask = (__gx->tevIndMask&~0xff000000)|(_SHIFTL(0x0f,24,8)); in GX_Init()