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Searched refs:texid (Results 1 – 25 of 173) sorted by relevance

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/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/stunts3dedit/
H A Dloadglt.cpp34 int texid = -1; in loadGLT() local
55 texid =rhs.toInt(); in loadGLT()
112 pr.m_Material.texture = texid; in loadGLT()
121 pr.m_Material.texture = texid; in loadGLT()
130 pr.m_Material.texture = texid; in loadGLT()
139 pr.m_Material.texture = texid; in loadGLT()
148 pr.m_Material.texture = texid; in loadGLT()
157 pr.m_Material.texture = texid; in loadGLT()
164 texid = -1; in loadGLT()
177 pr.m_Material.texture = texid; in loadGLT()
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/dports/games/bzflag-server/bzflag-2.4.22/src/game/
H A DBzMaterial.cxx839 if ((texid >= 0) && (texid < textureCount)) in setTextureLocal()
1014 if ((texid >= 0) && (texid < textureCount)) in getTexture()
1015 return textures[texid].name; in getTexture()
1022 if ((texid >= 0) && (texid < textureCount)) in getTextureLocal()
1030 if ((texid >= 0) && (texid < textureCount)) in getTextureMatrix()
1031 return textures[texid].matrix; in getTextureMatrix()
1038 if ((texid >= 0) && (texid < textureCount)) in getCombineMode()
1046 if ((texid >= 0) && (texid < textureCount)) in getUseTextureAlpha()
1047 return textures[texid].useAlpha; in getUseTextureAlpha()
1054 if ((texid >= 0) && (texid < textureCount)) in getUseColorOnTexture()
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/dports/games/bzflag/bzflag-2.4.22/src/game/
H A DBzMaterial.cxx839 if ((texid >= 0) && (texid < textureCount)) in setTextureLocal()
1014 if ((texid >= 0) && (texid < textureCount)) in getTexture()
1015 return textures[texid].name; in getTexture()
1022 if ((texid >= 0) && (texid < textureCount)) in getTextureLocal()
1030 if ((texid >= 0) && (texid < textureCount)) in getTextureMatrix()
1031 return textures[texid].matrix; in getTextureMatrix()
1038 if ((texid >= 0) && (texid < textureCount)) in getCombineMode()
1046 if ((texid >= 0) && (texid < textureCount)) in getUseTextureAlpha()
1047 return textures[texid].useAlpha; in getUseTextureAlpha()
1054 if ((texid >= 0) && (texid < textureCount)) in getUseColorOnTexture()
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/dports/science/nwchem-data/nwchem-7.0.2-release/contrib/seetex/
H A Dseetex.c65 FILE *texid; in main() local
102 texid = fopen(file_tex,"a"); in main()
126 if (! seetex_process(srcid,texid)) in main()
128 (void) fflush(texid); in main()
132 (void) fflush(texid); in main()
133 (void) fclose(texid); in main()
389 int seetex_process(FILE *srcid, FILE *texid) in seetex_process() argument
433 (void) put_line_strip(pline,texid); in seetex_process()
435 (void) put_line_strip_check(pline,texid); in seetex_process()
/dports/science/nwchem/nwchem-7b21660b82ebd85ef659f6fba7e1e73433b0bd0a/contrib/seetex/
H A Dseetex.c65 FILE *texid; in main() local
102 texid = fopen(file_tex,"a"); in main()
126 if (! seetex_process(srcid,texid)) in main()
128 (void) fflush(texid); in main()
132 (void) fflush(texid); in main()
133 (void) fclose(texid); in main()
389 int seetex_process(FILE *srcid, FILE *texid) in seetex_process() argument
433 (void) put_line_strip(pline,texid); in seetex_process()
