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Searched refs:texNum (Results 1 – 25 of 46) sorted by relevance

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/dports/graphics/rigsofrods-pagedgeometry/ogre-pagedgeometry-1.2.0/source/
H A DBatchPage.cpp289 unsigned texNum = 0; in _updateShaders() local
305 …+ uvType + " iUV" + StringConverter::toString(texNum) + " : TEXCOORD" + StringConverter::toStrin… in _updateShaders()
306 … + uvType + " oUV" + StringConverter::toString(texNum) + " : TEXCOORD" + StringConverter::toStrin… in _updateShaders()
308 ++texNum; in _updateShaders()
354 texNum = 0; in _updateShaders()
361 …" oUV" + StringConverter::toString(texNum) + " = iUV" + StringConverter::toString(texNum) + "; \n"; in _updateShaders()
362 ++texNum; in _updateShaders()
425 unsigned texNum = 0; in _updateShaders() local
432 … gl_TexCoord[" + StringConverter::toString(texNum) + "] = gl_MultiTexCoord" + StringConverter::toS… in _updateShaders()
433 ++texNum; in _updateShaders()
H A DWindBatchPage.cpp154 int texNum = 0; in _updateShaders() local
195 …+ uvType + " iUV" + StringConverter::toString(texNum) + " : TEXCOORD" + StringConverter::toStrin… in _updateShaders()
196 … + uvType + " oUV" + StringConverter::toString(texNum) + " : TEXCOORD" + StringConverter::toStrin… in _updateShaders()
198 ++texNum; in _updateShaders()
334 int texNum = 0; in _updateShaders() local
356 … gl_TexCoord[" + StringConverter::toString(texNum) + "] = gl_MultiTexCoord" + StringConverter::toS… in _updateShaders()
358 ++texNum; in _updateShaders()
/dports/multimedia/avidemux-qt5/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6_openGl/glGlyphy/
H A DglGlyphy.cpp49 void tinyUploadTex(ADMImage *img, ADM_PLANE plane, GLuint tex,int texNum );
207 void openGlSample::tinyUploadTex(ADMImage *image, ADM_PLANE plane, GLuint tex,int texNum ) in tinyUploadTex() argument
210 glBindTexture(GL_TEXTURE_RECTANGLE_NV, texNum); in tinyUploadTex()
211 glProgramY->setUniformValue("myTexture", texNum); in tinyUploadTex()
/dports/multimedia/avidemux-qt5/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6_openGl/sample_fragment/
H A DsampleGl.cpp49 void tinyUploadTex(ADMImage *img, ADM_PLANE plane, GLuint tex,int texNum );
207 void openGlSample::tinyUploadTex(ADMImage *image, ADM_PLANE plane, GLuint tex,int texNum ) in tinyUploadTex() argument
210 glBindTexture(GL_TEXTURE_RECTANGLE_NV, texNum); in tinyUploadTex()
211 glProgramY->setUniformValue("myTexture", texNum); in tinyUploadTex()
/dports/multimedia/avidemux-cli/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6_openGl/sample_fragment/
H A DsampleGl.cpp49 void tinyUploadTex(ADMImage *img, ADM_PLANE plane, GLuint tex,int texNum );
207 void openGlSample::tinyUploadTex(ADMImage *image, ADM_PLANE plane, GLuint tex,int texNum ) in tinyUploadTex() argument
210 glBindTexture(GL_TEXTURE_RECTANGLE_NV, texNum); in tinyUploadTex()
211 glProgramY->setUniformValue("myTexture", texNum); in tinyUploadTex()
/dports/multimedia/avidemux/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6_openGl/sample_fragment/
H A DsampleGl.cpp49 void tinyUploadTex(ADMImage *img, ADM_PLANE plane, GLuint tex,int texNum );
