/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | CurrentRender.cpp | 204 float texScale = len/256.0f; in onRender() local 223 glTexCoord2f((0)*texScale+p->animOffset, 0); in onRender() 226 glTexCoord2f((0)*texScale+p->animOffset, 1); in onRender() 230 glTexCoord2f((0+0.25f)*texScale+p->animOffset, 0); in onRender() 244 glTexCoord2f((1)*texScale+p->animOffset, 0); in onRender() 247 glTexCoord2f((1)*texScale+p->animOffset, 1); in onRender() 273 float texScale = len/256.0f; in onRender() local 283 glTexCoord2f((0+p->animOffset)*texScale, 0); in onRender() 291 glTexCoord2f((1+p->animOffset)*texScale, 0); in onRender() 294 glTexCoord2f((1+p->animOffset)*texScale, 1); in onRender() [all …]
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H A D | SteamRender.cpp | 85 const float texScale = len/256.0f; in onRender() local 90 glTexCoord2f((0)*texScale+p->animOffset, 0); in onRender() 93 glTexCoord2f((0)*texScale+p->animOffset, 1); in onRender() 97 glTexCoord2f((0+0.25f)*texScale+p->animOffset, 0); in onRender() 100 glTexCoord2f((0+0.25f)*texScale+p->animOffset, 1); in onRender() 104 glTexCoord2f((1-0.25f)*texScale+p->animOffset, 0); in onRender() 107 glTexCoord2f((1-0.25f)*texScale+p->animOffset, 1); in onRender() 111 glTexCoord2f((1)*texScale+p->animOffset, 0); in onRender() 114 glTexCoord2f((1)*texScale+p->animOffset, 1); in onRender()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/extras/shaders/gl3/ |
H A D | distancefieldtext.frag | 21 float texScale = 1.0 / avgTexelDelta; 26 …float scaled = (clamp(texScale, devScaleMin, devScaleMax) - devScaleMin) / (devScaleMax - devScale… 31 float range = 0.06 / texScale;
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/ |
H A D | drawlist.cpp | 69 de::Vector2f texScale, in Q_DECLARE_FLAGS() 79 , texScale (texScale) in Q_DECLARE_FLAGS() 140 DGL_Translatef(primitive.texOffset.x * primitive.texScale.x, in DENG2_PIMPL() 141 primitive.texOffset.y * primitive.texScale.y, 1); in DENG2_PIMPL() 142 DGL_Scalef(primitive.texScale.x, primitive.texScale.y, 1); in DENG2_PIMPL() 151 DGL_Translatef(primitive.texOffset.x * primitive.texScale.x, in DENG2_PIMPL() 152 primitive.texOffset.y * primitive.texScale.y, 1); in DENG2_PIMPL() 153 DGL_Scalef(primitive.texScale.x, primitive.texScale.y, 1); in DENG2_PIMPL()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/extras/shaders/rhi/ |
H A D | distancefieldtext.frag | 23 float texScale = 1.0 / avgTexelDelta; 28 …float scaled = (clamp(texScale, devScaleMin, devScaleMax) - devScaleMin) / (devScaleMax - devScale… 33 float range = 0.06 / texScale;
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/extras/shaders/es2/ |
H A D | distancefieldtext.frag | 20 FP float texScale = 1.0 / avgTexelDelta; 25 …FP float scaled = (clamp(texScale, devScaleMin, devScaleMax) - devScaleMin) / (devScaleMax - devSc… 30 FP float range = 0.06 / texScale;
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/dports/games/residualvm/residualvm-0.3.1/engines/myst3/shaders/ |
H A D | myst3_cube.vertex | 4 uniform float texScale; 11 Texcoord = texcoord * texScale;
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/dports/games/scummvm/scummvm-2.5.1/engines/myst3/shaders/ |
H A D | myst3_cube.vertex | 4 uniform float texScale; 11 Texcoord = texcoord * texScale;
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | QuadTrail.cpp | 67 const float texScale = texture ? float(numPoints*pointDist)/texture->width : 1.0f; in onRender() local 96 glTexCoord2f(0, (float(c)/numPoints)*texScale); in onRender() 98 glTexCoord2f(1, (float(c+1)/numPoints)*texScale); in onRender()
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/shaders/ |
H A D | grim_emerg.vertex | 8 uniform vec2 texScale; 16 tex *= texScale;
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H A D | grim_actor.vertex | 16 uniform highp vec2 texScale; 54 Texcoord = vec2(0.0, 1.0) + (texcoord / texScale);
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/shaders/ |
H A D | emerg.vertex | 8 uniform vec2 texScale; 16 tex *= texScale;
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/dports/graphics/recastnavigation/recastnavigation-e75adf86f91eb3082220085e42dda62679f9a3ea/DebugUtils/Source/ |
