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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/metal/shaders/
H A Dgen_mipmap.metal63 float4 texel1;
70 dstMip1.write(texel1, gIndices);
88 texel1 = linearToSRGB(texel1);
90 TEXEL_STORE(lIndex, texel1);
120 texel1 = (texel1 + texel2 + texel3 + texel4 + texel5 + texel6 + texel7 + texel8) / 8.0;
122 dstMip2.write(TO_LINEAR(texel1), gIndices >> 1);
125 TEXEL_STORE(lIndex, texel1);
166 texel1 = (texel1 + texel2 + texel3 + texel4 + texel5 + texel6 + texel7 + texel8) / 8.0;
168 dstMip3.write(TO_LINEAR(texel1), gIndices >> 2);
171 TEXEL_STORE(lIndex, texel1);
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H A Dmtl_default_shaders_src_autogen.inc966 float4 texel1;
991 texel1 = linearToSRGB(texel1);
993 sR[lIndex] = texel1.r; sG[lIndex] = texel1.g; sB[lIndex] = texel1.b; sA[lIndex] = texel1.a;;
1023 texel1 = (texel1 + texel2 + texel3 + texel4 + texel5 + texel6 + texel7 + texel8) / 8.0;
1025 dstMip2.write((options.sRGB ? sRGBtoLinear(texel1) : texel1), gIndices >> 1);
1028 sR[lIndex] = texel1.r; sG[lIndex] = texel1.g; sB[lIndex] = texel1.b; sA[lIndex] = texel1.a;;
1069 texel1 = (texel1 + texel2 + texel3 + texel4 + texel5 + texel6 + texel7 + texel8) / 8.0;
1071 dstMip3.write((options.sRGB ? sRGBtoLinear(texel1) : texel1), gIndices >> 2);
1074 sR[lIndex] = texel1.r; sG[lIndex] = texel1.g; sB[lIndex] = texel1.b; sA[lIndex] = texel1.a;;
1115 texel1 = (texel1 + texel2 + texel3 + texel4 + texel5 + texel6 + texel7 + texel8) / 8.0;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gles3/
H A Des3cCopyTexImageConversionsTests.cpp3871 getRGB10A2UIPixelData(0, GL_UNSIGNED_INT, texel1[0], texel1[1], texel1[2], texel1[3]), in configureConversionDatabase()
4203 getRGBA8IPixelData(0, GL_INT, texel1[0], texel1[1], texel1[2], texel1[3]), in configureConversionDatabase()
4222 getRGBA8UIPixelData(1, GL_UNSIGNED_BYTE, texel1[0], texel1[1], texel1[2], texel1[3]), in configureConversionDatabase()
4233 getRGBA8UIPixelData(1, GL_UNSIGNED_BYTE, texel1[0], texel1[1], texel1[2], texel1[3]), in configureConversionDatabase()
4244 getRGBA8UIPixelData(1, GL_UNSIGNED_BYTE, texel1[0], texel1[1], texel1[2], texel1[3]), in configureConversionDatabase()
4255 getRGBA8UIPixelData(1, GL_UNSIGNED_BYTE, texel1[0], texel1[1], texel1[2], texel1[3]), in configureConversionDatabase()
4256 getRGBA8UIPixelData(0, GL_UNSIGNED_INT, texel1[0], texel1[1], texel1[2], texel1[3]), in configureConversionDatabase()
4306 getRGBA16IPixelData(0, GL_INT, texel1[0], texel1[1], texel1[2], texel1[3]), in configureConversionDatabase()
4359 getRGBA16UIPixelData(0, GL_UNSIGNED_INT, texel1[0], texel1[1], texel1[2], texel1[3]), in configureConversionDatabase()
4409 getRGBA32IPixelData(GL_INT, texel1[0], texel1[1], texel1[2], texel1[3]), in configureConversionDatabase()
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/dports/www/geckodriver/mozilla-central-e9783a644016aa9b317887076618425586730d73/testing/geckodriver/cargo-crates/webrender-0.60.0/res/
