Searched refs:tex2Name (Results 1 – 10 of 10) sorted by relevance
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/ |
H A D | engine.h | 165 std::string tex2Name; member 222 std::string tex2Name; member 227 const std::string& tex2Name = "") 229 , tex2Name(tex2Name) in tex1Name() 738 std::string tex1Name, std::string tex2Name, 787 int state, std::string tex1Name, std::string tex2Name); 794 void ChangeSecondTexture(int objRank, const std::string& tex2Name); 798 const std::string& tex1Name, const std::string& tex2Name, 804 const std::string& tex1Name, const std::string& tex2Name, 1245 …exTier& AddLevel2(EngineBaseObject& p1, const std::string& tex1Name, const std::string& tex2Name); [all …]
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H A D | engine.cpp | 628 if (p1.next[i].tex1Name == tex1Name && p1.next[i].tex2Name == tex2Name) in AddLevel2() 632 p1.next.push_back(EngineBaseObjTexTier(tex1Name, tex2Name)); in AddLevel2() 1106 t.tex2Name = p2.tex2Name; in GetPartialTriangles() 1130 t.tex2Name = p2.tex2Name; in GetPartialTriangles() 1157 if (p1.next[l2].tex2Name == tex2Name) in ChangeSecondTexture() 1168 if (!newP2.tex2.Valid() && !newP2.tex2Name.empty()) in ChangeSecondTexture() 2372 if (! p2.tex2Name.empty()) in LoadAllTextures() 5267 std::string tex2Name; in AddBaseObjTriangles() local 5269 tex2Name = GetSecondTexture(); in AddBaseObjTriangles() 5271 tex2Name = triangle.tex2Name; in AddBaseObjTriangles() [all …]
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/model/ |
H A D | model_input.cpp | 162 t.tex2Name = ReadBinaryString<1>(stream); in ReadBinaryModelV1AndV2() 182 triangle.tex2Name = t.tex2Name; in ReadBinaryModelV1AndV2() 254 t.tex2Name = ReadLineString(stream, "tex2"); in ReadTextModelV1AndV2() 275 triangle.tex2Name = t.tex2Name; in ReadTextModelV1AndV2() 364 t.tex2Name = ReadLineString(stream, "tex2"); in ReadTextMesh() 561 char tex2Name[20] = { 0 }; in ReadOldModelV3() local 562 std::sprintf(tex2Name, "dirty%.2d.png", t.texNum2); in ReadOldModelV3() 563 triangle.tex2Name = tex2Name; in ReadOldModelV3()
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H A D | model_output.cpp | 196 stream << "tex2 " << t.tex2Name << std::endl; in WriteTextMesh() 286 t.tex2Name = triangle.tex2Name; in WriteBinaryModel() 295 WriteBinaryString<1>(t.tex2Name, stream); in WriteBinaryModel() 343 std::sscanf(triangle.tex2Name.c_str(), "dirty%d.png", &no); in WriteOldModel()
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H A D | model_triangle.h | 77 std::string tex2Name; member
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H A D | model_io_structs.h | 97 std::string tex2Name; member
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/tools/ |
H A D | convert_model.cpp | 190 if (! t.tex2Name.empty()) in DumpInfo() 191 texs2[t.tex2Name] += 1; in DumpInfo()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/mdl/ |
H A D | MDLReader.cpp | 243 std::string tex2Name; in readMaterialFile() local
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/mdl/ |
H A D | MDLReader.cpp | 244 std::string tex2Name; in readMaterialFile() local
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/bsp/ |
H A D | VBSPReader.cpp | 654 std::string tex2Name; in readMaterialFile() local
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