/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/metal/shaders/ |
H A D | gen_mipmap.metal | 63 float4 texel1; 70 dstMip1.write(texel1, gIndices); 88 texel1 = linearToSRGB(texel1); 90 TEXEL_STORE(lIndex, texel1); 120 texel1 = (texel1 + texel2 + texel3 + texel4 + texel5 + texel6 + texel7 + texel8) / 8.0; 122 dstMip2.write(TO_LINEAR(texel1), gIndices >> 1); 125 TEXEL_STORE(lIndex, texel1); 166 texel1 = (texel1 + texel2 + texel3 + texel4 + texel5 + texel6 + texel7 + texel8) / 8.0; 168 dstMip3.write(TO_LINEAR(texel1), gIndices >> 2); 171 TEXEL_STORE(lIndex, texel1); [all …]
|
H A D | mtl_default_shaders_src_autogen.inc | 966 float4 texel1; 991 texel1 = linearToSRGB(texel1); 993 sR[lIndex] = texel1.r; sG[lIndex] = texel1.g; sB[lIndex] = texel1.b; sA[lIndex] = texel1.a;; 1023 texel1 = (texel1 + texel2 + texel3 + texel4 + texel5 + texel6 + texel7 + texel8) / 8.0; 1025 dstMip2.write((options.sRGB ? sRGBtoLinear(texel1) : texel1), gIndices >> 1); 1028 sR[lIndex] = texel1.r; sG[lIndex] = texel1.g; sB[lIndex] = texel1.b; sA[lIndex] = texel1.a;; 1069 texel1 = (texel1 + texel2 + texel3 + texel4 + texel5 + texel6 + texel7 + texel8) / 8.0; 1071 dstMip3.write((options.sRGB ? sRGBtoLinear(texel1) : texel1), gIndices >> 2); 1074 sR[lIndex] = texel1.r; sG[lIndex] = texel1.g; sB[lIndex] = texel1.b; sA[lIndex] = texel1.a;; 1115 texel1 = (texel1 + texel2 + texel3 + texel4 + texel5 + texel6 + texel7 + texel8) / 8.0; [all …]
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gles3/ |
H A D | es3cCopyTexImageConversionsTests.cpp | 3871 getRGB10A2UIPixelData(0, GL_UNSIGNED_INT, texel1[0], texel1[1], texel1[2], texel1[3]), in configureConversionDatabase() 4203 getRGBA8IPixelData(0, GL_INT, texel1[0], texel1[1], texel1[2], texel1[3]), in configureConversionDatabase() 4222 getRGBA8UIPixelData(1, GL_UNSIGNED_BYTE, texel1[0], texel1[1], texel1[2], texel1[3]), in configureConversionDatabase() 4233 getRGBA8UIPixelData(1, GL_UNSIGNED_BYTE, texel1[0], texel1[1], texel1[2], texel1[3]), in configureConversionDatabase() 4244 getRGBA8UIPixelData(1, GL_UNSIGNED_BYTE, texel1[0], texel1[1], texel1[2], texel1[3]), in configureConversionDatabase() 4255 getRGBA8UIPixelData(1, GL_UNSIGNED_BYTE, texel1[0], texel1[1], texel1[2], texel1[3]), in configureConversionDatabase() 4256 getRGBA8UIPixelData(0, GL_UNSIGNED_INT, texel1[0], texel1[1], texel1[2], texel1[3]), in configureConversionDatabase() 4306 getRGBA16IPixelData(0, GL_INT, texel1[0], texel1[1], texel1[2], texel1[3]), in configureConversionDatabase() 4359 getRGBA16UIPixelData(0, GL_UNSIGNED_INT, texel1[0], texel1[1], texel1[2], texel1[3]), in configureConversionDatabase() 4409 getRGBA32IPixelData(GL_INT, texel1[0], texel1[1], texel1[2], texel1[3]), in configureConversionDatabase() [all …]
|
/dports/www/geckodriver/mozilla-central-e9783a644016aa9b317887076618425586730d73/testing/geckodriver/cargo-crates/webrender-0.60.0/res/ |
