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Searched refs:tex2D (Results 1 – 25 of 1321) sorted by relevance

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/dports/multimedia/gstreamer1-libav/gst-libav-1.16.2/gst-libs/ext/libav/libavfilter/
H A Dvf_yadif_cuda.cu147 T A = tex2D<T>(prev2, xo, yo - 1); in yadif_single()
148 T B = tex2D<T>(prev2, xo, yo + 1); in yadif_single()
149 T C = tex2D<T>(prev1, xo, yo - 2); in yadif_single()
150 T D = tex2D<T>(prev1, xo, yo + 0); in yadif_single()
151 T E = tex2D<T>(prev1, xo, yo + 2); in yadif_single()
152 T F = tex2D<T>(cur, xo, yo - 1); in yadif_single()
153 T G = tex2D<T>(cur, xo, yo + 1); in yadif_single()
154 T H = tex2D<T>(next1, xo, yo - 2); in yadif_single()
155 T I = tex2D<T>(next1, xo, yo + 0); in yadif_single()
156 T J = tex2D<T>(next1, xo, yo + 2); in yadif_single()
[all …]
H A Dvf_scale_cuda.cu51 int y0 = tex2D(uchar_tex, xi-dx, yi-dy); in Subsample_Bilinear_uchar()
52 int y1 = tex2D(uchar_tex, xi+dx, yi-dy); in Subsample_Bilinear_uchar()
53 int y2 = tex2D(uchar_tex, xi-dx, yi+dy); in Subsample_Bilinear_uchar()
54 int y3 = tex2D(uchar_tex, xi+dx, yi+dy); in Subsample_Bilinear_uchar()
78 uchar2 c0 = tex2D(uchar2_tex, xi-dx, yi-dy); in Subsample_Bilinear_uchar2()
79 uchar2 c1 = tex2D(uchar2_tex, xi+dx, yi-dy); in Subsample_Bilinear_uchar2()
80 uchar2 c2 = tex2D(uchar2_tex, xi-dx, yi+dy); in Subsample_Bilinear_uchar2()
141 int y0 = tex2D(ushort_tex, xi-dx, yi-dy); in Subsample_Bilinear_ushort()
142 int y1 = tex2D(ushort_tex, xi+dx, yi-dy); in Subsample_Bilinear_ushort()
143 int y2 = tex2D(ushort_tex, xi-dx, yi+dy); in Subsample_Bilinear_ushort()
[all …]
/dports/multimedia/ffmpeg/ffmpeg-4.4.1/libavfilter/
H A Dvf_yadif_cuda.cu147 T A = tex2D<T>(prev2, xo, yo - 1); in yadif_single()
148 T B = tex2D<T>(prev2, xo, yo + 1); in yadif_single()
149 T C = tex2D<T>(prev1, xo, yo - 2); in yadif_single()
150 T D = tex2D<T>(prev1, xo, yo + 0); in yadif_single()
151 T E = tex2D<T>(prev1, xo, yo + 2); in yadif_single()
152 T F = tex2D<T>(cur, xo, yo - 1); in yadif_single()
153 T G = tex2D<T>(cur, xo, yo + 1); in yadif_single()
154 T H = tex2D<T>(next1, xo, yo - 2); in yadif_single()
155 T I = tex2D<T>(next1, xo, yo + 0); in yadif_single()
156 T J = tex2D<T>(next1, xo, yo + 2); in yadif_single()
[all …]
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/ffmpeg/libavfilter/
H A Dvf_yadif_cuda.cu147 T A = tex2D<T>(prev2, xo, yo - 1); in yadif_single()
148 T B = tex2D<T>(prev2, xo, yo + 1); in yadif_single()
149 T C = tex2D<T>(prev1, xo, yo - 2); in yadif_single()
150 T D = tex2D<T>(prev1, xo, yo + 0); in yadif_single()
151 T E = tex2D<T>(prev1, xo, yo + 2); in yadif_single()
152 T F = tex2D<T>(cur, xo, yo - 1); in yadif_single()
153 T G = tex2D<T>(cur, xo, yo + 1); in yadif_single()
154 T H = tex2D<T>(next1, xo, yo - 2); in yadif_single()
155 T I = tex2D<T>(next1, xo, yo + 0); in yadif_single()
156 T J = tex2D<T>(next1, xo, yo + 2); in yadif_single()
[all …]
H A Dvf_scale_cuda.cu45 int y0 = tex2D<unsigned char>(uchar_tex, xi-dx, yi-dy); in Subsample_Bilinear_uchar()
46 int y1 = tex2D<unsigned char>(uchar_tex, xi+dx, yi-dy); in Subsample_Bilinear_uchar()
47 int y2 = tex2D<unsigned char>(uchar_tex, xi-dx, yi+dy); in Subsample_Bilinear_uchar()
73 uchar2 c0 = tex2D<uchar2>(uchar2_tex, xi-dx, yi-dy); in Subsample_Bilinear_uchar2()
74 uchar2 c1 = tex2D<uchar2>(uchar2_tex, xi+dx, yi-dy); in Subsample_Bilinear_uchar2()
75 uchar2 c2 = tex2D<uchar2>(uchar2_tex, xi-dx, yi+dy); in Subsample_Bilinear_uchar2()
76 uchar2 c3 = tex2D<uchar2>(uchar2_tex, xi+dx, yi+dy); in Subsample_Bilinear_uchar2()
104 uchar4 c0 = tex2D<uchar4>(uchar4_tex, xi-dx, yi-dy); in Subsample_Bilinear_uchar4()
