Searched refs:texCoordNum (Results 1 – 2 of 2) sorted by relevance
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/DeferredShading/src/ |
H A D | GBufferMaterialGenerator.cpp | 212 int texCoordNum = 2; in generateVertexShader() local 215 ss << " out float3 oTangent : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateVertexShader() 216 ss << " out float3 oBiNormal : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateVertexShader() 220 ss << " out float2 oUV" << i << " : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateVertexShader() 450 int texCoordNum = 2; in generateFragmentShader() local 453 ss << " float3 iTangent : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateFragmentShader() 454 ss << " float3 iBiNormal : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateFragmentShader() 460 ss << " float2 iUV" << i << " : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateFragmentShader()
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/DeferredShading/src/ |
H A D | GBufferMaterialGenerator.cpp | 214 int texCoordNum = 2; in generateVertexShader() local 217 ss << " out float3 oTangent : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateVertexShader() 218 ss << " out float3 oBiNormal : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateVertexShader() 222 ss << " out float2 oUV" << i << " : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateVertexShader() 452 int texCoordNum = 2; in generateFragmentShader() local 455 ss << " float3 iTangent : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateFragmentShader() 456 ss << " float3 iBiNormal : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateFragmentShader() 462 ss << " float2 iUV" << i << " : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateFragmentShader()
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