/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/ui/ |
H A D | hud_default.ufo | 117 texh "40 363" 326 texh "504 104" 369 texh "395 56" 477 texh "216 56" 537 texh "75 128" 548 texh "64 74" 574 texh "128 37" 603 texh "75 128" 614 texh "64 74" 641 texh "52 112" [all …]
|
H A D | aircraft_equip.ufo | 16 texh "432 293" 294 texh "458 190" 314 texh "458 82" 361 texh "64 64" 380 texh "64 64" 399 texh "64 64" 418 texh "64 64" 437 texh "64 64" 456 texh "64 64" 475 texh "64 64" [all …]
|
H A D | mailclient.ufo | 52 texh "64 64" 129 texh "852 28" 262 *node:root.mails.mail<1>.header.background@texh = "852 56"
|
/dports/graphics/kmscube/kmscube-485b38/ |
H A D | cube-tex.c | 216 static const uint32_t texw = 512, texh = 512; variable 233 map = gbm_bo_map(bo, 0, 0, texw, texh, GBM_BO_TRANSFER_WRITE, &stride, &map_data); in get_fd_rgba() 235 for (uint32_t i = 0; i < texh; i++) { in get_fd_rgba() 266 bo = gbm_bo_create(gl.gbm->dev, texw, texh, GBM_FORMAT_R8, GBM_BO_USE_LINEAR); in get_fd_y() 270 for (uint32_t i = 0; i < texh; i++) { in get_fd_y() 297 uint8_t *map, *src = &((uint8_t *)raw_512x512_nv12)[texw * texh]; in get_fd_uv() 305 for (uint32_t i = 0; i < texh/2; i++) { in get_fd_uv() 333 EGL_HEIGHT, texh, in init_tex_rgba() 380 EGL_HEIGHT, texh, in init_tex_nv12_2img() 391 EGL_HEIGHT, texh/2, in init_tex_nv12_2img() [all …]
|
/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/ |
H A D | ui_node_image.cpp | 59 if (EXTRADATA(node).texl[0] != 0 || EXTRADATA(node).texh[0]) { in onLoaded() 60 node->box.size[0] = EXTRADATA(node).texh[0] - EXTRADATA(node).texl[0]; in onLoaded() 61 node->box.size[1] = EXTRADATA(node).texh[1] - EXTRADATA(node).texl[1]; in onLoaded() 182 EXTRADATA(node).texh[0], EXTRADATA(node).texh[1], in draw() 210 UI_RegisterExtradataNodeProperty(behaviour, "texh", V_POS, EXTRADATA_TYPE, texh); in UI_RegisterImageNode()
|
H A D | ui_node_ekg.cpp | 75 EXTRADATA(node).super.texh[1] = EXTRADATA(node).super.texl[1] + ekgHeight; in draw() 77 EXTRADATA(node).super.texh[0] = EXTRADATA(node).super.texl[0] + node->box.size[0]; in draw() 99 …EXTRADATA(node).super.texh[0], EXTRADATA(node).super.texh[1], EXTRADATA(node).super.texl[0], EXTRA… in draw()
|
H A D | ui_node_tbar.cpp | 72 shx, EXTRADATA(node).texh[1], EXTRADATA(node).texl[0], EXTRADATA(node).texl[1], ref); in draw() 88 UI_RegisterExtradataNodeProperty(behaviour, "texh", V_POS, EXTRADATA_TYPE, texh); in UI_RegisterTBarNode()
|
/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | rendertarget.h | 5 int texw, texh, vieww, viewh; member 50 texw = texh = 0; 68 createtexture(blurtex, texw, texh, NULL, 3, 1, colorfmt); in setupblur() 79 glRenderbufferStorage_(GL_RENDERBUFFER, depthfmt, texw, texh); in setupblur() 128 texh = h; in setup() 174 float wscale = vieww/float(texw), hscale = viewh/float(texh); in rendertiles() 239 … if(i && blurysize != blursize) setblurshader(i, texh, blurysize, bluryweights, bluryoffsets); in blur() 240 else setblurshader(i, i ? texh : texw, blursize, blurweights, bluroffsets); in blur() 273 if(vieww < texw || viewh < texh) in scissorrender() 293 if(vieww < texw || viewh < texh) in scissorblur() [all …]
|
/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/ |
H A D | fontrenderer.cpp | 60 int texh = 0; in CacheChars() local 86 texh = 1; in CacheChars() 87 while (texh < needed_image_height) in CacheChars() 88 texh *= 2; in CacheChars() 89 uchar *image = new uchar[texh * texw * 4]; in CacheChars() 90 memset(image, 0, texh * texw * 4); in CacheChars() 140 tex = CreateTexture(image, int2(texw, texh).data(), TF_CLAMP | TF_NOMIPMAP); in CacheChars()
|
