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Searched refs:texEnv (Results 1 – 25 of 45) sorted by relevance

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/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/
H A Dutil.cpp67 osg::TexEnvCombine* texEnv = new osg::TexEnvCombine; in setDefaults() local
68 texEnv->setSource0_RGB(osg::TexEnvCombine::CONSTANT); in setDefaults()
69 texEnv->setConstantColor(mColor); in setDefaults()
70 texEnv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE); in setDefaults()
71 texEnv->setSource2_RGB(osg::TexEnvCombine::TEXTURE); in setDefaults()
72 texEnv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR); in setDefaults()
74 stateset->setTextureAttributeAndModes(mTexUnit, texEnv, osg::StateAttribute::ON); in setDefaults()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/txp/
H A Dtrpage_compat.cpp115 trpgTextureEnv texEnv; in Read() local
116 baseMat.GetTexture(j,texId,texEnv); in Read()
117 newMat.SetTexture(j,shortMat.texids[j],texEnv); in Read()
147 trpgTextureEnv texEnv; in Write() local
148 mat.GetTexture(j,texId,texEnv); in Write()
H A DTXPArchive.cpp224 trpgTextureEnv texEnv; in loadMaterial() local
225 mat->GetTexture(ntex,texId,texEnv); in loadMaterial()
230 texEnv.GetEnvMode(te_mode); in loadMaterial()
250 texEnv.GetWrap(wrap_s, wrap_t); in loadMaterial()
264 texEnv.GetMinFilter(minFilter); in loadMaterial()
296 texEnv.GetMagFilter(magFilter); in loadMaterial()
H A Dtrpage_rarchive.cpp659 trpgTextureEnv texEnv; in GetNthImageInfoForLocalMat() local
661 if (!mat->GetTexture(0,texID,texEnv)) in GetNthImageInfoForLocalMat()
H A DTXPParser.cpp422 trpgTextureEnv texEnv; in loadLocalMaterials() local
423 mat->GetTexture(texNo,texId,texEnv); in loadLocalMaterials()
428 texEnv.GetEnvMode(te_mode); in loadLocalMaterials()
477 texEnv.GetWrap(wrap_s, wrap_t); in loadLocalMaterials()
H A Dtrpage_material.cpp863 trpgTextureEnv texEnv; in Parse() local
927 status = texEnv.Read(buf); in Parse()
931 mat->AddTexture(texId,texEnv); in Parse()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/txp/
H A Dtrpage_compat.cpp115 trpgTextureEnv texEnv; in Read() local
116 baseMat.GetTexture(j,texId,texEnv); in Read()
117 newMat.SetTexture(j,shortMat.texids[j],texEnv); in Read()
147 trpgTextureEnv texEnv; in Write() local
148 mat.GetTexture(j,texId,texEnv); in Write()
H A DTXPArchive.cpp220 trpgTextureEnv texEnv; in loadMaterial() local
221 mat->GetTexture(ntex,texId,texEnv); in loadMaterial()
226 texEnv.GetEnvMode(te_mode); in loadMaterial()
246 texEnv.GetWrap(wrap_s, wrap_t); in loadMaterial()
260 texEnv.GetMinFilter(minFilter); in loadMaterial()
292 texEnv.GetMagFilter(magFilter); in loadMaterial()
H A Dtrpage_rarchive.cpp626 trpgTextureEnv texEnv; in GetNthImageInfoForLocalMat() local
628 if (!mat->GetTexture(0,texID,texEnv)) in GetNthImageInfoForLocalMat()
H A DTXPParser.cpp419 trpgTextureEnv texEnv;
420 mat->GetTexture(texNo,texId,texEnv);
425 texEnv.GetEnvMode(te_mode);
474 texEnv.GetWrap(wrap_s, wrap_t);
H A Dtrpage_material.cpp863 trpgTextureEnv texEnv; in Parse() local
927 status = texEnv.Read(buf); in Parse()
931 mat->AddTexture(texId,texEnv); in Parse()
/dports/games/openmw/openmw-openmw-0.47.0/components/nifosg/
H A Dnifloader.cpp1505 osg::ref_ptr<osg::TexEnvCombine> texEnv(new osg::TexEnvCombine); in createEmissiveTexEnv() local
1506 texEnv->setCombine_Alpha(osg::TexEnvCombine::REPLACE); in createEmissiveTexEnv()
1507 texEnv->setSource0_Alpha(osg::TexEnvCombine::PREVIOUS); in createEmissiveTexEnv()
1508 texEnv->setCombine_RGB(osg::TexEnvCombine::ADD); in createEmissiveTexEnv()
1509 texEnv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS); in createEmissiveTexEnv()
1510 texEnv->setSource1_RGB(osg::TexEnvCombine::TEXTURE); in createEmissiveTexEnv()
1511 return texEnv; in createEmissiveTexEnv()
1604 osg::TexEnv* texEnv = new osg::TexEnv; in handleTextureProperty() local
1605 texEnv->setMode(osg::TexEnv::MODULATE); in handleTextureProperty()
1610 osg::TexEnvCombine* texEnv = new osg::TexEnvCombine; in handleTextureProperty() local
[all …]
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/sky/
H A Dmoon.cxx83 osg::TexEnv* texEnv = new osg::TexEnv; in build() local
