Searched refs:textureFilterType (Results 1 – 3 of 3) sorted by relevance
851 int textureFilterType; in LDVSetTextureFilterType() local856 textureFilterType = GL_NEAREST_MIPMAP_NEAREST; in LDVSetTextureFilterType()859 textureFilterType = GL_LINEAR_MIPMAP_LINEAR; in LDVSetTextureFilterType()863 textureFilterType = GL_LINEAR_MIPMAP_NEAREST; in LDVSetTextureFilterType()866 getModelViewer(pLDV)->setTextureFilterType(textureFilterType); in LDVSetTextureFilterType()
484 int getTextureFilterType(void) const { return textureFilterType; } in getTextureFilterType()785 int textureFilterType; variable
135 textureFilterType(GL_LINEAR_MIPMAP_LINEAR), in LDrawModelViewer()2295 if (value != textureFilterType) in setTextureFilterType()2297 textureFilterType = value; in setTextureFilterType()