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Searched refs:texture_subimage (Results 1 – 9 of 9) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/OpenGL/
H A DGLQueueRunner.cpp594 if (c.texture_subimage.data) { in RunSteps()
595 if (c.texture_subimage.allocType == GLRAllocType::ALIGNED) { in RunSteps()
596 FreeAlignedMemory(c.texture_subimage.data); in RunSteps()
598 delete[] c.texture_subimage.data; in RunSteps()
1249 GLRTexture *tex = c.texture_subimage.texture; in PerformRenderPass()
1251 if (!c.texture_subimage.data) in PerformRenderPass()
1257texture_subimage.level, c.texture_subimage.x, c.texture_subimage.y, c.texture_subimage.width, c.te… in PerformRenderPass()
1258 if (c.texture_subimage.allocType == GLRAllocType::ALIGNED) { in PerformRenderPass()
1259 FreeAlignedMemory(c.texture_subimage.data); in PerformRenderPass()
1260 } else if (c.texture_subimage.allocType == GLRAllocType::NEW) { in PerformRenderPass()
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H A DGLRenderManager.h554 _data.texture_subimage.texture = texture; in BindFramebufferAsTexture()
555 _data.texture_subimage.data = data; in BindFramebufferAsTexture()
556 _data.texture_subimage.format = format; in BindFramebufferAsTexture()
557 _data.texture_subimage.level = level; in BindFramebufferAsTexture()
558 _data.texture_subimage.x = x; in BindFramebufferAsTexture()
559 _data.texture_subimage.y = y; in BindFramebufferAsTexture()
560 _data.texture_subimage.width = width; in BindFramebufferAsTexture()
561 _data.texture_subimage.height = height; in BindFramebufferAsTexture()
562 _data.texture_subimage.allocType = allocType; in BindFramebufferAsTexture()
H A DGLQueueRunner.h156 } texture_subimage; member
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A DGLQueueRunner.cpp594 if (c.texture_subimage.data) { in RunSteps()
595 if (c.texture_subimage.allocType == GLRAllocType::ALIGNED) { in RunSteps()
596 FreeAlignedMemory(c.texture_subimage.data); in RunSteps()
598 delete[] c.texture_subimage.data; in RunSteps()
1249 GLRTexture *tex = c.texture_subimage.texture; in PerformRenderPass()
1251 if (!c.texture_subimage.data) in PerformRenderPass()
1257texture_subimage.level, c.texture_subimage.x, c.texture_subimage.y, c.texture_subimage.width, c.te… in PerformRenderPass()
1258 if (c.texture_subimage.allocType == GLRAllocType::ALIGNED) { in PerformRenderPass()
1259 FreeAlignedMemory(c.texture_subimage.data); in PerformRenderPass()
1260 } else if (c.texture_subimage.allocType == GLRAllocType::NEW) { in PerformRenderPass()
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H A DGLRenderManager.h554 _data.texture_subimage.texture = texture;
555 _data.texture_subimage.data = data;
556 _data.texture_subimage.format = format;
557 _data.texture_subimage.level = level;
558 _data.texture_subimage.x = x;
559 _data.texture_subimage.y = y;
560 _data.texture_subimage.width = width;
561 _data.texture_subimage.height = height;
562 _data.texture_subimage.allocType = allocType;
H A DGLQueueRunner.h156 } texture_subimage; member
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A DGLQueueRunner.cpp594 if (c.texture_subimage.data) { in RunSteps()
595 if (c.texture_subimage.allocType == GLRAllocType::ALIGNED) { in RunSteps()
596 FreeAlignedMemory(c.texture_subimage.data); in RunSteps()
598 delete[] c.texture_subimage.data; in RunSteps()
1249 GLRTexture *tex = c.texture_subimage.texture; in PerformRenderPass()
1251 if (!c.texture_subimage.data) in PerformRenderPass()
1257texture_subimage.level, c.texture_subimage.x, c.texture_subimage.y, c.texture_subimage.width, c.te… in PerformRenderPass()
1258 if (c.texture_subimage.allocType == GLRAllocType::ALIGNED) { in PerformRenderPass()
1259 FreeAlignedMemory(c.texture_subimage.data); in PerformRenderPass()
1260 } else if (c.texture_subimage.allocType == GLRAllocType::NEW) { in PerformRenderPass()
[all …]
H A DGLRenderManager.h554 _data.texture_subimage.texture = texture;
555 _data.texture_subimage.data = data;
556 _data.texture_subimage.format = format;
557 _data.texture_subimage.level = level;
558 _data.texture_subimage.x = x;
559 _data.texture_subimage.y = y;
560 _data.texture_subimage.width = width;
561 _data.texture_subimage.height = height;
562 _data.texture_subimage.allocType = allocType;
H A DGLQueueRunner.h156 } texture_subimage; member