105 uchar4 c1 = tex2D<uchar4>(uchar4_tex, xi+dx, yi-dy); in Subsample_Bilinear_uchar4()
106 uchar4 c2 = tex2D<uchar4>(uchar4_tex, xi-dx, yi+dy); in Subsample_Bilinear_uchar4()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/ffmpeg/libavfilter/
H A Dvf_yadif_cuda.cu147 T A = tex2D<T>(prev2, xo, yo - 1); in yadif_single()
148 T B = tex2D<T>(prev2, xo, yo + 1); in yadif_single()
149 T C = tex2D<T>(prev1, xo, yo - 2); in yadif_single()
150 T D = tex2D<T>(prev1, xo, yo + 0); in yadif_single()
151 T E = tex2D<T>(prev1, xo, yo + 2); in yadif_single()
152 T F = tex2D<T>(cur, xo, yo - 1); in yadif_single()
153 T G = tex2D<T>(cur, xo, yo + 1); in yadif_single()
154 T H = tex2D<T>(next1, xo, yo - 2); in yadif_single()
155 T I = tex2D<T>(next1, xo, yo + 0); in yadif_single()
156 T J = tex2D<T>(next1, xo, yo + 2); in yadif_single()
[all …]
H A Dvf_scale_cuda.cu45 int y0 = tex2D<unsigned char>(uchar_tex, xi-dx, yi-dy); in Subsample_Bilinear_uchar()
46 int y1 = tex2D<unsigned char>(uchar_tex, xi+dx, yi-dy); in Subsample_Bilinear_uchar()
47 int y2 = tex2D<unsigned char>(uchar_tex, xi-dx, yi+dy); in Subsample_Bilinear_uchar()
73 uchar2 c0 = tex2D<uchar2>(uchar2_tex, xi-dx, yi-dy); in Subsample_Bilinear_uchar2()
74 uchar2 c1 = tex2D<uchar2>(uchar2_tex, xi+dx, yi-dy); in Subsample_Bilinear_uchar2()
75 uchar2 c2 = tex2D<uchar2>(uchar2_tex, xi-dx, yi+dy); in Subsample_Bilinear_uchar2()
76 uchar2 c3 = tex2D<uchar2>(uchar2_tex, xi+dx, yi+dy); in Subsample_Bilinear_uchar2()
104 uchar4 c0 = tex2D<uchar4>(uchar4_tex, xi-dx, yi-dy); in Subsample_Bilinear_uchar4()
105 uchar4 c1 = tex2D<uchar4>(uchar4_tex, xi+dx, yi-dy); in Subsample_Bilinear_uchar4()
106 uchar4 c2 = tex2D<uchar4>(uchar4_tex, xi-dx, yi+dy); in Subsample_Bilinear_uchar4()
[all …]
/dports/multimedia/handbrake/ffmpeg-4.4/libavfilter/
H A Dvf_yadif_cuda.cu147 T A = tex2D<T>(prev2, xo, yo - 1); in yadif_single()
148 T B = tex2D<T>(prev2, xo, yo + 1); in yadif_single()
149 T C = tex2D<T>(prev1, xo, yo - 2); in yadif_single()
150 T D = tex2D<T>(prev1, xo, yo + 0); in yadif_single()
151 T E = tex2D<T>(prev1, xo, yo + 2); in yadif_single()
152 T F = tex2D<T>(cur, xo, yo - 1); in yadif_single()
153 T G = tex2D<T>(cur, xo, yo + 1); in yadif_single()
154 T H = tex2D<T>(next1, xo, yo - 2); in yadif_single()
155 T I = tex2D<T>(next1, xo, yo + 0); in yadif_single()
156 T J = tex2D<T>(next1, xo, yo + 2); in yadif_single()
[all …]
/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/Renderer/
H A Dblur.cg11 float3 val = tex2D(sampler_blur, float2(uv.x-d, uv.y)).xyz;
12 val += tex2D(sampler_blur, float2(uv.x+d, uv.y)).xyz;
13 val += tex2D(sampler_blur, float2(uv.x, uv.y + d)).xyz;
14 val += tex2D(sampler_blur, float2(uv.x, uv.y - d)).xyz;
17 val += tex2D(sampler_blur, float2(uv.x-d, uv.y +d)).xyz;
18 val += tex2D(sampler_blur, float2(uv.x+d, uv.y + d)).xyz;
19 val += tex2D(sampler_blur, float2(uv.x +d, uv.y - d)).xyz;
37 float3 val = tex2D(sampler_blur, float2(uv.x-d, uv.y)).xyz;
38 val += tex2D(sampler_blur, float2(uv.x+d, uv.y)).xyz;
39 val += tex2D(sampler_blur, float2(uv.x, uv.y + d)).xyz;
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/win32/resource/
H A Dbicubic.fx313 tex2D(tex, t1),
314 tex2D(tex, t2),
315 tex2D(tex, t3) );
325 tex2D(tex, t1),
326 tex2D(tex, t2),
327 tex2D(tex, t3) );
336 tex2D(tex, t1),
337 tex2D(tex, t2),
338 -tex2D(tex, t3) );
346 tex2D(tex, t1),
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/win32/resource/
H A Dbicubic.fx313 tex2D(tex, t1),
314 tex2D(tex, t2),
315 tex2D(tex, t3) );
325 tex2D(tex, t1),
326 tex2D(tex, t2),
327 tex2D(tex, t3) );
336 tex2D(tex, t1),
337 tex2D(tex, t2),
338 -tex2D(tex, t3) );
346 tex2D(tex, t1),
[all …]
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/