435 (void) put_line_strip_check(pline,texid); in seetex_process()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_hires.c1065 gld_HiRes_Bind(gltexture, texid); in gld_HiRes_LoadDDSTexture()
1142 gld_HiRes_Bind(gltexture, texid); in gld_HiRes_LoadFromCache()
1170 buf = gld_GetTextureBuffer(*texid, 0, &w, &h); in gld_HiRes_WriteCache()
1224 gld_HiRes_Bind(gltexture, texid); in gld_HiRes_LoadFromFile()
1237 GLuint *texid; in gld_LoadHiresTex() local
1250 if (*texid == 0 && gl_texture_internal_hires) in gld_LoadHiresTex()
1289 gld_HiRes_Bind(gltexture, texid); in gld_LoadHiresTex()
1300 if (*texid == 0 && gl_texture_external_hires) in gld_LoadHiresTex()
1323 if (*texid) in gld_LoadHiresTex()
1333 if (texid == gltexture->texid_p) in gld_LoadHiresTex()
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H A Dgl_detail.c163 glDeleteTextures(1, &details[i].texid); in gld_ShutdownDetail()
406 gld_BindDetail(flat->gltexture, detail->texid); in gld_DrawFlatDetail_NoARB()
714 if (details[TAG_DETAIL_WALL].texid > 0) in gld_SetTexDetail()
718 if (details[TAG_DETAIL_FLAT].texid > 0) in gld_SetTexDetail()
734 GLuint texid = 0; in gld_LoadDetailName() local
764 glGenTextures(1, &texid); in gld_LoadDetailName()
766 glBindTexture(GL_TEXTURE_2D, texid); in gld_LoadDetailName()
788 return texid; in gld_LoadDetailName()
803 if (detail->texid > 0) in gld_ReadDetailParams()
848 detail.texid = 0; in gld_ParseDetailItem()
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H A Dgl_soft2gl.c49 if (vid_8ingl.texid) in gld_Init8InGLMode()
51 glDeleteTextures(1, &vid_8ingl.texid); in gld_Init8InGLMode()
52 vid_8ingl.texid = 0; in gld_Init8InGLMode()
85 glGenTextures(1, &vid_8ingl.texid); in gld_Init8InGLMode()
87 glBindTexture(GL_TEXTURE_2D, vid_8ingl.texid); in gld_Init8InGLMode()
202 glBindTexture(GL_TEXTURE_2D, vid_8ingl.texid); in gld_Draw8InGL()
246 glBindTexture(GL_TEXTURE_2D, vid_8ingl.texid); in gld_Draw8InGL()
/dports/games/barony/Barony-3.3.7/src/
H A Ddraw.hpp72 if( texid ) { in ~TempTexture()
73 glDeleteTextures(1,&texid); in ~TempTexture()
74 texid = 0; in ~TempTexture()
80 glGenTextures(1,&texid); in load()
81 glBindTexture(GL_TEXTURE_2D, texid); in load()
103 glBindTexture(GL_TEXTURE_2D, texid); in bind()
107 GLuint texid = 0; member in TempTexture
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_lightmap.cpp41 GLuint texid; in R_UploadLightmapPage() local
48 glGenTextures(1, &texid); in R_UploadLightmapPage()
49 r_lightmaps.lightmap_texnums[r_lightmaps.lightmap_count++] = texid; in R_UploadLightmapPage()
51 texid = r_lightmaps.lightmap_texnums[r_lightmaps.lightmap_count]; in R_UploadLightmapPage()
54 R_BindTexture(texid); in R_UploadLightmapPage()
70 glGenTextures(1, &texid); in R_UploadLightmapPage()
71 r_lightmaps.deluxemap_texnums[r_lightmaps.deluxemap_count++] = texid; in R_UploadLightmapPage()
73 texid = r_lightmaps.deluxemap_texnums[r_lightmaps.deluxemap_count]; in R_UploadLightmapPage()
76 R_BindTexture(texid); in R_UploadLightmapPage()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogsed/
H A Dtile_brush.c106 CA_FOREACH(const GLuint, texid, data.texIdsFloorStyles) in TileBrush()
110 LoadTexFromPic(*texid, styleClass->Pic); in TileBrush()
113 CA_FOREACH(const GLuint, texid, data.texIdsWallStyles) in TileBrush()
117 LoadTexFromPic(*texid, styleClass->Pic); in TileBrush()
