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Searched refs:tex2Name (Results 1 – 10 of 10) sorted by relevance

/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/
H A Dengine.h165 std::string tex2Name; member
222 std::string tex2Name; member
227 const std::string& tex2Name = "")
229 , tex2Name(tex2Name) in tex1Name()
738 std::string tex1Name, std::string tex2Name,
787 int state, std::string tex1Name, std::string tex2Name);
794 void ChangeSecondTexture(int objRank, const std::string& tex2Name);
798 const std::string& tex1Name, const std::string& tex2Name,
804 const std::string& tex1Name, const std::string& tex2Name,
1245 …exTier& AddLevel2(EngineBaseObject& p1, const std::string& tex1Name, const std::string& tex2Name);
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H A Dengine.cpp628 if (p1.next[i].tex1Name == tex1Name && p1.next[i].tex2Name == tex2Name) in AddLevel2()
632 p1.next.push_back(EngineBaseObjTexTier(tex1Name, tex2Name)); in AddLevel2()
1106 t.tex2Name = p2.tex2Name; in GetPartialTriangles()
1130 t.tex2Name = p2.tex2Name; in GetPartialTriangles()
1157 if (p1.next[l2].tex2Name == tex2Name) in ChangeSecondTexture()
1168 if (!newP2.tex2.Valid() && !newP2.tex2Name.empty()) in ChangeSecondTexture()
2372 if (! p2.tex2Name.empty()) in LoadAllTextures()
5267 std::string tex2Name; in AddBaseObjTriangles() local
5269 tex2Name = GetSecondTexture(); in AddBaseObjTriangles()
5271 tex2Name = triangle.tex2Name; in AddBaseObjTriangles()
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/model/
H A Dmodel_input.cpp162 t.tex2Name = ReadBinaryString<1>(stream); in ReadBinaryModelV1AndV2()
182 triangle.tex2Name = t.tex2Name; in ReadBinaryModelV1AndV2()
254 t.tex2Name = ReadLineString(stream, "tex2"); in ReadTextModelV1AndV2()
275 triangle.tex2Name = t.tex2Name; in ReadTextModelV1AndV2()
364 t.tex2Name = ReadLineString(stream, "tex2"); in ReadTextMesh()
561 char tex2Name[20] = { 0 }; in ReadOldModelV3() local
562 std::sprintf(tex2Name, "dirty%.2d.png", t.texNum2); in ReadOldModelV3()
563 triangle.tex2Name = tex2Name; in ReadOldModelV3()
H A Dmodel_output.cpp196 stream << "tex2 " << t.tex2Name << std::endl; in WriteTextMesh()
286 t.tex2Name = triangle.tex2Name; in WriteBinaryModel()
295 WriteBinaryString<1>(t.tex2Name, stream); in WriteBinaryModel()
343 std::sscanf(triangle.tex2Name.c_str(), "dirty%d.png", &no); in WriteOldModel()
H A Dmodel_triangle.h77 std::string tex2Name; member
H A Dmodel_io_structs.h97 std::string tex2Name; member
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/tools/
H A Dconvert_model.cpp190 if (! t.tex2Name.empty()) in DumpInfo()
191 texs2[t.tex2Name] += 1; in DumpInfo()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/mdl/
H A DMDLReader.cpp243 std::string tex2Name; in readMaterialFile() local
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/mdl/
H A DMDLReader.cpp244 std::string tex2Name; in readMaterialFile() local
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/bsp/
H A DVBSPReader.cpp654 std::string tex2Name; in readMaterialFile() local