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Searched refs:texCoord4 (Results 1 – 6 of 6) sorted by relevance

/dports/games/openspades/openspades-0.1.3/Resources/Shaders/PostFilters/
H A DLens.fs28 varying vec2 texCoord4;
82 gl_FragColor.x = texture2D(mainTexture, texCoord4.xy).x;
87 gl_FragColor = texture2D(mainTexture, texCoord4);
H A DLens.vs32 varying vec2 texCoord4;
53 texCoord4 = pos.xy;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/HLSL/
H A DStdQuad_vp.hlsl29 float2 texCoord4 : TEXCOORD3;
129 Out.texCoord4 = Out.texCoord;
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/HLSL/
H A DStdQuad_vp.hlsl29 float2 texCoord4 : TEXCOORD3;
129 Out.texCoord4 = Out.texCoord;
/dports/graphics/wdune/wdune-1.926/src/
H A DNodeIndexedFaceSet.h60 FieldIndex texCoord4; variable
220 fieldMacros(SFNode, texCoord4, ProtoIndexedFaceSet)
H A DNodeIndexedFaceSet.cpp99 texCoord4.set( in ProtoIndexedFaceSet()
102 setFieldFlags(texCoord4, FF_COVER_ONLY); in ProtoIndexedFaceSet()