H A D | render_task.glsl | 26 vec4 texel1 = TEXEL_FETCH(sRenderTasks, uv, 0, ivec2(1, 0)); 35 texel1.x, 36 texel1.y 41 texel1.zw 51 vec4 texel1 = TEXEL_FETCH(sRenderTasks, uv, 0, ivec2(1, 0)); 60 texel1.x, 61 texel1.y
|
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/mupen64plus-video-paraLLEl/parallel-rdp/parallel-rdp/shaders/ |
H A D | combiner.h | 59 i16x4 texel1; member 112 case RGB_MULADD_TEXEL1: res = inputs.texel1.rgb; break; in select_muladd() 124 case ALPHA_ADDSUB_TEXEL1_ALPHA: alpha = inputs.texel1.a; break; in select_muladd() 139 case RGB_MULSUB_TEXEL1: res = inputs.texel1.rgb; break; in select_mulsub() 150 case ALPHA_ADDSUB_TEXEL1_ALPHA: alpha = inputs.texel1.a; break; in select_mulsub() 166 case RGB_MUL_TEXEL1: res = inputs.texel1.rgb; break; in select_mul() 169 case RGB_MUL_TEXEL1_ALPHA: res = inputs.texel1.aaa; break; in select_mul() 181 case ALPHA_MUL_TEXEL1_ALPHA: alpha = inputs.texel1.a; break; in select_mul() 195 case RGB_ADD_TEXEL1: res = inputs.texel1.rgb; break; in select_add() 206 case ALPHA_ADDSUB_TEXEL1_ALPHA: alpha = inputs.texel1.a; break; in select_add()
|
H A D | shading.h | 214 i16x4 texel0, texel1; in shade_pixel() local 261 texel1 = texture_convert_factors(texel0, derived.factors); in shade_pixel() 274 …texel1 = sample_texture(tile_info1, tmem_instance_index, st, tlut, tlut_type, sample_quad, mid_tex… in shade_pixel() 278 texel1 = texture_convert_factors(texel1, derived.factors); in shade_pixel() 292 shade, u8x4(0), texel0, texel1, lod_frac, noise_get_combiner()); in shade_pixel() 308 combined_inputs.texel0 = combined_inputs.texel1; in shade_pixel() 311 combined_inputs.texel1 = tmp_texel; in shade_pixel() 322 shade, u8x4(0), texel0, texel1, lod_frac, noise_get_combiner()); in shade_pixel()
|
/dports/editors/libreoffice6/libreoffice-6.4.7.2/vcl/opengl/shaders/ |
H A D | diffTextureFragmentShader.glsl | 21 vec4 texel0, texel1; 23 texel1 = texture2D(mask, mask_coord); 24 alpha = 1.0 - abs(texel0.r - texel1.r); 26 gl_FragColor = texel1 / alpha;
|
H A D | maskedTextureFragmentShader.glsl | 20 vec4 texel0, texel1; 22 texel1 = texture2D(mask, mask_coord); 24 gl_FragColor.a = 1.0 - texel1.r;
|
H A D | blendedTextureFragmentShader.glsl | 22 vec4 texel0, texel1, texel2; 25 texel1 = texture2D(mask, mask_coord); 30 gl_FragColor.a = 1.0 - (1.0 - floor(texel2.r)) * texel1.r;
|
/dports/games/flightgear-data/fgdata/Shaders/ |
H A D | model-interior-display-ALS.frag | 105 vec4 find_max (in vec4 texel1, in vec4 texel2, in vec4 texel3, in vec4 texel4) 108 float r = max(texel1.r, texel2.r); 112 float g = max(texel1.g, texel2.g); 116 float b = max(texel1.b, texel2.b); 120 float a = max(texel1.a, texel2.a); 124 //float a = (texel1.a + texel2.a + texel3.a + texel4.a)/4.0; 149 vec4 texel1 = texture2D(texture, vec2 (gl_TexCoord[0].s + curr_sample_res, gl_TexCoord[0].t)); 154 vec4 sample_texel = find_max (texel1, texel2, texel3, texel4); 164 sample_texel = find_max (texel1, texel2, texel3, texel4); 175 sample_texel = find_max (texel1, texel2, texel3, texel4); [all …]
|
