Searched refs:texCoord4 (Results 1 – 6 of 6) sorted by relevance
28 varying vec2 texCoord4;82 gl_FragColor.x = texture2D(mainTexture, texCoord4.xy).x;87 gl_FragColor = texture2D(mainTexture, texCoord4);
32 varying vec2 texCoord4;53 texCoord4 = pos.xy;
29 float2 texCoord4 : TEXCOORD3;129 Out.texCoord4 = Out.texCoord;
60 FieldIndex texCoord4; variable220 fieldMacros(SFNode, texCoord4, ProtoIndexedFaceSet)
99 texCoord4.set( in ProtoIndexedFaceSet()102 setFieldFlags(texCoord4, FF_COVER_ONLY); in ProtoIndexedFaceSet()