Home
last modified time | relevance | path

Searched refs:text_speech_bloc (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dspeech.cpp490 text_speech_bloc->please_render = FALSE8; in Service_speech()
535 if (text_speech_bloc->please_render == TRUE8) in fn_speak()
565 text_params = text_speech_bloc->GetParams(); in fn_speak()
566 text_speech_bloc->please_render = TRUE8; // exists to draw in fn_speak()
589 ret_code = text_speech_bloc->MakeTextSprite(); in fn_speak()
617 text_speech_bloc->renderX = 20; in fn_speak()
618 text_speech_bloc->renderY = 400; in fn_speak()
639 text_speech_bloc->renderX = 20; in fn_speak()
640 text_speech_bloc->renderY = 400; in fn_speak()
1020 if (text_speech_bloc->please_render == TRUE8) { in End_conversation()
[all …]
H A Dsession.cpp83 text_speech_bloc = g_text_bloc2; // pc has second bloc in ___init()
229 text_speech_bloc->please_render = FALSE8; in ___init()
H A Dmission.cpp1141 session->Render_speech(session->text_speech_bloc); in Create_display()
H A Dsession.h731 text_sprite *text_speech_bloc; variable