207 void openGlSample::tinyUploadTex(ADMImage *image, ADM_PLANE plane, GLuint tex,int texNum ) in tinyUploadTex() argument
210 glBindTexture(GL_TEXTURE_RECTANGLE_NV, texNum); in tinyUploadTex()
211 glProgramY->setUniformValue("myTexture", texNum); in tinyUploadTex()
/dports/multimedia/avidemux-plugins/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6_openGl/glGlyphy/
H A DglGlyphy.cpp49 void tinyUploadTex(ADMImage *img, ADM_PLANE plane, GLuint tex,int texNum );
207 void openGlSample::tinyUploadTex(ADMImage *image, ADM_PLANE plane, GLuint tex,int texNum ) in tinyUploadTex() argument
210 glBindTexture(GL_TEXTURE_RECTANGLE_NV, texNum); in tinyUploadTex()
211 glProgramY->setUniformValue("myTexture", texNum); in tinyUploadTex()
/dports/multimedia/avidemux-plugins/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6_openGl/sample_fragment/
H A DsampleGl.cpp49 void tinyUploadTex(ADMImage *img, ADM_PLANE plane, GLuint tex,int texNum );
207 void openGlSample::tinyUploadTex(ADMImage *image, ADM_PLANE plane, GLuint tex,int texNum ) in tinyUploadTex() argument
210 glBindTexture(GL_TEXTURE_RECTANGLE_NV, texNum); in tinyUploadTex()
211 glProgramY->setUniformValue("myTexture", texNum); in tinyUploadTex()
/dports/multimedia/avidemux/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6_openGl/glGlyphy/
H A DglGlyphy.cpp49 void tinyUploadTex(ADMImage *img, ADM_PLANE plane, GLuint tex,int texNum );
207 void openGlSample::tinyUploadTex(ADMImage *image, ADM_PLANE plane, GLuint tex,int texNum ) in tinyUploadTex() argument
210 glBindTexture(GL_TEXTURE_RECTANGLE_NV, texNum); in tinyUploadTex()
211 glProgramY->setUniformValue("myTexture", texNum); in tinyUploadTex()
/dports/multimedia/avidemux-cli/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6_openGl/glGlyphy/
H A DglGlyphy.cpp49 void tinyUploadTex(ADMImage *img, ADM_PLANE plane, GLuint tex,int texNum );
207 void openGlSample::tinyUploadTex(ADMImage *image, ADM_PLANE plane, GLuint tex,int texNum ) in tinyUploadTex() argument
210 glBindTexture(GL_TEXTURE_RECTANGLE_NV, texNum); in tinyUploadTex()
211 glProgramY->setUniformValue("myTexture", texNum); in tinyUploadTex()
/dports/science/qmcpack/qmcpack-3.11.0/src/QMCHamiltonians/
H A DCudaCoulomb.h43 int texNum,
81 int texNum,
108 int texNum,
/dports/games/egl/egl-0.3.1_9/common/
H A Dcm_common.h68 char *CM_Q2BSP_SurfRName (int texNum);
112 char *CM_Q3BSP_SurfRName (int texNum);
H A Dcm_common.c262 char *CM_SurfRName (int texNum) in CM_SurfRName() argument
265 return CM_Q3BSP_SurfRName (texNum); in CM_SurfRName()
266 return CM_Q2BSP_SurfRName (texNum); in CM_SurfRName()
H A Dcm_public.h45 char *CM_SurfRName (int texNum);
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_refl.c367 unsigned int texNum; in txm_genTexObject() local
369 qglGenTextures(1, &texNum); in txm_genTexObject()
376 qglBindTexture(GL_TEXTURE_2D, texNum); in txm_genTexObject()
402 return texNum; in txm_genTexObject()
/dports/multimedia/avidemux-cli/avidemux_2.7.6/avidemux/qt4/ADM_openGL/src/
H A DADM_openGl.cpp175 void ADM_coreQtGl::uploadOnePlane(ADMImage *image, ADM_PLANE plane, GLuint tex,int texNum ) in uploadOnePlane() argument
178 glBindTexture(GL_TEXTURE_RECTANGLE_NV, texNum); // Use texture "texNum" in uploadOnePlane()
