/dports/multimedia/gstreamer1-libav/gst-libav-1.16.2/gst-libs/ext/libav/libavfilter/ |
H A D | vf_yadif_cuda.cu | 147 T A = tex2D<T>(prev2, xo, yo - 1); in yadif_single() 148 T B = tex2D<T>(prev2, xo, yo + 1); in yadif_single() 149 T C = tex2D<T>(prev1, xo, yo - 2); in yadif_single() 150 T D = tex2D<T>(prev1, xo, yo + 0); in yadif_single() 151 T E = tex2D<T>(prev1, xo, yo + 2); in yadif_single() 152 T F = tex2D<T>(cur, xo, yo - 1); in yadif_single() 153 T G = tex2D<T>(cur, xo, yo + 1); in yadif_single() 154 T H = tex2D<T>(next1, xo, yo - 2); in yadif_single() 155 T I = tex2D<T>(next1, xo, yo + 0); in yadif_single() 156 T J = tex2D<T>(next1, xo, yo + 2); in yadif_single() [all …]
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H A D | vf_scale_cuda.cu | 51 int y0 = tex2D(uchar_tex, xi-dx, yi-dy); in Subsample_Bilinear_uchar() 52 int y1 = tex2D(uchar_tex, xi+dx, yi-dy); in Subsample_Bilinear_uchar() 53 int y2 = tex2D(uchar_tex, xi-dx, yi+dy); in Subsample_Bilinear_uchar() 54 int y3 = tex2D(uchar_tex, xi+dx, yi+dy); in Subsample_Bilinear_uchar() 78 uchar2 c0 = tex2D(uchar2_tex, xi-dx, yi-dy); in Subsample_Bilinear_uchar2() 79 uchar2 c1 = tex2D(uchar2_tex, xi+dx, yi-dy); in Subsample_Bilinear_uchar2() 80 uchar2 c2 = tex2D(uchar2_tex, xi-dx, yi+dy); in Subsample_Bilinear_uchar2() 141 int y0 = tex2D(ushort_tex, xi-dx, yi-dy); in Subsample_Bilinear_ushort() 142 int y1 = tex2D(ushort_tex, xi+dx, yi-dy); in Subsample_Bilinear_ushort() 143 int y2 = tex2D(ushort_tex, xi-dx, yi+dy); in Subsample_Bilinear_ushort() [all …]
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/dports/multimedia/ffmpeg/ffmpeg-4.4.1/libavfilter/ |
H A D | vf_yadif_cuda.cu | 147 T A = tex2D<T>(prev2, xo, yo - 1); in yadif_single() 148 T B = tex2D<T>(prev2, xo, yo + 1); in yadif_single() 149 T C = tex2D<T>(prev1, xo, yo - 2); in yadif_single() 150 T D = tex2D<T>(prev1, xo, yo + 0); in yadif_single() 151 T E = tex2D<T>(prev1, xo, yo + 2); in yadif_single() 152 T F = tex2D<T>(cur, xo, yo - 1); in yadif_single() 153 T G = tex2D<T>(cur, xo, yo + 1); in yadif_single() 154 T H = tex2D<T>(next1, xo, yo - 2); in yadif_single() 155 T I = tex2D<T>(next1, xo, yo + 0); in yadif_single() 156 T J = tex2D<T>(next1, xo, yo + 2); in yadif_single() [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/ffmpeg/libavfilter/ |
H A D | vf_yadif_cuda.cu | 147 T A = tex2D<T>(prev2, xo, yo - 1); in yadif_single() 148 T B = tex2D<T>(prev2, xo, yo + 1); in yadif_single() 149 T C = tex2D<T>(prev1, xo, yo - 2); in yadif_single() 150 T D = tex2D<T>(prev1, xo, yo + 0); in yadif_single() 151 T E = tex2D<T>(prev1, xo, yo + 2); in yadif_single() 152 T F = tex2D<T>(cur, xo, yo - 1); in yadif_single() 153 T G = tex2D<T>(cur, xo, yo + 1); in yadif_single() 154 T H = tex2D<T>(next1, xo, yo - 2); in yadif_single() 155 T I = tex2D<T>(next1, xo, yo + 0); in yadif_single() 156 T J = tex2D<T>(next1, xo, yo + 2); in yadif_single() [all …]
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H A D | vf_scale_cuda.cu | 45 int y0 = tex2D<unsigned char>(uchar_tex, xi-dx, yi-dy); in Subsample_Bilinear_uchar() 46 int y1 = tex2D<unsigned char>(uchar_tex, xi+dx, yi-dy); in Subsample_Bilinear_uchar() 47 int y2 = tex2D<unsigned char>(uchar_tex, xi-dx, yi+dy); in Subsample_Bilinear_uchar() 73 uchar2 c0 = tex2D<uchar2>(uchar2_tex, xi-dx, yi-dy); in Subsample_Bilinear_uchar2() 74 uchar2 c1 = tex2D<uchar2>(uchar2_tex, xi+dx, yi-dy); in Subsample_Bilinear_uchar2() 75 uchar2 c2 = tex2D<uchar2>(uchar2_tex, xi-dx, yi+dy); in Subsample_Bilinear_uchar2() 76 uchar2 c3 = tex2D<uchar2>(uchar2_tex, xi+dx, yi+dy); in Subsample_Bilinear_uchar2() 104 uchar4 c0 = tex2D<uchar4>(uchar4_tex, xi-dx, yi-dy); in Subsample_Bilinear_uchar4() 105 uchar4 c1 = tex2D<uchar4>(uchar4_tex, xi+dx, yi-dy); in Subsample_Bilinear_uchar4() 106 uchar4 c2 = tex2D<uchar4>(uchar4_tex, xi-dx, yi+dy); in Subsample_Bilinear_uchar4() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/ffmpeg/libavfilter/ |