H A Drender_task.glsl26 vec4 texel1 = TEXEL_FETCH(sRenderTasks, uv, 0, ivec2(1, 0));
35 texel1.x,
36 texel1.y
41 texel1.zw
51 vec4 texel1 = TEXEL_FETCH(sRenderTasks, uv, 0, ivec2(1, 0));
60 texel1.x,
61 texel1.y
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/mupen64plus-video-paraLLEl/parallel-rdp/parallel-rdp/shaders/
H A Dcombiner.h59 i16x4 texel1; member
112 case RGB_MULADD_TEXEL1: res = inputs.texel1.rgb; break; in select_muladd()
124 case ALPHA_ADDSUB_TEXEL1_ALPHA: alpha = inputs.texel1.a; break; in select_muladd()
139 case RGB_MULSUB_TEXEL1: res = inputs.texel1.rgb; break; in select_mulsub()
150 case ALPHA_ADDSUB_TEXEL1_ALPHA: alpha = inputs.texel1.a; break; in select_mulsub()
166 case RGB_MUL_TEXEL1: res = inputs.texel1.rgb; break; in select_mul()
169 case RGB_MUL_TEXEL1_ALPHA: res = inputs.texel1.aaa; break; in select_mul()
181 case ALPHA_MUL_TEXEL1_ALPHA: alpha = inputs.texel1.a; break; in select_mul()
195 case RGB_ADD_TEXEL1: res = inputs.texel1.rgb; break; in select_add()
206 case ALPHA_ADDSUB_TEXEL1_ALPHA: alpha = inputs.texel1.a; break; in select_add()
H A Dshading.h214 i16x4 texel0, texel1; in shade_pixel() local
261 texel1 = texture_convert_factors(texel0, derived.factors); in shade_pixel()
274texel1 = sample_texture(tile_info1, tmem_instance_index, st, tlut, tlut_type, sample_quad, mid_tex… in shade_pixel()
278 texel1 = texture_convert_factors(texel1, derived.factors); in shade_pixel()
292 shade, u8x4(0), texel0, texel1, lod_frac, noise_get_combiner()); in shade_pixel()
308 combined_inputs.texel0 = combined_inputs.texel1; in shade_pixel()
311 combined_inputs.texel1 = tmp_texel; in shade_pixel()
322 shade, u8x4(0), texel0, texel1, lod_frac, noise_get_combiner()); in shade_pixel()
/dports/editors/libreoffice6/libreoffice-6.4.7.2/vcl/opengl/shaders/
H A DdiffTextureFragmentShader.glsl21 vec4 texel0, texel1;
23 texel1 = texture2D(mask, mask_coord);
24 alpha = 1.0 - abs(texel0.r - texel1.r);
26 gl_FragColor = texel1 / alpha;
H A DmaskedTextureFragmentShader.glsl20 vec4 texel0, texel1;
22 texel1 = texture2D(mask, mask_coord);
24 gl_FragColor.a = 1.0 - texel1.r;
H A DblendedTextureFragmentShader.glsl22 vec4 texel0, texel1, texel2;
25 texel1 = texture2D(mask, mask_coord);
30 gl_FragColor.a = 1.0 - (1.0 - floor(texel2.r)) * texel1.r;
/dports/games/flightgear-data/fgdata/Shaders/
H A Dmodel-interior-display-ALS.frag105 vec4 find_max (in vec4 texel1, in vec4 texel2, in vec4 texel3, in vec4 texel4)
108 float r = max(texel1.r, texel2.r);
112 float g = max(texel1.g, texel2.g);
116 float b = max(texel1.b, texel2.b);
120 float a = max(texel1.a, texel2.a);
124 //float a = (texel1.a + texel2.a + texel3.a + texel4.a)/4.0;
149 vec4 texel1 = texture2D(texture, vec2 (gl_TexCoord[0].s + curr_sample_res, gl_TexCoord[0].t));
154 vec4 sample_texel = find_max (texel1, texel2, texel3, texel4);
164 sample_texel = find_max (texel1, texel2, texel3, texel4);
175 sample_texel = find_max (texel1, texel2, texel3, texel4);
