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Searched refs:textureWidth (Results 1 – 25 of 421) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DMaxTextureSizeTest.cpp94 GLsizei textureWidth = mMaxTexture2DSize; in TEST_P() local
97 std::vector<GLubyte> data(textureWidth * textureHeight * 4); in TEST_P()
100 for (int x = 0; x < textureWidth; x++) in TEST_P()
102 GLubyte *pixel = &data[0] + ((y * textureWidth + x) * 4); in TEST_P()
105 pixel[0] = static_cast<GLubyte>((float(x) / textureWidth) * 255); in TEST_P()
156 GLsizei textureWidth = 64; in TEST_P() local
159 std::vector<GLubyte> data(textureWidth * textureHeight * 4); in TEST_P()
162 for (int x = 0; x < textureWidth; x++) in TEST_P()
164 GLubyte *pixel = &data[0] + ((y * textureWidth + x) * 4); in TEST_P()
167 pixel[0] = static_cast<GLubyte>((float(x) / textureWidth) * 255); in TEST_P()
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/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/
H A Dopengl_fontstashcallbacks.cpp110 if (textureWidth && textureHeight) in updateTexture()
120 texture->m_texels = (unsigned char*)malloc(textureWidth * textureHeight); in updateTexture()
121 memset(texture->m_texels, 0, textureWidth * textureHeight); in updateTexture()
216 unsigned char* pixels = (unsigned char*)malloc(textureWidth * textureHeight); in dumpTextureToPng()
219 unsigned char* tmp = (unsigned char*)malloc(textureWidth); in dumpTextureToPng()
222 pixels[j * textureWidth + j] = 255; in dumpTextureToPng()
228 for (int i = 0; i < textureWidth; i++) in dumpTextureToPng()
230 tmp[i] = pixels[j * textureWidth + i]; in dumpTextureToPng()
231 pixels[j * textureWidth + i] = pixels[(textureHeight - j - 1) * textureWidth + i]; in dumpTextureToPng()
232 pixels[(textureHeight - j - 1) * textureWidth + i] = tmp[i]; in dumpTextureToPng()
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/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/
H A Dopengl_fontstashcallbacks.cpp110 if (textureWidth && textureHeight) in updateTexture()
120 texture->m_texels = (unsigned char*)malloc(textureWidth * textureHeight); in updateTexture()
121 memset(texture->m_texels, 0, textureWidth * textureHeight); in updateTexture()
216 unsigned char* pixels = (unsigned char*)malloc(textureWidth * textureHeight); in dumpTextureToPng()
219 unsigned char* tmp = (unsigned char*)malloc(textureWidth); in dumpTextureToPng()
222 pixels[j * textureWidth + j] = 255; in dumpTextureToPng()
228 for (int i = 0; i < textureWidth; i++) in dumpTextureToPng()
230 tmp[i] = pixels[j * textureWidth + i]; in dumpTextureToPng()
231 pixels[j * textureWidth + i] = pixels[(textureHeight - j - 1) * textureWidth + i]; in dumpTextureToPng()
232 pixels[(textureHeight - j - 1) * textureWidth + i] = tmp[i]; in dumpTextureToPng()
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/
H A DMaxTextureSizeTest.cpp108 GLsizei textureWidth = mMaxTexture2DSize; in TEST_P() local
111 std::vector<GLubyte> data(textureWidth * textureHeight * 4); in TEST_P()
114 for (int x = 0; x < textureWidth; x++) in TEST_P()
116 GLubyte* pixel = &data[0] + ((y * textureWidth + x) * 4); in TEST_P()
119 pixel[0] = static_cast<GLubyte>((float(x) / textureWidth) * 255); in TEST_P()
169 GLsizei textureWidth = 64; in TEST_P() local
172 std::vector<GLubyte> data(textureWidth * textureHeight * 4); in TEST_P()
175 for (int x = 0; x < textureWidth; x++) in TEST_P()
177 GLubyte* pixel = &data[0] + ((y * textureWidth + x) * 4); in TEST_P()
180 pixel[0] = static_cast<GLubyte>((float(x) / textureWidth) * 255); in TEST_P()
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/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/