/dports/games/flightgear-data/fgdata/Compositor/Shaders/ALS/ |
H A D | model-interior-display.frag | 109 vec4 find_max (in vec4 texel1, in vec4 texel2, in vec4 texel3, in vec4 texel4) 112 float r = max(texel1.r, texel2.r); 116 float g = max(texel1.g, texel2.g); 120 float b = max(texel1.b, texel2.b); 124 float a = max(texel1.a, texel2.a); 128 //float a = (texel1.a + texel2.a + texel3.a + texel4.a)/4.0; 153 vec4 texel1 = texture2D(texture, vec2 (gl_TexCoord[0].s + curr_sample_res, gl_TexCoord[0].t)); 158 vec4 sample_texel = find_max (texel1, texel2, texel3, texel4); 168 sample_texel = find_max (texel1, texel2, texel3, texel4); 179 sample_texel = find_max (texel1, texel2, texel3, texel4); [all …]
|
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/webrender/res/ |
H A D | render_task.glsl | 25 vec4 texel1 = TEXEL_FETCH(sRenderTasks, uv, 0, ivec2(1, 0)); 34 texel1.x 39 texel1.yzw 49 vec4 texel1 = TEXEL_FETCH(sRenderTasks, uv, 0, ivec2(1, 0)); 58 texel1.x
|
/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/webrender/res/ |
H A D | render_task.glsl | 21 vec4 texel1 = TEXEL_FETCH(sRenderTasks, uv, 0, ivec2(1, 0)); 30 texel1 40 vec4 texel1 = TEXEL_FETCH(sRenderTasks, uv, 0, ivec2(1, 0));
|
/dports/www/firefox/firefox-99.0/gfx/wr/webrender/res/ |
H A D | render_task.glsl | 21 vec4 texel1 = TEXEL_FETCH(sRenderTasks, uv, 0, ivec2(1, 0)); 30 texel1 40 vec4 texel1 = TEXEL_FETCH(sRenderTasks, uv, 0, ivec2(1, 0));
|
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/webrender/res/ |
H A D | render_task.glsl | 21 vec4 texel1 = TEXEL_FETCH(sRenderTasks, uv, 0, ivec2(1, 0)); 30 texel1 40 vec4 texel1 = TEXEL_FETCH(sRenderTasks, uv, 0, ivec2(1, 0));
|
/dports/games/zdoom/zdoom-2.8.1/src/asm_ia32/ |
H A D | tmap.asm | 380 spreadb mov bl,[ebp+SPACEFILLER4] ;read texel1 383 spmapb mov bl,[ebx+SPACEFILLER4] ;map texel1 384 mov [edi],bl ;store texel1 405 spreadd mov bl,[ebp+SPACEFILLER4] ;read texel1 408 spmapd mov bl,[ebx+SPACEFILLER4] ;map texel1 409 mov [edi],bl ;store texel1 525 mspreadb mov bl,[ebp+SPACEFILLER4] ;read texel1 530 mspmapb mov bl,[ebx+SPACEFILLER4] ;map texel1 531 mov [edi],bl ;store texel1 560 mspmapd mov bl,[ebx+SPACEFILLER4] ;map texel1 [all …]
|
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/mame_hlsl/shaders/ |
H A D | mame_downsample.slang | 56 vec3 texel1 = texture(DiffuseSampler, TexCoord01.zw).rgb; 60 vec3 outTexel = (texel0 + texel1 + texel2 + texel3) / 4.0;
|
/dports/emulators/mess/mame-mame0226/hlsl/ |
H A D | downsample.fx | 95 float3 texel1 = tex2D(DiffuseSampler, Input.TexCoord01.zw).rgb; 99 float3 outTexel = (texel0 + texel1 + texel2 + texel3) / 4.0;
|
/dports/emulators/mame/mame-mame0226/hlsl/ |
H A D | downsample.fx | 95 float3 texel1 = tex2D(DiffuseSampler, Input.TexCoord01.zw).rgb; 99 float3 outTexel = (texel0 + texel1 + texel2 + texel3) / 4.0;
|
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/mame_hlsl/shaders/ |
