Searched refs:textureCRC (Results 1 – 3 of 3) sorted by relevance
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/ |
H A D | renderer.h | 378 textureHandle(th),textureCRC(0) {} in Layer() 396 this->textureCRC = obj.textureCRC; 418 uint32 textureCRC; member
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/glide2gl/src/Glide64/ |
H A D | TexCache.c | 138 static uint32_t textureCRC(uint32_t crc, uint8_t *addr, int width, int height, int line) in textureCRC() function 308 crc = textureCRC(crc, addr, wid_64, crc_height, line); in GetTexInfo() 314 crc = textureCRC(crc, addr, wid_64_2, crc_height, line_2); in GetTexInfo() 315 crc = textureCRC(crc, addr+0x800, wid_64_2, crc_height, line_2); in GetTexInfo()
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2n64/src/ |
H A D | gDP_gles2n64.c | 425 …const uint32_t crc = textureCRC(RDRAM + pBuffer->m_startAddress, pBuffer->m_height, pBuffer->m_wid… in CheckForFrameBufferTexture()
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