H A Dqtopengl.cpp15 unsigned textureWidth, textureHeight; member in ruby::pVideoQtOpenGL::RubyGLWidget
24 if(width > textureWidth || height > textureHeight) { in resize()
25 textureWidth = max(width, textureWidth); in resize()
33 buffer = new uint32_t[textureWidth * textureHeight]; in resize()
36 glPixelStorei(GL_UNPACK_ROW_LENGTH, textureWidth); in resize()
39 …glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, textureWidth, textureHeight, 0, GL_BGRA, GL_UNSIGNED_INT_8_… in resize()
68 double w = (double)rasterWidth / (double)textureWidth; in paintGL()
85 textureWidth = 0; in initializeGL()
140 pitch = widget->textureWidth * sizeof(uint32_t); in lock()
148 memset(widget->buffer, 0, widget->textureWidth * widget->textureHeight * sizeof(uint32_t)); in clear()
/dports/games/openbor3979/openbor-2bcf25b/engine/wii/
H A Dvideo.c190 textureWidth = videomodes.hRes; in video_set_mode()
198 scaledWidth = (int)(textureWidth * texscale); in video_set_mode()
437 for(x=0; x<textureWidth; x+=8) in copyscreen8()
440 memcpy(dest+8, data+textureWidth, 8); in copyscreen8()
465 for(x=0; x<textureWidth; x+=4) in copyscreen16()
468 memcpy(dest+4, data+textureWidth, 8); in copyscreen16()
469 memcpy(dest+8, data+mult2(textureWidth), 8); in copyscreen16()
503 for(x=0; x<textureWidth; x+=4) in copyscreen32()
506 memcpy32(dest+4, data+textureWidth); in copyscreen32()
507 memcpy32(dest+8, data+mult2(textureWidth)); in copyscreen32()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/wii/
H A Dvideo.c190 textureWidth = videomodes.hRes; in video_set_mode()
198 scaledWidth = (int)(textureWidth * texscale); in video_set_mode()
437 for(x=0; x<textureWidth; x+=8) in copyscreen8()
440 memcpy(dest+8, data+textureWidth, 8); in copyscreen8()
465 for(x=0; x<textureWidth; x+=4) in copyscreen16()
468 memcpy(dest+4, data+textureWidth, 8); in copyscreen16()
469 memcpy(dest+8, data+mult2(textureWidth), 8); in copyscreen16()
503 for(x=0; x<textureWidth; x+=4) in copyscreen32()
506 memcpy32(dest+4, data+textureWidth); in copyscreen32()
507 memcpy32(dest+8, data+mult2(textureWidth)); in copyscreen32()
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/dports/games/openbor3711/openbor-6ec17fa/engine/wii/
H A Dvideo.c190 textureWidth = videomodes.hRes; in video_set_mode()
198 scaledWidth = (int)(textureWidth * texscale); in video_set_mode()
437 for(x=0; x<textureWidth; x+=8) in copyscreen8()
440 memcpy(dest+8, data+textureWidth, 8); in copyscreen8()
465 for(x=0; x<textureWidth; x+=4) in copyscreen16()
468 memcpy(dest+4, data+textureWidth, 8); in copyscreen16()
469 memcpy(dest+8, data+mult2(textureWidth), 8); in copyscreen16()
503 for(x=0; x<textureWidth; x+=4) in copyscreen32()
506 memcpy32(dest+4, data+textureWidth); in copyscreen32()
507 memcpy32(dest+8, data+mult2(textureWidth)); in copyscreen32()
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/dports/games/critterding/critterding-beta12/src/utils/ftgl/FTFont/
H A DFTTextureFont.cpp94 textureWidth(0), in FTTextureFontImpl()
112 textureWidth(0), in FTTextureFontImpl()
149 if(xOffset > (textureWidth - glyphWidth)) in MakeGlyphImpl()
162 xOffset, yOffset, textureWidth, textureHeight); in MakeGlyphImpl()
180 textureWidth = NextPowerOf2((remGlyphs * glyphWidth) + (padding * 2)); in CalculateTextureSize()
181 textureWidth = textureWidth > maximumGLTextureSize ? maximumGLTextureSize : textureWidth; in CalculateTextureSize()
183 int h = static_cast<int>((textureWidth - (padding * 2)) / glyphWidth + 0.5); in CalculateTextureSize()
194 int totalMemory = textureWidth * textureHeight; in CreateTexture()