H A D | mame_downsample.glsl | 110 vec3 texel1 = COMPAT_TEXTURE(DiffuseSampler, TexCoord01.zw).rgb; 114 vec3 outTexel = (texel0 + texel1 + texel2 + texel3) / 4.0;
|
/dports/emulators/mess/mame-mame0226/src/devices/video/ |
H A D | vooddefs.ipp | 1605 texel1 = *(uint8_t *)&(TT)->ram[(texbase + t + s1) & (TT)->mask]; \ 1609 texel1 = (LOOKUP)[texel1]; \ 1622 texel1 = (LOOKUP)[texel1]; \ 1630 texel1 = ((LOOKUP)[texel1 & 0xff] & 0xffffff) | \ 1631 ((texel1 & 0xff00) << 16); \ 2918 uint32_t texel0, texel1, texel2, texel3; 2980 texel1 = *(uint8_t *)&ram[(texbase + t + s1) & mask]; 2984 texel1 = (LOOKUP)[texel1]; 2991 texel1 = *(uint16_t *)&ram[(texbase + 2*(t + s1)) & mask]; 2997 texel1 = (LOOKUP)[texel1]; [all …]
|
/dports/emulators/mame/mame-mame0226/src/devices/video/ |
H A D | vooddefs.ipp | 1605 texel1 = *(uint8_t *)&(TT)->ram[(texbase + t + s1) & (TT)->mask]; \ 1609 texel1 = (LOOKUP)[texel1]; \ 1622 texel1 = (LOOKUP)[texel1]; \ 1630 texel1 = ((LOOKUP)[texel1 & 0xff] & 0xffffff) | \ 1631 ((texel1 & 0xff00) << 16); \ 2918 uint32_t texel0, texel1, texel2, texel3; 2980 texel1 = *(uint8_t *)&ram[(texbase + t + s1) & mask]; 2984 texel1 = (LOOKUP)[texel1]; 2991 texel1 = *(uint16_t *)&ram[(texbase + 2*(t + s1)) & mask]; 2997 texel1 = (LOOKUP)[texel1]; [all …]
|
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/HLSL_Cg/ |
H A D | SGXLib_TextureAtlas.cg | 70 float4 texel1 = tex2Dlod(sample, float4(atlasTexcoord, 0, floor(lod ))); 72 texel = lerp(texel1, texel2, pow(lod - floor(lod),3));
|
/dports/emulators/mess/mame-mame0226/src/mame/drivers/ |
H A D | taitotz.cpp | 958 uint32_t texel1 = (texel >> tex1_shift) & 0xffff; in draw_scanline() local 963 float bumpx = dot3_tex_table[(texel1 & 0x7c00) >> 10]; in draw_scanline() 964 float bumpy = dot3_tex_table[(texel1 & 0x03e0) >> 5]; in draw_scanline() 965 float bumpz = dot3_tex_table[(texel1 & 0x001f)]; in draw_scanline() 1018 uint32_t texel1 = (texel >> tex1_shift) & 0xffff; in draw_scanline() local 1020 if (!(texel1 & 0x8000)) in draw_scanline() 1048 uint32_t texel1 = (texel >> tex1_shift) & 0xffff; in draw_scanline() local 1050 int r1 = (texel1 & 0x7c00) >> 7; in draw_scanline() 1051 int g1 = (texel1 & 0x03e0) >> 2; in draw_scanline() 1052 int b1 = (texel1 & 0x001f) << 3; in draw_scanline()
|
/dports/emulators/mame/mame-mame0226/src/mame/drivers/ |
H A D | taitotz.cpp | 958 uint32_t texel1 = (texel >> tex1_shift) & 0xffff; in draw_scanline() local 963 float bumpx = dot3_tex_table[(texel1 & 0x7c00) >> 10]; in draw_scanline() 964 float bumpy = dot3_tex_table[(texel1 & 0x03e0) >> 5]; in draw_scanline() 965 float bumpz = dot3_tex_table[(texel1 & 0x001f)]; in draw_scanline() 1018 uint32_t texel1 = (texel >> tex1_shift) & 0xffff; in draw_scanline() local 1020 if (!(texel1 & 0x8000)) in draw_scanline() 1048 uint32_t texel1 = (texel >> tex1_shift) & 0xffff; in draw_scanline() local 1050 int r1 = (texel1 & 0x7c00) >> 7; in draw_scanline() 1051 int g1 = (texel1 & 0x03e0) >> 2; in draw_scanline() 1052 int b1 = (texel1 & 0x001f) << 3; in draw_scanline()
|