Home
last modified time | relevance | path

Searched refs:textureSampling (Results 1 – 16 of 16) sorted by relevance

/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Shader/
H A DVertexShader.cpp31 textureSampling = false; in VertexShader()
68 textureSampling = false; in VertexShader()
157 return textureSampling; in containsTextureSampling()
320 textureSampling = false; in analyzeTextureSampling()
326 textureSampling = true; in analyzeTextureSampling()
H A DVertexShader.hpp74 bool textureSampling; member in sw::VertexShader
H A DVertexRoutine.cpp42 const bool textureSampling = state.textureSampling; in generate() local
58 …UInt indexQ = !textureSampling ? UInt(index & 0xFFFFFFFC) : index; // FIXME: TEXLDL hack to have… in generate()
142 const bool textureSampling = state.textureSampling; in readStream() local
147 Pointer<Byte> source1 = source0 + (!textureSampling ? stride : 0); in readStream()
148 Pointer<Byte> source2 = source1 + (!textureSampling ? stride : 0); in readStream()
149 Pointer<Byte> source3 = source2 + (!textureSampling ? stride : 0); in readStream()
H A DVertexProgram.cpp93 if(state.textureSampling) in program()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Shader/
H A DVertexShader.cpp31 textureSampling = false; in VertexShader()
68 textureSampling = false; in VertexShader()
157 return textureSampling; in containsTextureSampling()
320 textureSampling = false; in analyzeTextureSampling()
326 textureSampling = true; in analyzeTextureSampling()
H A DVertexShader.hpp74 bool textureSampling; member in sw::VertexShader
H A DVertexRoutine.cpp42 const bool textureSampling = state.textureSampling; in generate() local
58 …UInt indexQ = !textureSampling ? UInt(index & 0xFFFFFFFC) : index; // FIXME: TEXLDL hack to have… in generate()
142 const bool textureSampling = state.textureSampling; in readStream() local
147 Pointer<Byte> source1 = source0 + (!textureSampling ? stride : 0); in readStream()
148 Pointer<Byte> source2 = source1 + (!textureSampling ? stride : 0); in readStream()
149 Pointer<Byte> source3 = source2 + (!textureSampling ? stride : 0); in readStream()
H A DVertexProgram.cpp93 if(state.textureSampling) in program()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/tests/fuzzers/
H A DVertexRoutineFuzzer.cpp146 state.textureSampling = bytecodeShader->containsTextureSampling(); in LLVMFuzzerTestOneInput()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Renderer/
H A DVertexProcessor.hpp56 bool textureSampling : 1; // TODO: Eliminate by querying shader. member
H A DVertexProcessor.cpp934 …state.textureSampling = context->vertexShader ? context->vertexShader->containsTextureSampling() :… in update()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Renderer/
H A DVertexProcessor.hpp56 bool textureSampling : 1; // TODO: Eliminate by querying shader. member
H A DVertexProcessor.cpp934 …state.textureSampling = context->vertexShader ? context->vertexShader->containsTextureSampling() :… in update()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_texture/
H A Dfilter_texture.cpp831 bool textureSampling=false; in applyFilter() local
838 case 3: textureSampling = true; break; in applyFilter()
930 if (textureSampling) in applyFilter()
/dports/misc/usd/USD-21.11/extras/usd/tutorials/endToEnd/assets/Table/
H A DTable.ma1157 …reAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …
1160 … -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …
1163 …reAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …
1166 … -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …
1170 …reAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …
1173 … -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …
1176 …reAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …
1179 … -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …
1217 …neWidth 1\\n -textureAnisotropic 0\\n -textureHilight 1\\n -textureSampling 2\\n -text…
1218 …neWidth 1\\n -textureAnisotropic 0\\n -textureHilight 1\\n -textureSampling 2\\n -text…
/dports/misc/usd/USD-21.11/extras/usd/tutorials/endToEnd/assets/Ball/
H A DBall.ma101 …reAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …
104 … -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …
107 …reAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …
110 … -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …
114 …reAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …
117 … -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …
120 …reAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …
123 … -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n …
161 …neWidth 1\\n -textureAnisotropic 0\\n -textureHilight 1\\n -textureSampling 2\\n -text…
162 …neWidth 1\\n -textureAnisotropic 0\\n -textureHilight 1\\n -textureSampling 2\\n -text…