Searched refs:texture_rendered (Results 1 – 9 of 9) sorted by relevance
193 bool texture_rendered(const Rect &rect);
32 bool FBAtlas::texture_rendered(const Rect &rect) in texture_rendered() function in PSX::FBAtlas
154 video->texture_rendered = true; in render_main_texture()802 video->texture_rendered = false; in clear_base_frame_data()
515 video->texture_rendered = false; in obs_free_video()1678 if (!video->texture_rendered) in obs_render_main_texture_internal()1712 if (!video->texture_rendered) in obs_get_main_texture()
252 bool texture_rendered; member
1560 bool texture_rendered = atlas.texture_rendered(hd_texture_vram); in build_attribs() local1561 filtering = !texture_rendered; in build_attribs()1562 scaled_read = texture_rendered; in build_attribs()