/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | rendertarget.h | 5 int texw, texh, vieww, viewh; member 19 …rendertarget() : texw(0), texh(0), vieww(0), viewh(0), colorfmt(GL_FALSE), depthfmt(GL_FALSE), ren… in rendertarget() 49 texw = texh = 0; 67 createtexture(blurtex, texw, texh, NULL, 3, 1, colorfmt); in setupblur() 78 glRenderbufferStorage_(GL_RENDERBUFFER, depthfmt, texw, texh); in setupblur() 127 texh = h; in setup() 173 float wscale = vieww/float(texw), hscale = viewh/float(texh); in rendertiles() 236 setblurshader(i, i ? texh : texw, blursize, blurweights, bluroffsets); in blur() 269 if(vieww < texw || viewh < texh) in scissorrender() 289 if(vieww < texw || viewh < texh) in scissorblur() [all …]
|
/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/Gwen/Skins/ |
H A D | Texturing.h | 26 float texh = texture->height; in Init() local 29 uv[1] = y / texh; in Init() 31 uv[3] = (y + h) / texh; in Init() 82 float texh = texture->height; in SetRect() local 88 rects[iNum].uv[1] = y / texh; in SetRect() 91 rects[iNum].uv[3] = (y + h) / texh; in SetRect()
|
/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/Gwen/Skins/ |
H A D | Texturing.h | 26 float texh = texture->height; in Init() local 29 uv[1] = y / texh; in Init() 31 uv[3] = (y + h) / texh; in Init() 82 float texh = texture->height; in SetRect() local 88 rects[iNum].uv[1] = y / texh; in SetRect() 91 rects[iNum].uv[3] = (y + h) / texh; in SetRect()
|
/dports/audio/komposter/komposter-f75eeb7/ |
H A D | font.c | 70 int err, i, j, c, rc, f, texw, texh; in font_init() local 121 texh=tpow2(slot->bitmap.rows); in font_init() 123 font_vcoord[f][c]=(float)(slot->bitmap.rows)/(float)(texh); in font_init() 126 font_bitmap[f][c]=calloc(texw*texh, sizeof(GLuint)); in font_init() 139 …glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texw, texh, 0, GL_RGBA, GL_UNSIGNED_BYTE, font_bitmap[f][c… in font_init()
|
/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | rendertarget.h | 5 int texw, texh, vieww, viewh; member 19 …rendertarget() : texw(0), texh(0), vieww(0), viewh(0), colorfmt(GL_FALSE), depthfmt(GL_FALSE), tar… in rendertarget() 49 texw = texh = 0; 68 createtexture(blurtex, texw, texh, NULL, 3, 1, colorfmt, target); in setupblur() 79 glRenderbufferStorage_(GL_RENDERBUFFER_EXT, depthfmt, texw, texh); in setupblur() 137 texh = h; in setup() 188 hscale /= texh; in rendertiles() 261 …setblurshader(i, target == GL_TEXTURE_RECTANGLE_ARB ? 1 : (i ? texh : texw), blursize, blurweights… in blur() 299 if(vieww < texw || viewh < texh) in scissorrender() 319 if(vieww < texw || viewh < texh) in scissorblur() [all …]
|
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | gl_sky.c | 686 int texh, c, r; in gld_BuildSky() local 710 texh = sky->wall.gltexture->buffer_height; in gld_BuildSky() 711 if (texh > 190 && gl_stretchsky) in gld_BuildSky() 712 texh = 190; in gld_BuildSky() 725 yAdd = sky->y_offset / texh; in gld_BuildSky() 726 yMult = (texh <= 180 ? 1.0f : 180.0f / texh); in gld_BuildSky() 734 if (texh <= 180) yMult = 1.0f; else yAdd += 180.0f / texh; in gld_BuildSky() 858 int texh = sky->wall.gltexture->buffer_height; in RenderDome() local 860 if (texh <= 180) in RenderDome() 862 glScalef(1.0f, (float)texh / 230.0f, 1.0f); in RenderDome() [all …]
|
/dports/net/serveez/serveez-0.2.2/doc/ |
H A D | Makefile.am | 44 EXTRA_DIST += $(gen) $(gen:%.texi=%.texh) 84 .texh.texi:
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/sdl2/src/ |
H A D | RenderInterfaceSDL2.cpp | 54 float texw, texh; in RenderGeometry() local 61 SDL_GL_BindTexture(sdl_texture, &texw, &texh); in RenderGeometry() 69 TexCoords[i].y = vertices[i].tex_coord.y * texh; in RenderGeometry()
|
/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | textobj.c | 88 int texw,texh, width,height; in create_string_quad() local 95 getStringPixmapFT( str, fontname, h, &texdata, &texw, &texh, &width, &height ); in create_string_quad() 118 gluBuild2DMipmaps(GL_TEXTURE_2D, 1, texw, texh, GL_LUMINANCE, in create_string_quad() 146 glTexCoord2f((double)width/(double)texw,(double)height/(double)texh); in create_string_quad() 151 glTexCoord2f(0,(double)height/(double)texh); in create_string_quad()
|
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengles/ |
