Searched refs:texture_program (Results 1 – 6 of 6) sorted by relevance
40 GLuint texture_program; member164 res->texture_program = glCreateProgram(); in wd_gl_setup()168 glAttachShader(res->texture_program, res->texture_vertex_shader); in wd_gl_setup()171 glAttachShader(res->texture_program, res->texture_fragment_shader); in wd_gl_setup()172 gl_link_and_validate(res->texture_program); in wd_gl_setup()174 res->texture_position_attribute = glGetAttribLocation(res->texture_program, in wd_gl_setup()176 res->texture_uv_attribute = glGetAttribLocation(res->texture_program, in wd_gl_setup()180 res->texture_texture_uniform = glGetUniformLocation(res->texture_program, in wd_gl_setup()183 res->texture_program, "color_transform"); in wd_gl_setup()323 glUseProgram(res->texture_program); in wd_gl_render()[all …]
6 from .window import texture_program, premultiplied_texture_program149 set_program(texture_program)
222 texture_program = None variable228 global texture_program, color_program, premultiplied_texture_program250 texture_program = compile_program(297 gl.glUseProgram(texture_program)
67 struct program *texture_program; member
72 struct program *texture_program; member