84 texEnv->setMode(osg::TexEnv::MODULATE); in build()
85 stateSet->setTextureAttribute(0, texEnv, osg::StateAttribute::ON); in build()
H A Doursun.cxx79 osg::TexEnv* texEnv = new osg::TexEnv; in build() local
80 texEnv->setMode(osg::TexEnv::MODULATE); in build()
81 stateSet->setTextureAttribute(0, texEnv, osg::StateAttribute::ON); in build()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dsky.cpp158 osg::ref_ptr<osg::TexEnvCombine> texEnv (new osg::TexEnvCombine); in setDefaults() local
159 texEnv->setCombine_Alpha(osg::TexEnvCombine::MODULATE); in setDefaults()
160 texEnv->setSource0_Alpha(osg::TexEnvCombine::PREVIOUS); in setDefaults()
161 texEnv->setSource1_Alpha(osg::TexEnvCombine::CONSTANT); in setDefaults()
162 texEnv->setCombine_RGB(osg::TexEnvCombine::REPLACE); in setDefaults()
163 texEnv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS); in setDefaults()
172 texEnv->setConstantColor(mColor); in apply()
1035 texEnv->setCombine_RGB(osg::TexEnvCombine::MODULATE); in setDefaults()
1036 texEnv->setSource0_RGB(osg::TexEnvCombine::CONSTANT); in setDefaults()
1037 texEnv->setSource1_RGB(osg::TexEnvCombine::TEXTURE); in setDefaults()
[all …]
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A Dtr_backend.cpp177 if ( env == tmu->texEnv ) { in GL_TexEnv()
181 tmu->texEnv = env; in GL_TexEnv()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/Inventor/
H A DConvertFromInventor.cpp1663 osg::ref_ptr<osg::TexEnv> texEnv = new osg::TexEnv; in getStateSet() local
1667 texEnv->setMode(osg::TexEnv::MODULATE); in getStateSet()
1670 texEnv->setMode(osg::TexEnv::DECAL); in getStateSet()
1673 texEnv->setMode(osg::TexEnv::BLEND); in getStateSet()
1675 texEnv->setColor(osg::Vec4(c[0], c[1], c[2], 1.f)); in getStateSet()
1682 texEnv->setMode(osg::TexEnv::REPLACE); in getStateSet()
1689 stateSet->setTextureAttributeAndModes(0,texEnv.get(),osg::StateAttribute::ON); in getStateSet()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/Inventor/
H A DConvertFromInventor.cpp1662 osg::ref_ptr<osg::TexEnv> texEnv = new osg::TexEnv; in getStateSet() local
1666 texEnv->setMode(osg::TexEnv::MODULATE); in getStateSet()
1669 texEnv->setMode(osg::TexEnv::DECAL); in getStateSet()
1672 texEnv->setMode(osg::TexEnv::BLEND); in getStateSet()
1674 texEnv->setColor(osg::Vec4(c[0], c[1], c[2], 1.f)); in getStateSet()
1681 texEnv->setMode(osg::TexEnv::REPLACE); in getStateSet()
1688 stateSet->setTextureAttributeAndModes(0,texEnv.get(),osg::StateAttribute::ON); in getStateSet()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/vrml/
H A DConvertToVRML.cpp1073 …osg::ref_ptr < osg::TexEnv > texEnv = dynamic_cast<osg::TexEnv*> (ss->getTextureAttribute(_txtUnit… in writeTexCoord() local
1088 } else if (texEnv.valid()) { in writeTexCoord()
1090 osg::ref_ptr < osg::Vec2Array > uvArray = buildUVArray(texEnv.get(), array2); in writeTexCoord()
1234 osg::ref_ptr < osg::TexEnv > texEnv = tEnv; in buildUVArray() local
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_backend.c169 if ( env == glState.texEnv[glState.currenttmu] ) in GL_TexEnv()
174 glState.texEnv[glState.currenttmu] = env; in GL_TexEnv()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_backend.c169 if ( env == glState.texEnv[glState.currenttmu] ) in GL_TexEnv()
174 glState.texEnv[glState.currenttmu] = env; in GL_TexEnv()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_backend.c170 if ( env == glState.texEnv[glState.currenttmu] ) in GL_TexEnv()
175 glState.texEnv[glState.currenttmu] = env; in GL_TexEnv()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_backend.c169 if ( env == glState.texEnv[glState.currenttmu] ) in GL_TexEnv()
174 glState.texEnv[glState.currenttmu] = env; in GL_TexEnv()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_backend.c211 if ( env == glState.texEnv[glState.currenttmu] ) in GL_TexEnv()
216 glState.texEnv[glState.currenttmu] = env; in GL_TexEnv()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_backend.c211 if ( env == glState.texEnv[glState.currenttmu] ) in GL_TexEnv()
216 glState.texEnv[glState.currenttmu] = env; in GL_TexEnv()

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