H A DsamplerlessTextureFunctions.frag3 layout(binding = 1) uniform texture2D tex2D;
9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
18 ivec2 tex2DSize = textureSize(tex2D, 0);
22 int tex2DLevels = textureQueryLevels(tex2D);
33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
39 ivec2 tex2DSize = textureSize(tex2D, 0);
43 int tex2DLevels = textureQueryLevels(tex2D);
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/
H A DsamplerlessTextureFunctions.frag3 layout(binding = 1) uniform texture2D tex2D;
9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
18 ivec2 tex2DSize = textureSize(tex2D, 0);
22 int tex2DLevels = textureQueryLevels(tex2D);
33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
39 ivec2 tex2DSize = textureSize(tex2D, 0);
43 int tex2DLevels = textureQueryLevels(tex2D);
/dports/graphics/glslang/glslang-11.7.1/Test/
H A DsamplerlessTextureFunctions.frag3 layout(binding = 1) uniform texture2D tex2D;
9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
18 ivec2 tex2DSize = textureSize(tex2D, 0);
22 int tex2DLevels = textureQueryLevels(tex2D);
33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
39 ivec2 tex2DSize = textureSize(tex2D, 0);
43 int tex2DLevels = textureQueryLevels(tex2D);
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/
H A DsamplerlessTextureFunctions.frag3 layout(binding = 1) uniform texture2D tex2D;
9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
18 ivec2 tex2DSize = textureSize(tex2D, 0);
22 int tex2DLevels = textureQueryLevels(tex2D);
33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
39 ivec2 tex2DSize = textureSize(tex2D, 0);
43 int tex2DLevels = textureQueryLevels(tex2D);
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/
H A DsamplerlessTextureFunctions.frag3 layout(binding = 1) uniform texture2D tex2D;
9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
18 ivec2 tex2DSize = textureSize(tex2D, 0);
22 int tex2DLevels = textureQueryLevels(tex2D);
33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
39 ivec2 tex2DSize = textureSize(tex2D, 0);
43 int tex2DLevels = textureQueryLevels(tex2D);
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/
H A DsamplerlessTextureFunctions.frag3 layout(binding = 1) uniform texture2D tex2D;
9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
18 ivec2 tex2DSize = textureSize(tex2D, 0);
22 int tex2DLevels = textureQueryLevels(tex2D);
33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
39 ivec2 tex2DSize = textureSize(tex2D, 0);
43 int tex2DLevels = textureQueryLevels(tex2D);
/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/
H A DsamplerlessTextureFunctions.frag3 layout(binding = 1) uniform texture2D tex2D;
9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
18 ivec2 tex2DSize = textureSize(tex2D, 0);
22 int tex2DLevels = textureQueryLevels(tex2D);
33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
39 ivec2 tex2DSize = textureSize(tex2D, 0);
43 int tex2DLevels = textureQueryLevels(tex2D);
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/
H A DsamplerlessTextureFunctions.frag3 layout(binding = 1) uniform texture2D tex2D;
9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
18 ivec2 tex2DSize = textureSize(tex2D, 0);
22 int tex2DLevels = textureQueryLevels(tex2D);
33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
39 ivec2 tex2DSize = textureSize(tex2D, 0);
43 int tex2DLevels = textureQueryLevels(tex2D);
/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/
H A DsamplerlessTextureFunctions.frag3 layout(binding = 1) uniform texture2D tex2D;
9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
18 ivec2 tex2DSize = textureSize(tex2D, 0);
22 int tex2DLevels = textureQueryLevels(tex2D);
33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