H A D | vf_yadif_cuda.cu | 147 T A = tex2D<T>(prev2, xo, yo - 1); in yadif_single() 148 T B = tex2D<T>(prev2, xo, yo + 1); in yadif_single() 149 T C = tex2D<T>(prev1, xo, yo - 2); in yadif_single() 150 T D = tex2D<T>(prev1, xo, yo + 0); in yadif_single() 151 T E = tex2D<T>(prev1, xo, yo + 2); in yadif_single() 152 T F = tex2D<T>(cur, xo, yo - 1); in yadif_single() 153 T G = tex2D<T>(cur, xo, yo + 1); in yadif_single() 154 T H = tex2D<T>(next1, xo, yo - 2); in yadif_single() 155 T I = tex2D<T>(next1, xo, yo + 0); in yadif_single() 156 T J = tex2D<T>(next1, xo, yo + 2); in yadif_single() [all …]
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H A D | vf_scale_cuda.cu | 45 int y0 = tex2D<unsigned char>(uchar_tex, xi-dx, yi-dy); in Subsample_Bilinear_uchar() 46 int y1 = tex2D<unsigned char>(uchar_tex, xi+dx, yi-dy); in Subsample_Bilinear_uchar() 47 int y2 = tex2D<unsigned char>(uchar_tex, xi-dx, yi+dy); in Subsample_Bilinear_uchar() 73 uchar2 c0 = tex2D<uchar2>(uchar2_tex, xi-dx, yi-dy); in Subsample_Bilinear_uchar2() 74 uchar2 c1 = tex2D<uchar2>(uchar2_tex, xi+dx, yi-dy); in Subsample_Bilinear_uchar2() 75 uchar2 c2 = tex2D<uchar2>(uchar2_tex, xi-dx, yi+dy); in Subsample_Bilinear_uchar2() 76 uchar2 c3 = tex2D<uchar2>(uchar2_tex, xi+dx, yi+dy); in Subsample_Bilinear_uchar2() 104 uchar4 c0 = tex2D<uchar4>(uchar4_tex, xi-dx, yi-dy); in Subsample_Bilinear_uchar4() 105 uchar4 c1 = tex2D<uchar4>(uchar4_tex, xi+dx, yi-dy); in Subsample_Bilinear_uchar4() 106 uchar4 c2 = tex2D<uchar4>(uchar4_tex, xi-dx, yi+dy); in Subsample_Bilinear_uchar4() [all …]
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/dports/multimedia/handbrake/ffmpeg-4.4/libavfilter/ |
H A D | vf_yadif_cuda.cu | 147 T A = tex2D<T>(prev2, xo, yo - 1); in yadif_single() 148 T B = tex2D<T>(prev2, xo, yo + 1); in yadif_single() 149 T C = tex2D<T>(prev1, xo, yo - 2); in yadif_single() 150 T D = tex2D<T>(prev1, xo, yo + 0); in yadif_single() 151 T E = tex2D<T>(prev1, xo, yo + 2); in yadif_single() 152 T F = tex2D<T>(cur, xo, yo - 1); in yadif_single() 153 T G = tex2D<T>(cur, xo, yo + 1); in yadif_single() 154 T H = tex2D<T>(next1, xo, yo - 2); in yadif_single() 155 T I = tex2D<T>(next1, xo, yo + 0); in yadif_single() 156 T J = tex2D<T>(next1, xo, yo + 2); in yadif_single() [all …]
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/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/Renderer/ |
H A D | blur.cg | 11 float3 val = tex2D(sampler_blur, float2(uv.x-d, uv.y)).xyz; 12 val += tex2D(sampler_blur, float2(uv.x+d, uv.y)).xyz; 13 val += tex2D(sampler_blur, float2(uv.x, uv.y + d)).xyz; 14 val += tex2D(sampler_blur, float2(uv.x, uv.y - d)).xyz; 17 val += tex2D(sampler_blur, float2(uv.x-d, uv.y +d)).xyz; 18 val += tex2D(sampler_blur, float2(uv.x+d, uv.y + d)).xyz; 19 val += tex2D(sampler_blur, float2(uv.x +d, uv.y - d)).xyz; 37 float3 val = tex2D(sampler_blur, float2(uv.x-d, uv.y)).xyz; 38 val += tex2D(sampler_blur, float2(uv.x+d, uv.y)).xyz; 39 val += tex2D(sampler_blur, float2(uv.x, uv.y + d)).xyz; [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/win32/resource/ |
H A D | bicubic.fx | 313 tex2D(tex, t1), 314 tex2D(tex, t2), 315 tex2D(tex, t3) ); 325 tex2D(tex, t1), 326 tex2D(tex, t2), 327 tex2D(tex, t3) ); 336 tex2D(tex, t1), 337 tex2D(tex, t2), 338 -tex2D(tex, t3) ); 346 tex2D(tex, t1), [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/win32/resource/ |
H A D | bicubic.fx | 313 tex2D(tex, t1), 314 tex2D(tex, t2), 315 tex2D(tex, t3) ); 325 tex2D(tex, t1), 326 tex2D(tex, t2), 327 tex2D(tex, t3) ); 336 tex2D(tex, t1), 337 tex2D(tex, t2), 338 -tex2D(tex, t3) ); 346 tex2D(tex, t1), [all …]
