Searched refs:texture_subimage (Results 1 – 9 of 9) sorted by relevance
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | GLQueueRunner.cpp | 594 if (c.texture_subimage.data) { in RunSteps() 595 if (c.texture_subimage.allocType == GLRAllocType::ALIGNED) { in RunSteps() 596 FreeAlignedMemory(c.texture_subimage.data); in RunSteps() 598 delete[] c.texture_subimage.data; in RunSteps() 1249 GLRTexture *tex = c.texture_subimage.texture; in PerformRenderPass() 1251 if (!c.texture_subimage.data) in PerformRenderPass() 1257 …texture_subimage.level, c.texture_subimage.x, c.texture_subimage.y, c.texture_subimage.width, c.te… in PerformRenderPass() 1258 if (c.texture_subimage.allocType == GLRAllocType::ALIGNED) { in PerformRenderPass() 1259 FreeAlignedMemory(c.texture_subimage.data); in PerformRenderPass() 1260 } else if (c.texture_subimage.allocType == GLRAllocType::NEW) { in PerformRenderPass() [all …]
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H A D | GLRenderManager.h | 554 _data.texture_subimage.texture = texture; in BindFramebufferAsTexture() 555 _data.texture_subimage.data = data; in BindFramebufferAsTexture() 556 _data.texture_subimage.format = format; in BindFramebufferAsTexture() 557 _data.texture_subimage.level = level; in BindFramebufferAsTexture() 558 _data.texture_subimage.x = x; in BindFramebufferAsTexture() 559 _data.texture_subimage.y = y; in BindFramebufferAsTexture() 560 _data.texture_subimage.width = width; in BindFramebufferAsTexture() 561 _data.texture_subimage.height = height; in BindFramebufferAsTexture() 562 _data.texture_subimage.allocType = allocType; in BindFramebufferAsTexture()
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H A D | GLQueueRunner.h | 156 } texture_subimage; member
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/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | GLQueueRunner.cpp | 594 if (c.texture_subimage.data) { in RunSteps() 595 if (c.texture_subimage.allocType == GLRAllocType::ALIGNED) { in RunSteps() 596 FreeAlignedMemory(c.texture_subimage.data); in RunSteps() 598 delete[] c.texture_subimage.data; in RunSteps() 1249 GLRTexture *tex = c.texture_subimage.texture; in PerformRenderPass() 1251 if (!c.texture_subimage.data) in PerformRenderPass() 1257 …texture_subimage.level, c.texture_subimage.x, c.texture_subimage.y, c.texture_subimage.width, c.te… in PerformRenderPass() 1258 if (c.texture_subimage.allocType == GLRAllocType::ALIGNED) { in PerformRenderPass() 1259 FreeAlignedMemory(c.texture_subimage.data); in PerformRenderPass() 1260 } else if (c.texture_subimage.allocType == GLRAllocType::NEW) { in PerformRenderPass() [all …]
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H A D | GLRenderManager.h | 554 _data.texture_subimage.texture = texture; 555 _data.texture_subimage.data = data; 556 _data.texture_subimage.format = format; 557 _data.texture_subimage.level = level; 558 _data.texture_subimage.x = x; 559 _data.texture_subimage.y = y; 560 _data.texture_subimage.width = width; 561 _data.texture_subimage.height = height; 562 _data.texture_subimage.allocType = allocType;
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H A D | GLQueueRunner.h | 156 } texture_subimage; member
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | GLQueueRunner.cpp | 594 if (c.texture_subimage.data) { in RunSteps() 595 if (c.texture_subimage.allocType == GLRAllocType::ALIGNED) { in RunSteps() 596 FreeAlignedMemory(c.texture_subimage.data); in RunSteps() 598 delete[] c.texture_subimage.data; in RunSteps() 1249 GLRTexture *tex = c.texture_subimage.texture; in PerformRenderPass() 1251 if (!c.texture_subimage.data) in PerformRenderPass() 1257 …texture_subimage.level, c.texture_subimage.x, c.texture_subimage.y, c.texture_subimage.width, c.te… in PerformRenderPass() 1258 if (c.texture_subimage.allocType == GLRAllocType::ALIGNED) { in PerformRenderPass() 1259 FreeAlignedMemory(c.texture_subimage.data); in PerformRenderPass() 1260 } else if (c.texture_subimage.allocType == GLRAllocType::NEW) { in PerformRenderPass() [all …]
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H A D | GLRenderManager.h | 554 _data.texture_subimage.texture = texture; 555 _data.texture_subimage.data = data; 556 _data.texture_subimage.format = format; 557 _data.texture_subimage.level = level; 558 _data.texture_subimage.x = x; 559 _data.texture_subimage.y = y; 560 _data.texture_subimage.width = width; 561 _data.texture_subimage.height = height; 562 _data.texture_subimage.allocType = allocType;
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H A D | GLQueueRunner.h | 156 } texture_subimage; member
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