Searched refs:texturePoint (Results 1 – 9 of 9) sorted by relevance
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/opencl/engines/ |
H A D | shader_texture_pixel_address.cl | 37 int TexturePixelAddress(float2 texturePoint, int2 textureSize, int2 pixelOffset) 39 int2 texturePointInt = (int2){texturePoint.x * textureSize.x, texturePoint.y * textureSize.y}; 55 int TexturePixelAddressInt(int2 texturePoint, int2 textureSize, int2 pixelOffset) 57 int2 texturePointInt = texturePoint + pixelOffset;
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H A D | shader_roughness_texture.cl | 44 float2 texturePoint = TextureMapping( 47 texturePoint += (float2){0.5f, 0.5f}; 53 BicubicInterpolation(texturePoint.x, texturePoint.y, texture, textureSize.x, textureSize.y);
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H A D | shader_normal_map_texture.cl | 44 float2 texturePoint = TextureMapping( 47 texturePoint += (float2){0.5f, 0.5f}; 73 BicubicInterpolation(texturePoint.x, texturePoint.y, texture, textureSize.x, textureSize.y); 91 TexturePixelAddress(texturePoint, textureSize, (int2){x - 1, y - 1});
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H A D | shader_texture.cl | 62 float2 texturePoint = TextureMapping(pointFractalized, input->normal, objectData, 65 texturePoint += (float2){0.5f, 0.5f}; 71 BicubicInterpolation(texturePoint.x, texturePoint.y, texture, textureSize.x, textureSize.y);
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H A D | displacement_map.cl | 49 float2 texturePoint = TextureMapping(point, (float3){0.0f, 0.0f, 1.0f}, objectData, mat, 0, 0); 51 texturePoint += (float2){0.5f, 0.5f}; 57 texturePoint.x, texturePoint.y, texture, textureSize.x, textureSize.y);
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H A D | shader_light_shading.cl | 110 float2 texturePoint = (float2){texX, texY}; 116 texturePoint.x, texturePoint.y, texture, textureSize.x, textureSize.y);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/ |
H A D | interface.cpp | 2255 Point texturePoint; in drawPanelButtonText() local 2344 texturePoint.x = _optionPanel.x + panelButton->xOffset - 1; in drawPanelButtonText() 2345 texturePoint.y = _optionPanel.y + panelButton->yOffset - 1; in drawPanelButtonText() 2348 texturePoint.x = _quitPanel.x + panelButton->xOffset - 3; in drawPanelButtonText() 2349 texturePoint.y = _quitPanel.y + panelButton->yOffset - 3; in drawPanelButtonText() 2352 texturePoint.x = _savePanel.x + panelButton->xOffset - 3; in drawPanelButtonText() 2353 texturePoint.y = _savePanel.y + panelButton->yOffset - 3; in drawPanelButtonText() 2356 texturePoint.x = _savePanel.x + _saveEdit->xOffset - 2; in drawPanelButtonText() 2357 texturePoint.y = _savePanel.y + _saveEdit->yOffset - 2; in drawPanelButtonText() 2360 texturePoint.x = _loadPanel.x + panelButton->xOffset - 3; in drawPanelButtonText() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/saga/ |
H A D | interface.cpp | 2263 Point texturePoint; in drawPanelButtonText() local 2356 texturePoint.x = _optionPanel.x + panelButton->xOffset - 1; in drawPanelButtonText() 2357 texturePoint.y = _optionPanel.y + panelButton->yOffset - 1; in drawPanelButtonText() 2360 texturePoint.x = _quitPanel.x + panelButton->xOffset - 3; in drawPanelButtonText() 2361 texturePoint.y = _quitPanel.y + panelButton->yOffset - 3; in drawPanelButtonText() 2364 texturePoint.x = _savePanel.x + panelButton->xOffset - 3; in drawPanelButtonText() 2365 texturePoint.y = _savePanel.y + panelButton->yOffset - 3; in drawPanelButtonText() 2368 texturePoint.x = _savePanel.x + _saveEdit->xOffset - 2; in drawPanelButtonText() 2369 texturePoint.y = _savePanel.y + _saveEdit->yOffset - 2; in drawPanelButtonText() 2372 texturePoint.x = _loadPanel.x + panelButton->xOffset - 3; in drawPanelButtonText() [all …]
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/dports/graphics/Coin/coin-Coin-4.0.0/src/3ds/ |
H A D | 3dsLoader.cpp | 319 SbVec2f texturePoint; member 1230 con->vertexList[i].texturePoint = SbVec2f(u,v); in CHUNK() 1787 *(c++) = con->vertexList[f->v1].texturePoint; in createSoTextureCoordinate2_n() 1788 *(c++) = con->vertexList[f->v2].texturePoint; in createSoTextureCoordinate2_n() 1789 *(c++) = con->vertexList[f->v3].texturePoint; in createSoTextureCoordinate2_n() 2049 c[i] = con->vertexList[i].texturePoint; in createSoTextureCoordinate2_i()
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