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/dports/games/flightgear-data/fgdata/Compositor/Shaders/ALS/
H A Dmodel-interior-display.frag109 vec4 find_max (in vec4 texel1, in vec4 texel2, in vec4 texel3, in vec4 texel4)
112 float r = max(texel1.r, texel2.r);
116 float g = max(texel1.g, texel2.g);
120 float b = max(texel1.b, texel2.b);
124 float a = max(texel1.a, texel2.a);
128 //float a = (texel1.a + texel2.a + texel3.a + texel4.a)/4.0;
153 vec4 texel1 = texture2D(texture, vec2 (gl_TexCoord[0].s + curr_sample_res, gl_TexCoord[0].t));
158 vec4 sample_texel = find_max (texel1, texel2, texel3, texel4);
168 sample_texel = find_max (texel1, texel2, texel3, texel4);
179 sample_texel = find_max (texel1, texel2, texel3, texel4);
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/webrender/res/
H A Drender_task.glsl25 vec4 texel1 = TEXEL_FETCH(sRenderTasks, uv, 0, ivec2(1, 0));
34 texel1.x
39 texel1.yzw
49 vec4 texel1 = TEXEL_FETCH(sRenderTasks, uv, 0, ivec2(1, 0));
58 texel1.x
/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/webrender/res/
H A Drender_task.glsl21 vec4 texel1 = TEXEL_FETCH(sRenderTasks, uv, 0, ivec2(1, 0));
30 texel1
40 vec4 texel1 = TEXEL_FETCH(sRenderTasks, uv, 0, ivec2(1, 0));
/dports/www/firefox/firefox-99.0/gfx/wr/webrender/res/
H A Drender_task.glsl21 vec4 texel1 = TEXEL_FETCH(sRenderTasks, uv, 0, ivec2(1, 0));
30 texel1
40 vec4 texel1 = TEXEL_FETCH(sRenderTasks, uv, 0, ivec2(1, 0));
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/webrender/res/
H A Drender_task.glsl21 vec4 texel1 = TEXEL_FETCH(sRenderTasks, uv, 0, ivec2(1, 0));
30 texel1
40 vec4 texel1 = TEXEL_FETCH(sRenderTasks, uv, 0, ivec2(1, 0));
/dports/games/zdoom/zdoom-2.8.1/src/asm_ia32/
H A Dtmap.asm380 spreadb mov bl,[ebp+SPACEFILLER4] ;read texel1
383 spmapb mov bl,[ebx+SPACEFILLER4] ;map texel1
384 mov [edi],bl ;store texel1
405 spreadd mov bl,[ebp+SPACEFILLER4] ;read texel1
408 spmapd mov bl,[ebx+SPACEFILLER4] ;map texel1
409 mov [edi],bl ;store texel1
525 mspreadb mov bl,[ebp+SPACEFILLER4] ;read texel1
530 mspmapb mov bl,[ebx+SPACEFILLER4] ;map texel1
531 mov [edi],bl ;store texel1
560 mspmapd mov bl,[ebx+SPACEFILLER4] ;map texel1
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/mame_hlsl/shaders/
H A Dmame_downsample.slang56 vec3 texel1 = texture(DiffuseSampler, TexCoord01.zw).rgb;
60 vec3 outTexel = (texel0 + texel1 + texel2 + texel3) / 4.0;
/dports/emulators/mess/mame-mame0226/hlsl/
H A Ddownsample.fx95 float3 texel1 = tex2D(DiffuseSampler, Input.TexCoord01.zw).rgb;
99 float3 outTexel = (texel0 + texel1 + texel2 + texel3) / 4.0;
/dports/emulators/mame/mame-mame0226/hlsl/
H A Ddownsample.fx95 float3 texel1 = tex2D(DiffuseSampler, Input.TexCoord01.zw).rgb;
99 float3 outTexel = (texel0 + texel1 + texel2 + texel3) / 4.0;
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/mame_hlsl/shaders/
H A Dmame_downsample.glsl110 vec3 texel1 = COMPAT_TEXTURE(DiffuseSampler, TexCoord01.zw).rgb;
