Searched refs:tex_st (Results 1 – 7 of 7) sorted by relevance
99 verts[num_verts + 0].tex_st[0] = 0.0f; in Quad()100 verts[num_verts + 0].tex_st[1] = 0.0f; in Quad()109 verts[num_verts + 1].tex_st[0] = repx; in Quad()110 verts[num_verts + 1].tex_st[1] = 0.0f; in Quad()119 verts[num_verts + 2].tex_st[0] = 0.0f; in Quad()120 verts[num_verts + 2].tex_st[1] = repy; in Quad()129 verts[num_verts + 3].tex_st[0] = repx; in Quad()130 verts[num_verts + 3].tex_st[1] = repy; in Quad()224 verts[num_verts + 0].tex_st[0] = xpos; in String()225 verts[num_verts + 0].tex_st[1] = ypos; in String()[all …]
333 v->tex_st[0] = w[0]/(2.f * (float) SCALE_S); in GenBoxSide()334 v->tex_st[1] = w[1]/(2.f * (float) SCALE_T); in GenBoxSide()360 v->tex_st[0] = (float)r; in GenBoxSide()361 v->tex_st[1] = (float)c; in GenBoxSide()365 v->tex_st[0] = 1-(float)r; in GenBoxSide()366 v->tex_st[1] = 1-(float)c; in GenBoxSide()370 v->tex_st[0] = 1-(float)c; in GenBoxSide()371 v->tex_st[1] = (float)r; in GenBoxSide()
220 mesh->firstvert[l][i].tex_st[0] = texcoords[i][0]; in ReadMD3Data()221 mesh->firstvert[l][i].tex_st[1] = texcoords[i][1]; in ReadMD3Data()
149 input.tex_st = NULL; in Render()212 if (input.tex_st) cake_free(input.tex_st); input.tex_st = NULL; in ~Render()429 …input.tex_st = (float*) cake_realloc(input.tex_st, (newsize<<1)*sizeof(float), "gRender->Incre… in IncreaseBuffer()447 …input.tex_st = (float*) cake_malloc((newsize<<1)*sizeof(float), "gRender->IncreaseBuffer.tex_s… in IncreaseBuffer()469 …failed = (!failed && (!input.xyz || !input.tex_st || !input.lm_st || !input.normal || !input.c || … in IncreaseBuffer()870 st = &input.tex_st[input.numverts<<1]; in PushTriangles()874 TexcoordCopy(v->tex_st, st); in PushTriangles()1463 float *st = &input.tex_st[input.numverts<<1]; in SetVertexCoords()1696 memcpy(buffer[tmu].st, input.tex_st, sizeof(float)*(input.numverts<<1)); in SetTextureCoordinates()
108 float* tex_st; /**< 2 texture coordinates */ member
135 texcoord_t tex_st; /**< surface texture coords */ member
1908 TexcoordCopy(verts[i].tex_st, r_verts[i].tex_st); in LoadVerts()2162 Vector2Copy(v->tex_st, in_tex_st[n]); in BuildBezierPatch()2236 Vector2Copy(tmp_buffer[n], surf->firstvert[lvl][n].tex_st); in BuildBezierPatch()