120 CA_FOREACH(const GLuint, texid, data.texIdsDoorStyles) in TileBrush()
124 LoadTexFromPic(*texid, styleClass->Pic); in TileBrush()
381 const struct vec2i pos, const GLuint texid);
395 const GLuint *texid = CArrayGet(&tbData->texIdsTileClasses, tilesDrawn); in DrawTileType() local
396 DrawTileClass(tbData->ctx, tbData->pm, tc, svec2i(-40, 5), *texid); in DrawTileType()
400 const struct vec2i pos, const GLuint texid) in DrawTileClass() argument
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H A Dnk_window.c166 static void BeforeDrawTex(const GLuint texid);
249 void LoadTexFromPic(const GLuint texid, const Pic *pic) in LoadTexFromPic() argument
255 glBindTexture(GL_TEXTURE_2D, texid); in LoadTexFromPic()
310 struct nk_context *ctx, const Pic *pic, const GLuint texid, in DrawPic() argument
315 LoadTexFromPic(texid, pic); in DrawPic()
317 struct nk_image tex = nk_image_id((int)texid); in DrawPic()
318 BeforeDrawTex(texid); in DrawPic()
377 static void BeforeDrawTex(const GLuint texid) in BeforeDrawTex() argument
379 glBindTexture(GL_TEXTURE_2D, texid); in BeforeDrawTex()
H A Dnk_window.h83 void LoadTexFromPic(const GLuint texid, const Pic *pic);
88 struct nk_context *ctx, const Pic *pic, const GLuint texid,
/dports/graphics/freetype-gl/freetype-gl-647b062/demos/
H A Dembedded-font.c64 GLuint texid; in init() local
65 glGenTextures( 1, &texid ); in init()
66 glBindTexture( GL_TEXTURE_2D, texid ); in init()
73 glBindTexture( GL_TEXTURE_2D, texid ); in init()
/dports/x11-toolkits/plib/plib-1.8.5/src/ssgAux/
H A DssgaCelestialBody.cxx303 GLuint texid;
310 glGenTextures(1, &texid);
311 glBindTexture(GL_TEXTURE_2D, texid);
313 glGenTexturesEXT(1, &texid);
314 glBindTextureEXT(GL_TEXTURE_2D, texid);
369 return texid;
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dmisc.cpp68 void save_texture_as_ppm(GLuint texid,const char *fname) in save_texture_as_ppm() argument
71 glBindTexture(GL_TEXTURE_2D,texid); in save_texture_as_ppm()
159 GLuint move_texture_red_component(GLuint texid) in move_texture_red_component() argument
163 glBindTexture(GL_TEXTURE_2D, texid); in move_texture_red_component()
170 glDeleteTextures(1,&texid); in move_texture_red_component()
/dports/games/tuxracer/tuxracer-0.61/src/
H A Dsplash_screen.c78 GLuint texid[4]; in draw_logo() local
88 if ( ! get_texture_binding( logo_bindings[i], &texid[i] ) ) { in draw_logo()
96 glBindTexture( GL_TEXTURE_2D, texid[i] ); in draw_logo()
H A Dtrack_marks.c126 GLuint texid[NUM_TRACK_TYPES]; in draw_tri_tracks() local
133 get_texture_binding( "track_head", &texid[TRACK_HEAD] ); in draw_tri_tracks()
134 get_texture_binding( "track_mark", &texid[TRACK_MARK] ); in draw_tri_tracks()
135 get_texture_binding( "track_tail", &texid[TRACK_TAIL] ); in draw_tri_tracks()
143 texid[*track_tris.track_type[(track_tris.first_mark+i)%MAX_TRIS]] ); in draw_tri_tracks()
341 GLuint texid[NUM_TRACK_TYPES]; in draw_track_marks()
357 get_texture_binding( "track_head", &texid[TRACK_HEAD] ); in draw_track_marks()
358 get_texture_binding( "track_mark", &texid[TRACK_MARK] ); in draw_track_marks()
359 get_texture_binding( "track_tail", &texid[TRACK_TAIL] ); in draw_track_marks()
378 glBindTexture( GL_TEXTURE_2D, texid[q->track_type] ); in draw_track_marks()
/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/PEngine/