/dports/multimedia/avidemux/avidemux_2.7.6/avidemux/qt4/ADM_openGL/src/
H A DADM_openGl.cpp175 void ADM_coreQtGl::uploadOnePlane(ADMImage *image, ADM_PLANE plane, GLuint tex,int texNum ) in uploadOnePlane() argument
178 glBindTexture(GL_TEXTURE_RECTANGLE_NV, texNum); // Use texture "texNum" in uploadOnePlane()
/dports/multimedia/avidemux-qt5/avidemux_2.7.6/avidemux/qt4/ADM_openGL/src/
H A DADM_openGl.cpp175 void ADM_coreQtGl::uploadOnePlane(ADMImage *image, ADM_PLANE plane, GLuint tex,int texNum ) in uploadOnePlane() argument
178 glBindTexture(GL_TEXTURE_RECTANGLE_NV, texNum); // Use texture "texNum" in uploadOnePlane()
/dports/multimedia/avidemux-plugins/avidemux_2.7.6/avidemux/qt4/ADM_openGL/src/
H A DADM_openGl.cpp175 void ADM_coreQtGl::uploadOnePlane(ADMImage *image, ADM_PLANE plane, GLuint tex,int texNum ) in uploadOnePlane() argument
178 glBindTexture(GL_TEXTURE_RECTANGLE_NV, texNum); // Use texture "texNum" in uploadOnePlane()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaOpenGL.cpp2181 const int texNum = luaL_checkint(L, 1); in MultiTexCoord() local
2182 if ((texNum < 0) || (texNum >= MAX_TEXTURE_UNITS)) { in MultiTexCoord()
3147 if ((texNum < 0) || (texNum >= MAX_TEXTURE_UNITS)) { in Texture()
3150 texUnit += texNum; in Texture()
3406 const int texNum = lua_toint(L, 1); in ActiveTexture() local
3407 if ((texNum < 0) || (texNum >= MAX_TEXTURE_UNITS)) { in ActiveTexture()
3413 glActiveTexture(GL_TEXTURE0 + texNum); in ActiveTexture()
3461 if ((texNum < 0) || (texNum >= MAX_TEXTURE_UNITS)) { in MultiTexEnv()
3468 glActiveTexture(GL_TEXTURE0 + texNum); in MultiTexEnv()
3478 glActiveTexture(GL_TEXTURE0 + texNum); in MultiTexEnv()
[all …]
/dports/games/keeperrl/keeperrl-alpha23/
H A Drenderer.h108 TileCoord(const TileCoord& o) : pos(o.pos), texNum(o.texNum) {} in TileCoord()
114 int texNum; variable
H A Drenderer.cpp81 Renderer::TileCoord::TileCoord(Vec2 p, int t) : pos(p), texNum(t) { in TileCoord()
626 CHECK(coord.texNum >= 0 && coord.texNum < Renderer::tiles.size()); in drawTile()
627 Texture* tex = &tiles[coord.texNum]; in drawTile()
628 Vec2 sz = tileSize[coord.texNum]; in drawTile()
638 CHECK(coord.texNum >= 0 && coord.texNum < Renderer::tiles.size()); in drawTile()
639 Vec2 sz = Renderer::tileSize[coord.texNum]; in drawTile()
643 drawSprite(pos + off, coord.pos.mult(sz), sz, tiles[coord.texNum], sz * scale, color); in drawTile()
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_refl.c341 unsigned int texNum; in txm_genTexObject() local
343 qglGenTextures(1, &texNum); in txm_genTexObject()
350 qglBindTexture(GL_TEXTURE_2D, texNum); in txm_genTexObject()
401 return texNum; in txm_genTexObject()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCGUISpriteBank.cpp213 const u32 texNum = Sprites[index].Frames[frame].textureNumber; in draw2DSpriteBatch() local
215 SDrawBatch& currentBatch = drawBatches[texNum]; in draw2DSpriteBatch()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCGUISpriteBank.cpp213 const u32 texNum = Sprites[index].Frames[frame].textureNumber; in draw2DSpriteBatch() local
215 SDrawBatch& currentBatch = drawBatches[texNum]; in draw2DSpriteBatch()

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