207 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, textureWidth, textureHeight, in CreateTexture()
/dports/devel/upp/upp/bazaar/FTGL/src/FTFont/
H A DFTTextureFont.cpp94 textureWidth(0), in FTTextureFontImpl()
112 textureWidth(0), in FTTextureFontImpl()
149 if(xOffset > (textureWidth - glyphWidth)) in MakeGlyphImpl()
162 xOffset, yOffset, textureWidth, textureHeight); in MakeGlyphImpl()
180 textureWidth = NextPowerOf2((remGlyphs * glyphWidth) + (padding * 2)); in CalculateTextureSize()
181 textureWidth = textureWidth > maximumGLTextureSize ? maximumGLTextureSize : textureWidth; in CalculateTextureSize()
183 int h = static_cast<int>((textureWidth - (padding * 2)) / glyphWidth + 0.5); in CalculateTextureSize()
194 int totalMemory = textureWidth * textureHeight; in CreateTexture()
207 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, textureWidth, textureHeight, in CreateTexture()
/dports/math/vtk6/VTK-6.2.0/ThirdParty/ftgl/src/
H A DFTGLTextureFont.cpp28 textureWidth(0), in FTGLTextureFont()
66 if( xOffset > ( textureWidth - glyphWidth)) in MakeGlyph()
82 xOffset, yOffset, textureWidth, textureHeight); in MakeGlyph()
113 textureWidth = NextPowerOf2( (remGlyphs * glyphWidth) + padding * 2); in GetSize()
114 if( textureWidth > maxTextSize) in GetSize()
116 textureWidth = maxTextSize; in GetSize()
119 int h = static_cast<int>( (textureWidth - padding * 2) / glyphWidth); in GetSize()
132 int totalMem = textureWidth * textureHeight; in CreateTexture()
147 …glTexImage2D( GL_TEXTURE_2D, 0, GL_ALPHA, textureWidth, textureHeight, 0, GL_ALPHA, GL_UNSIGNED_BY… in CreateTexture()
/dports/games/openbor/openbor-3caaddd5/engine/sdl/
H A Dopengl.c34 static int textureWidth, textureHeight; // dimensions of game screen and GL texture 0 variable
207 displayWidth = textureWidth = videomodes.hRes; in video_gl_set_mode()
280 if((textureWidth > maxTextureSize) || (textureHeight > maxTextureSize)) in video_gl_set_mode()
297 video_gl_init_texture(0, textureWidth, textureHeight, videomodes.pixel); in video_gl_set_mode()
311 glUniform2fARB(glGetUniformLocationARB(shaderProgram, "texDims"), textureWidth, textureHeight); in video_gl_set_mode()
312 …float scaleFactor = MIN((float)viewportWidth / textureWidth, (float)viewportHeight / textureHeight… in video_gl_set_mode()
382 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, textureColorFormat[0], in video_gl_copy_screen()
420 textureWidth = mode->width; in video_gl_setup_yuv_overlay()
448 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, in video_gl_prepare_yuv_frame()
454 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, textureWidth/2, textureHeight/2, in video_gl_prepare_yuv_frame()
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/dports/devel/bullet/bullet3-3.21/examples/RigidBody/
H A DKinematicRigidBodyExample.cpp147 int textureWidth = 256; in initPhysics() local
149 rgbaTexture.resize(textureWidth * textureHeight * 3); in initPhysics()
151 for (int i = 0; i < textureWidth * textureHeight * 3; i++) in initPhysics()
153 for (int i = 0; i < textureWidth; i++) in initPhysics()
157 int a = i < textureWidth / 2 ? 1 : 0; in initPhysics()
158 int b = j < textureWidth / 2 ? 1 : 0; in initPhysics()
162 rgbaTexture[(i + j * textureWidth) * 3 + 0] = red; in initPhysics()
163 rgbaTexture[(i + j * textureWidth) * 3 + 1] = green; in initPhysics()
164 rgbaTexture[(i + j * textureWidth) * 3 + 2] = blue; in initPhysics()
169 …= m_guiHelper->getRenderInterface()->registerTexture(&rgbaTexture[0], textureWidth, textureHeight,… in initPhysics()
/dports/devel/py-bullet3/bullet3-3.21/examples/RigidBody/
