/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_canvas_gles2.cpp | 255 Vector2 texpixel_size = r_fill_state.texpixel_size; in prefill_joined_item() local 392 batchtex.tex_pixel_size.to(texpixel_size); in prefill_joined_item() 399 r_fill_state.texpixel_size = texpixel_size; in prefill_joined_item() 465 src_min *= texpixel_size; in prefill_joined_item() 466 src_max *= texpixel_size; in prefill_joined_item() 965 …gs & CANVAS_RECT_REGION) ? Rect2(r->source.position * texpixel_size, r->source.size * texpixel_siz… in render_batches() 1055 Size2 texpixel_size(1.0 / tex->width, 1.0 / tex->height); in render_batches() local 1056 …gs & CANVAS_RECT_REGION) ? Rect2(r->source.position * texpixel_size, r->source.size * texpixel_siz… in render_batches() 1128 Size2 texpixel_size(1.0 / tex->width, 1.0 / tex->height); in render_batches() local 1160 buffer[(0 * 4 * 4) + 2] = source.position.x * texpixel_size.x; in render_batches() [all …]
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H A D | rasterizer_canvas_gles2.h | 285 texpixel_size = Vector2(1, 1); in reset() 292 Vector2 texpixel_size; member
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_canvas_gles2.cpp | 255 Vector2 texpixel_size = r_fill_state.texpixel_size; in prefill_joined_item() local 392 batchtex.tex_pixel_size.to(texpixel_size); in prefill_joined_item() 399 r_fill_state.texpixel_size = texpixel_size; in prefill_joined_item() 465 src_min *= texpixel_size; in prefill_joined_item() 466 src_max *= texpixel_size; in prefill_joined_item() 965 …gs & CANVAS_RECT_REGION) ? Rect2(r->source.position * texpixel_size, r->source.size * texpixel_siz… in render_batches() 1055 Size2 texpixel_size(1.0 / tex->width, 1.0 / tex->height); in render_batches() local 1056 …gs & CANVAS_RECT_REGION) ? Rect2(r->source.position * texpixel_size, r->source.size * texpixel_siz… in render_batches() 1128 Size2 texpixel_size(1.0 / tex->width, 1.0 / tex->height); in render_batches() local 1160 buffer[(0 * 4 * 4) + 2] = source.position.x * texpixel_size.x; in render_batches() [all …]
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H A D | rasterizer_canvas_gles2.h | 285 texpixel_size = Vector2(1, 1); in reset() 292 Vector2 texpixel_size; member
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_canvas_gles3.cpp | 638 Size2 texpixel_size(1.0 / p_texture->width, 1.0 / p_texture->height); in render_rect_nvidia_workaround() local 657 …VAS_RECT_REGION) ? Rect2(p_rect->source.position * texpixel_size, p_rect->source.size * texpixel_s… in render_rect_nvidia_workaround() 840 Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); in _canvas_item_render_commands() local 841 …CANVAS_RECT_REGION) ? Rect2(rect->source.position * texpixel_size, rect->source.size * texpixel_si… in _canvas_item_render_commands() 909 Size2 texpixel_size; in _canvas_item_render_commands() local 913 texpixel_size = Size2(1, 1); in _canvas_item_render_commands() 950 Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); in _canvas_item_render_commands() local 973 Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); in _canvas_item_render_commands() local 999 Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); in _canvas_item_render_commands() local 1051 Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); in _canvas_item_render_commands() local [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_canvas_gles3.cpp | 638 Size2 texpixel_size(1.0 / p_texture->width, 1.0 / p_texture->height); in render_rect_nvidia_workaround() local 657 …VAS_RECT_REGION) ? Rect2(p_rect->source.position * texpixel_size, p_rect->source.size * texpixel_s… in render_rect_nvidia_workaround() 840 Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); in _canvas_item_render_commands() local 841 …CANVAS_RECT_REGION) ? Rect2(rect->source.position * texpixel_size, rect->source.size * texpixel_si… in _canvas_item_render_commands() 909 Size2 texpixel_size; in _canvas_item_render_commands() local 913 texpixel_size = Size2(1, 1); in _canvas_item_render_commands() 950 Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); in _canvas_item_render_commands() local 973 Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); in _canvas_item_render_commands() local 999 Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); in _canvas_item_render_commands() local 1051 Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); in _canvas_item_render_commands() local [all …]
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/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/shaders/ |
H A D | canvas.glsl | 188 uniform vec2 texpixel_size;
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/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/shaders/ |
H A D | canvas.glsl | 188 uniform vec2 texpixel_size;
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