Searched refs:textureend (Results 1 – 6 of 6) sorted by relevance
/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | defs.c | 848 char *texturetokptr = script->ltextptr, *textureend; in defsparser() local 852 if (scriptfile_getbraces(script,&textureend)) break; in defsparser() 853 while (script->textptr < textureend) { in defsparser() 911 char *textureend; in defsparser() local 914 if (scriptfile_getbraces(script,&textureend)) break; in defsparser() 915 script->textptr = textureend+1; in defsparser()
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_draw.c | 557 txend=plane->textureend; in TransformPlane() 566 plane->textureend=txend; in TransformPlane() 589 plane->textureend=txend; in TransformPlane() 830 visptr->textureend=0; 845 visptr->textureend=0; 954 visptr->textureend=0; in DrawScaleds() 969 visptr->textureend=0; in DrawScaleds() 2005 doorptr->textureend=0; in TransformDoors() 2106 visptr->textureend^=0xffff; in TransformPushWalls() 2139 visptr->textureend^=0xffff; in TransformPushWalls() [all …]
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H A D | rt_draw.h | 45 int textureend; member
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H A D | rt_build.c | 204 topinc=(d1)*((plane->textureend-plane->texturestart)>>4); in InterpolatePlane() 355 visptr->textureend=0x0; in CalcPlanes() 363 visptr->textureend=pptr->texturewidth; in CalcPlanes()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | defs.cpp | 809 char *texturetokptr = script->ltextptr, *textureend, *fn = NULL; in defsparser() local 841 if (scriptfile_getbraces(script,&textureend)) break; in defsparser() 842 while (script->textptr < textureend) in defsparser() 2344 char *texturetokptr = script->ltextptr, *textureend; in defsparser() local 2357 if (scriptfile_getbraces(script,&textureend)) break; in defsparser() 2358 while (script->textptr < textureend) in defsparser()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | blood.cpp | 2288 char *texturetokptr = pScript->ltextptr, *textureend; in parsedefinitions_game() local 2307 if (scriptfile_getbraces(pScript,&textureend)) break; in parsedefinitions_game() 2308 while (pScript->textptr < textureend) in parsedefinitions_game()
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