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | samplerlessTextureFunctions.frag | 3 layout(binding = 1) uniform texture2D tex2D; 9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 18 ivec2 tex2DSize = textureSize(tex2D, 0); 22 int tex2DLevels = textureQueryLevels(tex2D); 33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 39 ivec2 tex2DSize = textureSize(tex2D, 0); 43 int tex2DLevels = textureQueryLevels(tex2D);
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | samplerlessTextureFunctions.frag | 3 layout(binding = 1) uniform texture2D tex2D; 9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 18 ivec2 tex2DSize = textureSize(tex2D, 0); 22 int tex2DLevels = textureQueryLevels(tex2D); 33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 39 ivec2 tex2DSize = textureSize(tex2D, 0); 43 int tex2DLevels = textureQueryLevels(tex2D);
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/dports/graphics/glslang/glslang-11.7.1/Test/ |
H A D | samplerlessTextureFunctions.frag | 3 layout(binding = 1) uniform texture2D tex2D; 9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 18 ivec2 tex2DSize = textureSize(tex2D, 0); 22 int tex2DLevels = textureQueryLevels(tex2D); 33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 39 ivec2 tex2DSize = textureSize(tex2D, 0); 43 int tex2DLevels = textureQueryLevels(tex2D);
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/ |
H A D | samplerlessTextureFunctions.frag | 3 layout(binding = 1) uniform texture2D tex2D; 9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 18 ivec2 tex2DSize = textureSize(tex2D, 0); 22 int tex2DLevels = textureQueryLevels(tex2D); 33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 39 ivec2 tex2DSize = textureSize(tex2D, 0); 43 int tex2DLevels = textureQueryLevels(tex2D);
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/ |
H A D | samplerlessTextureFunctions.frag | 3 layout(binding = 1) uniform texture2D tex2D; 9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 18 ivec2 tex2DSize = textureSize(tex2D, 0); 22 int tex2DLevels = textureQueryLevels(tex2D); 33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 39 ivec2 tex2DSize = textureSize(tex2D, 0); 43 int tex2DLevels = textureQueryLevels(tex2D);
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | samplerlessTextureFunctions.frag | 3 layout(binding = 1) uniform texture2D tex2D; 9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 18 ivec2 tex2DSize = textureSize(tex2D, 0); 22 int tex2DLevels = textureQueryLevels(tex2D); 33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 39 ivec2 tex2DSize = textureSize(tex2D, 0); 43 int tex2DLevels = textureQueryLevels(tex2D);
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/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/ |
H A D | samplerlessTextureFunctions.frag | 3 layout(binding = 1) uniform texture2D tex2D; 9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 18 ivec2 tex2DSize = textureSize(tex2D, 0); 22 int tex2DLevels = textureQueryLevels(tex2D); 33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 39 ivec2 tex2DSize = textureSize(tex2D, 0); 43 int tex2DLevels = textureQueryLevels(tex2D);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/ |
H A D | samplerlessTextureFunctions.frag | 3 layout(binding = 1) uniform texture2D tex2D; 9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 18 ivec2 tex2DSize = textureSize(tex2D, 0); 22 int tex2DLevels = textureQueryLevels(tex2D); 33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 39 ivec2 tex2DSize = textureSize(tex2D, 0); 43 int tex2DLevels = textureQueryLevels(tex2D);
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/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/ |
H A D | samplerlessTextureFunctions.frag | 3 layout(binding = 1) uniform texture2D tex2D; 9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 18 ivec2 tex2DSize = textureSize(tex2D, 0); 22 int tex2DLevels = textureQueryLevels(tex2D); 33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 39 ivec2 tex2DSize = textureSize(tex2D, 0); 43 int tex2DLevels = textureQueryLevels(tex2D);