H A DKinematicRigidBodyExample.cpp147 int textureWidth = 256; in initPhysics() local
149 rgbaTexture.resize(textureWidth * textureHeight * 3); in initPhysics()
151 for (int i = 0; i < textureWidth * textureHeight * 3; i++) in initPhysics()
153 for (int i = 0; i < textureWidth; i++) in initPhysics()
157 int a = i < textureWidth / 2 ? 1 : 0; in initPhysics()
158 int b = j < textureWidth / 2 ? 1 : 0; in initPhysics()
162 rgbaTexture[(i + j * textureWidth) * 3 + 0] = red; in initPhysics()
163 rgbaTexture[(i + j * textureWidth) * 3 + 1] = green; in initPhysics()
164 rgbaTexture[(i + j * textureWidth) * 3 + 2] = blue; in initPhysics()
169 …= m_guiHelper->getRenderInterface()->registerTexture(&rgbaTexture[0], textureWidth, textureHeight,… in initPhysics()
/dports/games/openbor/openbor-3caaddd5/engine/psp/
H A Dimage.c153 image->data[x + y * image->textureWidth] = color; in loadPNGImage()
258 image->textureWidth = getNextPower2(width); in createImage()
282 int size = image->textureWidth * image->textureHeight; in clearImage()
289 image->data[x + y * image->textureWidth] = color; in putPixelToImage()
294 return image->data[x + y * image->textureWidth]; in getPixelFromImage()
304 int skipX = image->textureWidth - width; in fillImageRect()
306 Color* data = image->data + x0 + y0 * image->textureWidth; in fillImageRect()
315 int skipX = image->textureWidth - width; in fillImageEllipse()
317 Color* data = image->data + x0 + y0 * image->textureWidth; in fillImageEllipse()
339 int destinationSkipX = destination->textureWidth - width; in copyImageToImage()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/psp/
H A Dimage.c153 image->data[x + y * image->textureWidth] = color; in loadPNGImage()
258 image->textureWidth = getNextPower2(width); in createImage()
282 int size = image->textureWidth * image->textureHeight; in clearImage()
289 image->data[x + y * image->textureWidth] = color; in putPixelToImage()
294 return image->data[x + y * image->textureWidth]; in getPixelFromImage()
304 int skipX = image->textureWidth - width; in fillImageRect()
306 Color* data = image->data + x0 + y0 * image->textureWidth; in fillImageRect()
315 int skipX = image->textureWidth - width; in fillImageEllipse()
317 Color* data = image->data + x0 + y0 * image->textureWidth; in fillImageEllipse()
339 int destinationSkipX = destination->textureWidth - width; in copyImageToImage()
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/dports/games/openbor3711/openbor-6ec17fa/engine/psp/
H A Dimage.c153 image->data[x + y * image->textureWidth] = color; in loadPNGImage()
258 image->textureWidth = getNextPower2(width); in createImage()
282 int size = image->textureWidth * image->textureHeight; in clearImage()
289 image->data[x + y * image->textureWidth] = color; in putPixelToImage()
294 return image->data[x + y * image->textureWidth]; in getPixelFromImage()
304 int skipX = image->textureWidth - width; in fillImageRect()
306 Color* data = image->data + x0 + y0 * image->textureWidth; in fillImageRect()
315 int skipX = image->textureWidth - width; in fillImageEllipse()
317 Color* data = image->data + x0 + y0 * image->textureWidth; in fillImageEllipse()
339 int destinationSkipX = destination->textureWidth - width; in copyImageToImage()
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/dports/games/openbor3979/openbor-2bcf25b/engine/psp/
H A Dimage.c153 image->data[x + y * image->textureWidth] = color; in loadPNGImage()
258 image->textureWidth = getNextPower2(width); in createImage()
282 int size = image->textureWidth * image->textureHeight; in clearImage()