H A D | RecastDebugDraw.cpp | 65 uva[0] = va[ax]*texScale; in duDebugDrawTriMesh() 66 uva[1] = va[ay]*texScale; in duDebugDrawTriMesh() 67 uvb[0] = vb[ax]*texScale; in duDebugDrawTriMesh() 68 uvb[1] = vb[ay]*texScale; in duDebugDrawTriMesh() 69 uvc[0] = vc[ax]*texScale; in duDebugDrawTriMesh() 70 uvc[1] = vc[ay]*texScale; in duDebugDrawTriMesh() 122 uva[0] = va[ax]*texScale; in duDebugDrawTriMeshSlope() 123 uva[1] = va[ay]*texScale; in duDebugDrawTriMeshSlope() 124 uvb[0] = vb[ax]*texScale; in duDebugDrawTriMeshSlope() 125 uvb[1] = vb[ay]*texScale; in duDebugDrawTriMeshSlope() [all …]
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/dports/graphics/recastnavigation/recastnavigation-e75adf86f91eb3082220085e42dda62679f9a3ea/DebugUtils/Include/ |
H A D | RecastDebugDraw.h | 22 …onst int* tris, const float* normals, int ntris, const unsigned char* flags, const float texScale); 23 … int* tris, const float* normals, int ntris, const float walkableSlopeAngle, const float texScale);
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/infine/ |
H A D | finaleanimwidget.cpp | 203 vec2f_t texScale = { 1, 1 }; in drawPicFrame() local 276 tex->glCoords(&texScale[VX], &texScale[VY]); in drawPicFrame() 367 if (texScale[0] != 1 || texScale[1] != 1) in drawPicFrame() 371 DGL_Scalef(texScale[0], texScale[1], 1); in drawPicFrame()
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/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/ |
H A D | recastmesh.cpp | 43 const auto texScale = 1.0f / (settings.mCellSize * 10.0f); in createRecastMeshGroup() local 45 …recastMesh.getIndices().data(), normals.data(), recastMesh.getTrianglesCount(), nullptr, texScale); in createRecastMeshGroup()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | am_map.cpp | 361 double texScale = origTexScale; in Draw() local 412 texScale *= 8; in Draw() 413 …screen->FillSimplePoly(tex, &points[0], points.Size(), originx, originy, texScale, texScale, ~aman… in Draw() 416 …screen->FillSimplePoly(NULL, &points[0], points.Size(), originx, originy, texScale, texScale, ~ama… in Draw() 458 double texScale = origTexScale; in Draw() local 464 texScale *= 8; in Draw() 465 …all.points.Size(), originx + pwall.shiftx, originy + pwall.shifty, texScale, texScale, ~amangle, &… in Draw()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/volumeTerrain/ |
H A D | triplanarReference.program | 53 param_named texScale float 0.1 116 param_named texScale float 0.1 179 param_named texScale float 0.1 240 param_named texScale float 0.1
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H A D | triplanarReferencePS.cg | 76 uniform float texScale, 105 float2 coord1 = (position.yz + nLength) * texScale; 106 float2 coord2 = (position.zx + nLength) * texScale; 107 float2 coord3 = (position.xy + nLength) * texScale;
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H A D | triplanarReferencePS.glsl | 34 uniform float texScale; 117 vec2 coord1 = (oPos.yz + nLength) * texScale; 118 vec2 coord2 = (oPos.zx + nLength) * texScale; 119 vec2 coord3 = (oPos.xy + nLength) * texScale;
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/dports/games/openspades/openspades-0.1.3/Resources/Shaders/ |
H A D | OptimizedVoxelModelDynamicLit.vs | 29 uniform vec2 texScale; 56 textureCoord = textureCoordAttribute.xy * texScale.xy;
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H A D | OptimizedVoxelModel.vs | 30 uniform vec2 texScale; 59 textureCoord = textureCoordAttribute.xyxy * vec4(texScale.xy, vec2(1.));
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/render/ |
H A D | drawlist.h | 140 de::Vector2f texScale; member 148 de::Vector2f texScale = de::Vector2f(1, 1),
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/dports/cad/opencascade/opencascade-7.6.0/samples/tcl/ |
H A D | dimensions.tcl | 74 vclipplane pa -set a -equation 0 0 1 0 -capping on -color GRAY90 -texName $aHatch -texScale 0.05 -0… 75 vclipplane pb -set b -equation 0 0 1 0 -capping on -color GOLD -texName $aHatch -texScale 0.05 -0…
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/dports/games/openbor3482/openbor-2c1ecd7/engine/sdl/ |
H A D | opengl.c | 332 float texScale; in video_gl_copy_screen() local 370 …texScale = MIN((float)viewportWidth/(float)textureWidth, (float)viewportHeight/(float)textureHeigh… in video_gl_copy_screen() 373 scaledWidth = (int)(textureWidth * texScale); in video_gl_copy_screen() 374 scaledHeight = (int)(textureHeight * texScale) * ycompress; in video_gl_copy_screen()
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