H A D | SDL_render_gles.c | 90 …tic int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); 140 GLfloat texh; member 519 data->texh = (GLfloat) texture->h / texture_h; in GLES_CreateTexture() 964 minv *= texturedata->texh; in GLES_RenderCopy() 966 maxv *= texturedata->texh; in GLES_RenderCopy() 1055 minv *= texturedata->texh; in GLES_RenderCopyEx() 1057 maxv *= texturedata->texh; in GLES_RenderCopyEx() 1185 …atic int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GLES_BindTexture() argument 1197 if (texh) { in GLES_BindTexture() 1198 *texh = (float)texturedata->texh; in GLES_BindTexture()
|
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengles/ |
H A D | SDL_render_gles.c | 90 …tic int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); 140 GLfloat texh; member 519 data->texh = (GLfloat) texture->h / texture_h; in GLES_CreateTexture() 964 minv *= texturedata->texh; in GLES_RenderCopy() 966 maxv *= texturedata->texh; in GLES_RenderCopy() 1055 minv *= texturedata->texh; in GLES_RenderCopyEx() 1057 maxv *= texturedata->texh; in GLES_RenderCopyEx() 1185 …atic int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GLES_BindTexture() argument 1197 if (texh) { in GLES_BindTexture() 1198 *texh = (float)texturedata->texh; in GLES_BindTexture()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengles/ |
H A D | SDL_render_gles.c | 90 …tic int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); 140 GLfloat texh; member 519 data->texh = (GLfloat) texture->h / texture_h; in GLES_CreateTexture() 964 minv *= texturedata->texh; in GLES_RenderCopy() 966 maxv *= texturedata->texh; in GLES_RenderCopy() 1055 minv *= texturedata->texh; in GLES_RenderCopyEx() 1057 maxv *= texturedata->texh; in GLES_RenderCopyEx() 1185 …atic int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GLES_BindTexture() argument 1197 if (texh) { in GLES_BindTexture() 1198 *texh = (float)texturedata->texh; in GLES_BindTexture()
|
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | rendergl.cpp | 310 int texh = texw; in blendbox() local 312 int rows = (int)((y2-y1)/texh+1); in blendbox() 319 if((j+1)*texh>y2-y1) // cut last row to match the box height in blendbox() 321 yboxcut = (float)(((j+1)*texh)-(y2-y1)); in blendbox() 322 ytexcut = (float)(((j+1)*texh)-(y2-y1))/texh; in blendbox() 336 glTexCoord2f(0, 0); glVertex2f((float)x1+texw*i, (float)y1+texh*j); in blendbox() 337 … glTexCoord2f(1-xtexcut, 0); glVertex2f(x1+texw*(i+1)-xboxcut, (float)y1+texh*j); in blendbox() 338 … glTexCoord2f(0, 1-ytexcut); glVertex2f((float)x1+texw*i, y1+texh*(j+1)-yboxcut); in blendbox() 339 …lTexCoord2f(1-xtexcut, 1-ytexcut); glVertex2f(x1+texw*(i+1)-xboxcut, (float)y1+texh*(j+1)-yboxcut); in blendbox()
|
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengles/ |
H A D | SDL_render_gles.c | 91 …tic int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); 143 GLfloat texh; member 602 data->texh = (GLfloat) texture->h / texture_h; in GLES_CreateTexture() 1038 minv *= texturedata->texh; in GLES_RenderCopy() 1040 maxv *= texturedata->texh; in GLES_RenderCopy() 1129 minv *= texturedata->texh; in GLES_RenderCopyEx() 1131 maxv *= texturedata->texh; in GLES_RenderCopyEx() 1259 …atic int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GLES_BindTexture() argument 1271 if (texh) { in GLES_BindTexture() 1272 *texh = (float)texturedata->texh; in GLES_BindTexture()
|
/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_draw.cpp | 326 float texh = Tex->GetHeight() * tex_ih; in DrawSpriteLump() local 344 glTexCoord2f(s2, texh); in DrawSpriteLump() 346 glTexCoord2f(s1, texh); in DrawSpriteLump()
|
/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/effects/lookingglass/ |
H A D | lookingglass.cpp | 94 int texh = screenSize.height(); in loadData() local 97 const int levels = std::log2(qMin(texw, texh)) + 1; in loadData() 98 m_texture = new GLTexture(GL_RGBA8, texw, texh, levels); in loadData()
|