39 ivec2 tex2DSize = textureSize(tex2D, 0);
43 int tex2DLevels = textureQueryLevels(tex2D);
/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/
H A DsamplerlessTextureFunctions.frag3 layout(binding = 1) uniform texture2D tex2D;
9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
18 ivec2 tex2DSize = textureSize(tex2D, 0);
22 int tex2DLevels = textureQueryLevels(tex2D);
33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
39 ivec2 tex2DSize = textureSize(tex2D, 0);
43 int tex2DLevels = textureQueryLevels(tex2D);
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgcomputeshaders/
H A Dosgcomputeshaders.cpp48 osg::ref_ptr<osg::Texture2D> tex2D = new osg::Texture2D; in main() local
49 tex2D->setTextureSize( 512, 512 ); in main()
50 tex2D->setFilter( osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR ); in main()
51 tex2D->setFilter( osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR ); in main()
52 tex2D->setInternalFormat( GL_R32F ); in main()
53 tex2D->setSourceFormat( GL_RED ); in main()
54 tex2D->setSourceType( GL_FLOAT ); in main()
55tex2D->bindToImageUnit( 0, osg::Texture::WRITE_ONLY ); // So we can use 'image2D' in the compute … in main()
71 sourceNode->getOrCreateStateSet()->setTextureAttributeAndModes( 0, tex2D.get() ); in main()
79 quad->getOrCreateStateSet()->setTextureAttributeAndModes( 0, tex2D.get() ); in main()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgcomputeshaders/
H A Dosgcomputeshaders.cpp49 osg::ref_ptr<osg::Texture2D> tex2D = new osg::Texture2D; in main() local
50 tex2D->setTextureSize( 512, 512 ); in main()
51 tex2D->setFilter( osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR ); in main()
52 tex2D->setFilter( osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR ); in main()
53 tex2D->setInternalFormat( GL_R32F ); in main()
54 tex2D->setSourceFormat( GL_RED ); in main()
55 tex2D->setSourceType( GL_FLOAT ); in main()
57 …osg::ref_ptr<osg::BindImageTexture> imagbinding = new osg::BindImageTexture(0, tex2D.get(), osg::B… in main()
72 sourceNode->getOrCreateStateSet()->setTextureAttributeAndModes( 0, tex2D.get() ); in main()
80 quad->getOrCreateStateSet()->setTextureAttributeAndModes( 0, tex2D.get() ); in main()
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/layers/d3d9/
H A DLayerManagerD3D9Shaders.hlsl116 float4 src = tex2D(s2D, aVertex.vTexCoords);
124 float4 src = tex2D(s2D, aVertex.vTexCoords);
138 result = tex2D(s2D, aVertex.vTexCoords);
185 float4 src = tex2D(s2D, aVertex.vTexCoords);
189 float mask = tex2D(s2DMask, maskCoords).a;
199 float mask = tex2D(s2DMask, maskCoords).a;
206 float mask = tex2D(s2DMask, maskCoords).a;
213 result = tex2D(s2D, aVertex.vTexCoords);
216 float mask = tex2D(s2DMask, maskCoords).a;
233 float mask = tex2D(s2DMask, maskCoords).a;
[all …]
/dports/graphics/opencv/opencv-4.5.3/contrib/modules/cudaimgproc/src/cuda/
H A Dgftt.cu62 float val = tex2D<float>(eigTex, j, i); in findCorners()
68 maxVal = ::fmax(tex2D<float>(eigTex, j - 1, i - 1), maxVal); in findCorners()
69 maxVal = ::fmax(tex2D<float>(eigTex, j , i - 1), maxVal); in findCorners()
70 maxVal = ::fmax(tex2D<float>(eigTex, j + 1, i - 1), maxVal); in findCorners()
72 maxVal = ::fmax(tex2D<float>(eigTex, j - 1, i), maxVal); in findCorners()
73 maxVal = ::fmax(tex2D<float>(eigTex, j + 1, i), maxVal); in findCorners()
75 maxVal = ::fmax(tex2D<float>(eigTex, j - 1, i + 1), maxVal); in findCorners()
76 maxVal = ::fmax(tex2D<float>(eigTex, j , i + 1), maxVal); in findCorners()
77 maxVal = ::fmax(tex2D<float>(eigTex, j + 1, i + 1), maxVal); in findCorners()
124 return tex2D<float>(eigTex, a.x, a.y) > tex2D<float>(eigTex, b.x, b.y); in operator ()()

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