114 vec3 outTexel = (texel0 + texel1 + texel2 + texel3) / 4.0;
/dports/emulators/mess/mame-mame0226/src/devices/video/
H A Dvooddefs.ipp1605 texel1 = *(uint8_t *)&(TT)->ram[(texbase + t + s1) & (TT)->mask]; \
1609 texel1 = (LOOKUP)[texel1]; \
1622 texel1 = (LOOKUP)[texel1]; \
1630 texel1 = ((LOOKUP)[texel1 & 0xff] & 0xffffff) | \
1631 ((texel1 & 0xff00) << 16); \
2918 uint32_t texel0, texel1, texel2, texel3;
2980 texel1 = *(uint8_t *)&ram[(texbase + t + s1) & mask];
2984 texel1 = (LOOKUP)[texel1];
2991 texel1 = *(uint16_t *)&ram[(texbase + 2*(t + s1)) & mask];
2997 texel1 = (LOOKUP)[texel1];
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/dports/emulators/mame/mame-mame0226/src/devices/video/
H A Dvooddefs.ipp1605 texel1 = *(uint8_t *)&(TT)->ram[(texbase + t + s1) & (TT)->mask]; \
1609 texel1 = (LOOKUP)[texel1]; \
1622 texel1 = (LOOKUP)[texel1]; \
1630 texel1 = ((LOOKUP)[texel1 & 0xff] & 0xffffff) | \
1631 ((texel1 & 0xff00) << 16); \
2918 uint32_t texel0, texel1, texel2, texel3;
2980 texel1 = *(uint8_t *)&ram[(texbase + t + s1) & mask];
2984 texel1 = (LOOKUP)[texel1];
2991 texel1 = *(uint16_t *)&ram[(texbase + 2*(t + s1)) & mask];
2997 texel1 = (LOOKUP)[texel1];
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/HLSL_Cg/
H A DSGXLib_TextureAtlas.cg70 float4 texel1 = tex2Dlod(sample, float4(atlasTexcoord, 0, floor(lod )));
72 texel = lerp(texel1, texel2, pow(lod - floor(lod),3));
/dports/emulators/mess/mame-mame0226/src/mame/drivers/
H A Dtaitotz.cpp958 uint32_t texel1 = (texel >> tex1_shift) & 0xffff; in draw_scanline() local
963 float bumpx = dot3_tex_table[(texel1 & 0x7c00) >> 10]; in draw_scanline()
964 float bumpy = dot3_tex_table[(texel1 & 0x03e0) >> 5]; in draw_scanline()
965 float bumpz = dot3_tex_table[(texel1 & 0x001f)]; in draw_scanline()
1018 uint32_t texel1 = (texel >> tex1_shift) & 0xffff; in draw_scanline() local
1020 if (!(texel1 & 0x8000)) in draw_scanline()
1048 uint32_t texel1 = (texel >> tex1_shift) & 0xffff; in draw_scanline() local
1050 int r1 = (texel1 & 0x7c00) >> 7; in draw_scanline()
1051 int g1 = (texel1 & 0x03e0) >> 2; in draw_scanline()
1052 int b1 = (texel1 & 0x001f) << 3; in draw_scanline()
/dports/emulators/mame/mame-mame0226/src/mame/drivers/
H A Dtaitotz.cpp958 uint32_t texel1 = (texel >> tex1_shift) & 0xffff; in draw_scanline() local
963 float bumpx = dot3_tex_table[(texel1 & 0x7c00) >> 10]; in draw_scanline()
964 float bumpy = dot3_tex_table[(texel1 & 0x03e0) >> 5]; in draw_scanline()
965 float bumpz = dot3_tex_table[(texel1 & 0x001f)]; in draw_scanline()
1018 uint32_t texel1 = (texel >> tex1_shift) & 0xffff; in draw_scanline() local
1020 if (!(texel1 & 0x8000)) in draw_scanline()
1048 uint32_t texel1 = (texel >> tex1_shift) & 0xffff; in draw_scanline() local
1050 int r1 = (texel1 & 0x7c00) >> 7; in draw_scanline()
1051 int g1 = (texel1 & 0x03e0) >> 2; in draw_scanline()
1052 int b1 = (texel1 & 0x001f) << 3; in draw_scanline()

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