Searched refs:texcopy (Results 1 – 3 of 3) sorted by relevance
161 Tex *texcopy; member497 tex = sp->texcopy = (Tex *)sp->id_copy; in preview_prepare_scene()737 if (sp->texcopy && tex->nodetree && sp->texcopy->nodetree) { in shader_preview_updatejob()738 ntreeLocalSync(sp->texcopy->nodetree, tex->nodetree); in shader_preview_updatejob()973 if (sp->texcopy) { in shader_preview_free()975 main_id_copy = (ID *)sp->texcopy; in shader_preview_free()976 BLI_remlink(&pr_main->textures, sp->texcopy); in shader_preview_free()
186 void texcopy(ImageData &s, ImageData &d) in texcopy() function
436 void texcopy(ImageData &s, ImageData &d) in texcopy() function