Home
last modified time | relevance | path

Searched refs:texcopy (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/editors/render/
H A Drender_preview.c161 Tex *texcopy; member
497 tex = sp->texcopy = (Tex *)sp->id_copy; in preview_prepare_scene()
737 if (sp->texcopy && tex->nodetree && sp->texcopy->nodetree) { in shader_preview_updatejob()
738 ntreeLocalSync(sp->texcopy->nodetree, tex->nodetree); in shader_preview_updatejob()
973 if (sp->texcopy) { in shader_preview_free()
975 main_id_copy = (ID *)sp->texcopy; in shader_preview_free()
976 BLI_remlink(&pr_main->textures, sp->texcopy); in shader_preview_free()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dtexture.cpp186 void texcopy(ImageData &s, ImageData &d) in texcopy() function
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dtexture.cpp436 void texcopy(ImageData &s, ImageData &d) in texcopy() function