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Searched refs:textureend (Results 1 – 6 of 6) sorted by relevance

/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Ddefs.c848 char *texturetokptr = script->ltextptr, *textureend; in defsparser() local
852 if (scriptfile_getbraces(script,&textureend)) break; in defsparser()
853 while (script->textptr < textureend) { in defsparser()
911 char *textureend; in defsparser() local
914 if (scriptfile_getbraces(script,&textureend)) break; in defsparser()
915 script->textptr = textureend+1; in defsparser()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_draw.c557 txend=plane->textureend; in TransformPlane()
566 plane->textureend=txend; in TransformPlane()
589 plane->textureend=txend; in TransformPlane()
830 visptr->textureend=0;
845 visptr->textureend=0;
954 visptr->textureend=0; in DrawScaleds()
969 visptr->textureend=0; in DrawScaleds()
2005 doorptr->textureend=0; in TransformDoors()
2106 visptr->textureend^=0xffff; in TransformPushWalls()
2139 visptr->textureend^=0xffff; in TransformPushWalls()
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H A Drt_draw.h45 int textureend; member
H A Drt_build.c204 topinc=(d1)*((plane->textureend-plane->texturestart)>>4); in InterpolatePlane()
355 visptr->textureend=0x0; in CalcPlanes()
363 visptr->textureend=pptr->texturewidth; in CalcPlanes()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Ddefs.cpp809 char *texturetokptr = script->ltextptr, *textureend, *fn = NULL; in defsparser() local
841 if (scriptfile_getbraces(script,&textureend)) break; in defsparser()
842 while (script->textptr < textureend) in defsparser()
2344 char *texturetokptr = script->ltextptr, *textureend; in defsparser() local
2357 if (scriptfile_getbraces(script,&textureend)) break; in defsparser()
2358 while (script->textptr < textureend) in defsparser()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dblood.cpp2288 char *texturetokptr = pScript->ltextptr, *textureend; in parsedefinitions_game() local
2307 if (scriptfile_getbraces(pScript,&textureend)) break; in parsedefinitions_game()
2308 while (pScript->textptr < textureend) in parsedefinitions_game()