Searched refs:textureSampling (Results 1 – 16 of 16) sorted by relevance
31 textureSampling = false; in VertexShader()68 textureSampling = false; in VertexShader()157 return textureSampling; in containsTextureSampling()320 textureSampling = false; in analyzeTextureSampling()326 textureSampling = true; in analyzeTextureSampling()
74 bool textureSampling; member in sw::VertexShader
42 const bool textureSampling = state.textureSampling; in generate() local58 …UInt indexQ = !textureSampling ? UInt(index & 0xFFFFFFFC) : index; // FIXME: TEXLDL hack to have… in generate()142 const bool textureSampling = state.textureSampling; in readStream() local147 Pointer<Byte> source1 = source0 + (!textureSampling ? stride : 0); in readStream()148 Pointer<Byte> source2 = source1 + (!textureSampling ? stride : 0); in readStream()149 Pointer<Byte> source3 = source2 + (!textureSampling ? stride : 0); in readStream()
93 if(state.textureSampling) in program()
146 state.textureSampling = bytecodeShader->containsTextureSampling(); in LLVMFuzzerTestOneInput()
56 bool textureSampling : 1; // TODO: Eliminate by querying shader. member
934 …state.textureSampling = context->vertexShader ? context->vertexShader->containsTextureSampling() :… in update()
831 bool textureSampling=false; in applyFilter() local838 case 3: textureSampling = true; break; in applyFilter()930 if (textureSampling) in applyFilter()
1157 …reAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …1160 … -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …1163 …reAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …1166 … -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …1170 …reAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …1173 … -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …1176 …reAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …1179 … -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …1217 …neWidth 1\\n -textureAnisotropic 0\\n -textureHilight 1\\n -textureSampling 2\\n -text…1218 …neWidth 1\\n -textureAnisotropic 0\\n -textureHilight 1\\n -textureSampling 2\\n -text…
101 …reAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …104 … -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …107 …reAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …110 … -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …114 …reAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …117 … -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …120 …reAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …123 … -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …161 …neWidth 1\\n -textureAnisotropic 0\\n -textureHilight 1\\n -textureSampling 2\\n -text…162 …neWidth 1\\n -textureAnisotropic 0\\n -textureHilight 1\\n -textureSampling 2\\n -text…