289 image->data[x + y * image->textureWidth] = color; in putPixelToImage()
294 return image->data[x + y * image->textureWidth]; in getPixelFromImage()
304 int skipX = image->textureWidth - width; in fillImageRect()
306 Color* data = image->data + x0 + y0 * image->textureWidth; in fillImageRect()
315 int skipX = image->textureWidth - width; in fillImageEllipse()
317 Color* data = image->data + x0 + y0 * image->textureWidth; in fillImageEllipse()
339 int destinationSkipX = destination->textureWidth - width; in copyImageToImage()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/psp/
H A Dimage.c153 image->data[x + y * image->textureWidth] = color; in loadPNGImage()
258 image->textureWidth = getNextPower2(width); in createImage()
282 int size = image->textureWidth * image->textureHeight; in clearImage()
289 image->data[x + y * image->textureWidth] = color; in putPixelToImage()
294 return image->data[x + y * image->textureWidth]; in getPixelFromImage()
304 int skipX = image->textureWidth - width; in fillImageRect()
306 Color* data = image->data + x0 + y0 * image->textureWidth; in fillImageRect()
315 int skipX = image->textureWidth - width; in fillImageEllipse()
317 Color* data = image->data + x0 + y0 * image->textureWidth; in fillImageEllipse()
339 int destinationSkipX = destination->textureWidth - width; in copyImageToImage()
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/dports/devel/bullet/bullet3-3.21/examples/TinyRenderer/
H A Dmain.cpp82 int textureWidth = gWidth; in main() local
104 unsigned char* image = new unsigned char[textureWidth * textureHeight * 4]; in main()
106 int textureHandle = app->m_renderer->registerTexture(image, textureWidth, textureHeight); in main()
136 unsigned char* pi = image + (y)*textureWidth * 3; in main()
137 for (int x = 0; x < textureWidth; ++x) in main()
146 renderData.m_depthBuffer[x + y * textureWidth] = -1e30f; in main()
192 unsigned char* pi = image + (y)*textureWidth * 3; in main()
193 for (int x = 0; x < textureWidth; ++x) in main()
209 unsigned char* pi = image + y * textureWidth * 3; in main()
210 for (int x = 0; x < textureWidth; ++x) in main()
/dports/devel/py-bullet3/bullet3-3.21/examples/TinyRenderer/
H A Dmain.cpp82 int textureWidth = gWidth; in main() local
104 unsigned char* image = new unsigned char[textureWidth * textureHeight * 4]; in main()
106 int textureHandle = app->m_renderer->registerTexture(image, textureWidth, textureHeight); in main()
136 unsigned char* pi = image + (y)*textureWidth * 3; in main()
137 for (int x = 0; x < textureWidth; ++x) in main()
146 renderData.m_depthBuffer[x + y * textureWidth] = -1e30f; in main()
192 unsigned char* pi = image + (y)*textureWidth * 3; in main()
193 for (int x = 0; x < textureWidth; ++x) in main()
209 unsigned char* pi = image + y * textureWidth * 3; in main()
210 for (int x = 0; x < textureWidth; ++x) in main()
/dports/games/scourge/scourge/src/gui/
H A Dwidget.cpp452 int left, int right, int textureWidth, bool inverse ) { in drawBorderedTexture() argument
465 glTexCoord2f( static_cast<float>( left ) / static_cast<float>( textureWidth ), 1 ); in drawBorderedTexture()
467 glTexCoord2f( static_cast<float>( left ) / static_cast<float>( textureWidth ), 0 ); in drawBorderedTexture()
475 glTexCoord2f( 1.0f - ( static_cast<float>( right ) / static_cast<float>( textureWidth ) ), 1 ); in drawBorderedTexture()
477 glTexCoord2f( 1.0f - ( static_cast<float>( right ) / static_cast<float>( textureWidth ) ), 0 ); in drawBorderedTexture()
479 glTexCoord2f( static_cast<float>( left ) / static_cast<float>( textureWidth ), 0 ); in drawBorderedTexture()