H A Dtexture.cpp130 if (texid) in unload()
132 glDeleteTextures (1, &texid); in unload()
133 texid = 0; in unload()
192 glGenTextures(1,&texid); in load()
310 glGenTextures(1,&texid); in loadPiece()
406 glGenTextures(1,&texid); in loadAlpha()
487 glGenTextures(1,&texid); in loadCubeMap()
605 glBindTexture(textarget, texid); in bind()
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dcarousel.c82 GLuint texid; member
181 glGenTextures (1, &frame->current.texid); in alloc_frame()
182 glGenTextures (1, &frame->loading.texid); in alloc_frame()
183 if (frame->current.texid <= 0) abort(); in alloc_frame()
184 if (frame->loading.texid <= 0) abort(); in alloc_frame()
250 mipmap_p, frame->loading.texid, in load_image()
688 glBindTexture (GL_TEXTURE_2D, frame->current.texid); in draw_frame()
955 if (ss->frames[i]->current.texid) in free_carousel()
956 glDeleteTextures (1, &ss->frames[i]->current.texid); in free_carousel()
957 if (ss->frames[i]->loading.texid) in free_carousel()
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H A Dquasicrystal.c42 GLuint texid; member
272 glGenTextures (1, &p->texid); in init_quasicrystal()
273 glBindTexture (GL_TEXTURE_1D, p->texid); in init_quasicrystal()
384 glBindTexture (GL_TEXTURE_1D, p->texid); in draw_quasicrystal()
486 if (bp->planes[i].texid) glDeleteTextures (1, &bp->planes[i].texid); in free_quasicrystal()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/
H A DMeshManipulation.cpp221 obj->facelist.back().texid = 0; in ObjectAddFace()
225 …0 <= face->texid && (size_t)face->texid < srcobj->texturecontainer.size() && obj->texturecontainer… in ObjectAddFace()
227 obj->facelist.back().texid = (short)i; in ObjectAddFace()
509 if (obj1->facelist[i].texid != -1) in CreateIntermediaryMesh()
510 if (tc != obj1->texturecontainer[obj1->facelist[i].texid]) in CreateIntermediaryMesh()
512 tc = obj1->texturecontainer[obj1->facelist[i].texid]; in CreateIntermediaryMesh()
527 if (obj2->facelist[i].texid != -1) in CreateIntermediaryMesh()
528 if (tc != obj2->texturecontainer[obj2->facelist[i].texid]) in CreateIntermediaryMesh()
530 tc = obj2->texturecontainer[obj2->facelist[i].texid]; in CreateIntermediaryMesh()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dmdsprite.cpp169 if (m2->texid[j] == texid) in nullskintexids()
170 m2->texid[j] = 0; in nullskintexids()
174 if (sk->texid[j] == texid) in nullskintexids()
193 if (v->texid[j]) in clearskins()
196 v->texid[j] = 0; in clearskins()
205 if (m2->texid[j]) in clearskins()
235 if (v->texid[j]) in clearskins()
238 v->texid[j] = 0; in clearskins()
689 sk->texid[f] = skzero->texid[f]; in mdloadskin()
1205 Xfree(m->texid); in md2free()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DB3DImporter.cpp286 int texid=ReadInt(); in ReadBRUS() local
287 if( texid<-1 || (texid>=0 && texid>=static_cast<int>(_textures.size())) ){ in ReadBRUS()
290 if( i==0 && texid>=0 ){ in ReadBRUS()
291 aiString texname( _textures[texid] ); in ReadBRUS()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DB3DImporter.cpp309 int texid=ReadInt(); in ReadBRUS() local
310 if( texid<-1 || (texid>=0 && texid>=static_cast<int>(_textures.size())) ){ in ReadBRUS()
313 if( i==0 && texid>=0 ){ in ReadBRUS()
314 aiString texname( _textures[texid] ); in ReadBRUS()

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