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/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/ |
H A D | samplerlessTextureFunctions.frag | 3 layout(binding = 1) uniform texture2D tex2D; 9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 18 ivec2 tex2DSize = textureSize(tex2D, 0); 22 int tex2DLevels = textureQueryLevels(tex2D); 33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0); 37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0)); 39 ivec2 tex2DSize = textureSize(tex2D, 0); 43 int tex2DLevels = textureQueryLevels(tex2D);
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgcomputeshaders/ |
H A D | osgcomputeshaders.cpp | 48 osg::ref_ptr<osg::Texture2D> tex2D = new osg::Texture2D; in main() local 49 tex2D->setTextureSize( 512, 512 ); in main() 50 tex2D->setFilter( osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR ); in main() 51 tex2D->setFilter( osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR ); in main() 52 tex2D->setInternalFormat( GL_R32F ); in main() 53 tex2D->setSourceFormat( GL_RED ); in main() 54 tex2D->setSourceType( GL_FLOAT ); in main() 55 …tex2D->bindToImageUnit( 0, osg::Texture::WRITE_ONLY ); // So we can use 'image2D' in the compute … in main() 71 sourceNode->getOrCreateStateSet()->setTextureAttributeAndModes( 0, tex2D.get() ); in main() 79 quad->getOrCreateStateSet()->setTextureAttributeAndModes( 0, tex2D.get() ); in main()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgcomputeshaders/ |
H A D | osgcomputeshaders.cpp | 49 osg::ref_ptr<osg::Texture2D> tex2D = new osg::Texture2D; in main() local 50 tex2D->setTextureSize( 512, 512 ); in main() 51 tex2D->setFilter( osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR ); in main() 52 tex2D->setFilter( osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR ); in main() 53 tex2D->setInternalFormat( GL_R32F ); in main() 54 tex2D->setSourceFormat( GL_RED ); in main() 55 tex2D->setSourceType( GL_FLOAT ); in main() 57 …osg::ref_ptr<osg::BindImageTexture> imagbinding = new osg::BindImageTexture(0, tex2D.get(), osg::B… in main() 72 sourceNode->getOrCreateStateSet()->setTextureAttributeAndModes( 0, tex2D.get() ); in main() 80 quad->getOrCreateStateSet()->setTextureAttributeAndModes( 0, tex2D.get() ); in main()
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/layers/d3d9/ |
H A D | LayerManagerD3D9Shaders.hlsl | 116 float4 src = tex2D(s2D, aVertex.vTexCoords); 124 float4 src = tex2D(s2D, aVertex.vTexCoords); 138 result = tex2D(s2D, aVertex.vTexCoords); 185 float4 src = tex2D(s2D, aVertex.vTexCoords); 189 float mask = tex2D(s2DMask, maskCoords).a; 199 float mask = tex2D(s2DMask, maskCoords).a; 206 float mask = tex2D(s2DMask, maskCoords).a; 213 result = tex2D(s2D, aVertex.vTexCoords); 216 float mask = tex2D(s2DMask, maskCoords).a; 233 float mask = tex2D(s2DMask, maskCoords).a; [all …]
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/dports/graphics/opencv/opencv-4.5.3/contrib/modules/cudaimgproc/src/cuda/ |
H A D | gftt.cu | 62 float val = tex2D<float>(eigTex, j, i); in findCorners() 68 maxVal = ::fmax(tex2D<float>(eigTex, j - 1, i - 1), maxVal); in findCorners() 69 maxVal = ::fmax(tex2D<float>(eigTex, j , i - 1), maxVal); in findCorners() 70 maxVal = ::fmax(tex2D<float>(eigTex, j + 1, i - 1), maxVal); in findCorners() 72 maxVal = ::fmax(tex2D<float>(eigTex, j - 1, i), maxVal); in findCorners() 73 maxVal = ::fmax(tex2D<float>(eigTex, j + 1, i), maxVal); in findCorners() 75 maxVal = ::fmax(tex2D<float>(eigTex, j - 1, i + 1), maxVal); in findCorners() 76 maxVal = ::fmax(tex2D<float>(eigTex, j , i + 1), maxVal); in findCorners() 77 maxVal = ::fmax(tex2D<float>(eigTex, j + 1, i + 1), maxVal); in findCorners() 124 return tex2D<float>(eigTex, a.x, a.y) > tex2D<float>(eigTex, b.x, b.y); in operator ()()
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