481 glTexCoord2f( static_cast<float>( left ) / static_cast<float>( textureWidth ), 1 ); in drawBorderedTexture()
499 glTexCoord2f( static_cast<float>( left ) / static_cast<float>( textureWidth ), 1 ); in drawBorderedTexture()
501 glTexCoord2f( static_cast<float>( left ) / static_cast<float>( textureWidth ), 0 ); in drawBorderedTexture()
505 glTexCoord2f( static_cast<float>( left ) / static_cast<float>( textureWidth ), 0 ); in drawBorderedTexture()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/sdl/
H A Dopengl.c49 static int textureWidth, textureHeight; // dimensions of game screen and GL texture variable
126 allocTextureWidth = textureWidth; in video_gl_init_textures()
131 allocTextureWidth = nextpowerof2(textureWidth); in video_gl_init_textures()
137 tcx = (textureWidth == 0) ? 0 : (textureWidth<<16) / allocTextureWidth; in video_gl_init_textures()
140 tcx = (textureWidth == 0) ? 0 : (float)textureWidth / (float)allocTextureWidth; in video_gl_init_textures()
160 …if(bytesPerPixel == 1) bscreen = SDL_AllocSurface(SDL_SWSURFACE, textureWidth, textureHeight, 16, … in video_gl_init_textures()
168 textureWidth = videomodes.hRes; in video_gl_set_mode()
230 if((textureWidth > maxTextureSize) || (textureHeight > maxTextureSize)) in video_gl_set_mode()
366 glTexSubImage2D(textureTarget, 0, 0, 0, textureWidth, textureHeight, textureColorFormat, in video_gl_copy_screen()
370 …texScale = MIN((float)viewportWidth/(float)textureWidth, (float)viewportHeight/(float)textureHeigh… in video_gl_copy_screen()
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/dports/games/openbor3711/openbor-6ec17fa/engine/sdl/
H A Dopengl.c49 static int textureWidth, textureHeight; // dimensions of game screen and GL texture variable
126 allocTextureWidth = textureWidth; in video_gl_init_textures()
131 allocTextureWidth = nextpowerof2(textureWidth); in video_gl_init_textures()
137 tcx = (textureWidth == 0) ? 0 : (textureWidth<<16) / allocTextureWidth; in video_gl_init_textures()
140 tcx = (textureWidth == 0) ? 0 : (float)textureWidth / (float)allocTextureWidth; in video_gl_init_textures()
160 …if(bytesPerPixel == 1) bscreen = SDL_AllocSurface(SDL_SWSURFACE, textureWidth, textureHeight, 16, … in video_gl_init_textures()
168 textureWidth = videomodes.hRes; in video_gl_set_mode()
230 if((textureWidth > maxTextureSize) || (textureHeight > maxTextureSize)) in video_gl_set_mode()
371 glTexSubImage2D(textureTarget, 0, 0, 0, textureWidth, textureHeight, textureColorFormat, in video_gl_copy_screen()
375 …texScale = MIN((float)viewportWidth/(float)textureWidth, (float)viewportHeight/(float)textureHeigh… in video_gl_copy_screen()
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/dports/games/bzflag-server/bzflag-2.4.22/tools/TextTool2/
H A DTextTool2.cpp321 int textureWidth = pow(2, ceil(log2(charsSquare * maxPixels))); in main() local
324 std::cerr << "generating " << textureWidth << "x" << textureHeight << " texture... "; in main()
326 png_bytep *texture = (png_bytep*) malloc(textureWidth * textureHeight * 2); in main()
330 for (int column = 0; column < textureWidth; ++column) in main()
333 … ((unsigned char*) texture)[row * textureWidth * 2 + column * 2 + 1] = 0x0; // alpha value in main()
355 "TextureWidth: " << textureWidth << "\n" << in main()
363 … int basePositionX = j % (textureWidth / maxPixels) * maxPixels + charInfoList[j].adjustX; in main()
364 int basePositionY = j / (textureWidth / maxPixels) * maxPixels + in main()
371 (basePositionY + row) * textureWidth * 2 + in main()
382 "StartY: " << (j / (textureWidth / maxPixels) * maxPixels) << "\n" << in main()
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