/dports/graphics/kmscube/kmscube-485b38/ |
H A D | cube-tex.c | 216 static const uint32_t texw = 512, texh = 512; variable 233 map = gbm_bo_map(bo, 0, 0, texw, texh, GBM_BO_TRANSFER_WRITE, &stride, &map_data); in get_fd_rgba() 236 memcpy(&map[stride * i], &src[texw * 4 * i], texw * 4); in get_fd_rgba() 266 bo = gbm_bo_create(gl.gbm->dev, texw, texh, GBM_FORMAT_R8, GBM_BO_USE_LINEAR); in get_fd_y() 271 memcpy(&map[stride * i], &src[texw * i], texw); in get_fd_y() 297 uint8_t *map, *src = &((uint8_t *)raw_512x512_nv12)[texw * texh]; in get_fd_uv() 306 memcpy(&map[stride * i], &src[texw * i], texw); in get_fd_uv() 332 EGL_WIDTH, texw, in init_tex_rgba() 379 EGL_WIDTH, texw, in init_tex_nv12_2img() 390 EGL_WIDTH, texw/2, in init_tex_nv12_2img() [all …]
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/ |
H A D | QuadRenderData.cpp | 211 size_t texw = 1; in InitializeNodeNormalMap() local 214 while (texw < w) texw *= 2; in InitializeNodeNormalMap() 219 if (rd->normalMap && (rd->normalMapW == w) && (rd->normalMapTexWidth == texw)) { in InitializeNodeNormalMap() 233 rd->normalMapTexWidth = texw; in InitializeNodeNormalMap() 237 uchar* normals = new uchar[texw*texw*3]; in InitializeNodeNormalMap() 242 memcpy(&normals [3 * y * texw], src, 3 * w); in InitializeNodeNormalMap() 246 glTexImage2D(GL_TEXTURE_2D, 0, 3, texw,texw,0, GL_RGB, GL_UNSIGNED_BYTE, normals); in InitializeNodeNormalMap()
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/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/ |
H A D | fontrenderer.cpp | 61 int texw = MaxTextureSize(); in CacheChars() local 64 int space_on_line = texw - margin, lines = 1; in CacheChars() 76 space_on_line = texw - margin; in CacheChars() 89 uchar *image = new uchar[texh * texw * 4]; in CacheChars() 90 memset(image, 0, texh * texw * 4); in CacheChars() 102 if (advance > texw - x) { in CacheChars() 110 (y - bglyph->top + row) * texw) * 4; in CacheChars() 140 tex = CreateTexture(image, int2(texw, texh).data(), TF_CLAMP | TF_NOMIPMAP); in CacheChars()
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/dports/audio/komposter/komposter-f75eeb7/ |
H A D | font.c | 70 int err, i, j, c, rc, f, texw, texh; in font_init() local 120 texw=tpow2(slot->bitmap.width); in font_init() 122 font_ucoord[f][c]=(float)(slot->bitmap.width)/(float)(texw); in font_init() 126 font_bitmap[f][c]=calloc(texw*texh, sizeof(GLuint)); in font_init() 131 font_bitmap[f][c][ ( slot->bitmap.rows-(j+1) )*texw + i] = p; in font_init() 139 …glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texw, texh, 0, GL_RGBA, GL_UNSIGNED_BYTE, font_bitmap[f][c… in font_init()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | rendertarget.h | 5 int texw, texh, vieww, viewh; member 19 …rendertarget() : texw(0), texh(0), vieww(0), viewh(0), colorfmt(GL_FALSE), depthfmt(GL_FALSE), ren… in rendertarget() 49 texw = texh = 0; 67 createtexture(blurtex, texw, texh, NULL, 3, 1, colorfmt); in setupblur() 78 glRenderbufferStorage_(GL_RENDERBUFFER, depthfmt, texw, texh); in setupblur() 126 texw = w; in setup() 173 float wscale = vieww/float(texw), hscale = viewh/float(texh); in rendertiles() 236 setblurshader(i, i ? texh : texw, blursize, blurweights, bluroffsets); in blur() 269 if(vieww < texw || viewh < texh) in scissorrender() 289 if(vieww < texw || viewh < texh) in scissorblur() [all …]
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | rendertarget.h | 5 int texw, texh, vieww, viewh; member 20 …rendertarget() : texw(0), texh(0), vieww(0), viewh(0), colorfmt(GL_FALSE), depthfmt(GL_FALSE), ren… in rendertarget() 50 texw = texh = 0; 68 createtexture(blurtex, texw, texh, NULL, 3, 1, colorfmt); in setupblur() 79 glRenderbufferStorage_(GL_RENDERBUFFER, depthfmt, texw, texh); in setupblur() 127 texw = w; in setup() 174 float wscale = vieww/float(texw), hscale = viewh/float(texh); in rendertiles() 240 else setblurshader(i, i ? texh : texw, blursize, blurweights, bluroffsets); in blur() 273 if(vieww < texw || viewh < texh) in scissorrender() 293 if(vieww < texw || viewh < texh) in scissorblur() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/Gwen/Skins/ |
H A D | Texturing.h | 25 float texw = texture->width; in Init() local 28 uv[0] = x / texw; in Init() 30 uv[2] = (x + w) / texw; in Init() 81 float texw = texture->width; in SetRect() local 87 rects[iNum].uv[0] = x / texw; in SetRect() 90 rects[iNum].uv[2] = (x + w) / texw; in SetRect()
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/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/Gwen/Skins/ |
H A D | Texturing.h | 25 float texw = texture->width; in Init() local 28 uv[0] = x / texw; in Init() 30 uv[2] = (x + w) / texw; in Init() 81 float texw = texture->width; in SetRect() local 87 rects[iNum].uv[0] = x / texw; in SetRect() 90 rects[iNum].uv[2] = (x + w) / texw; in SetRect()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | rendertarget.h | 5 int texw, texh, vieww, viewh; member 19 …rendertarget() : texw(0), texh(0), vieww(0), viewh(0), colorfmt(GL_FALSE), depthfmt(GL_FALSE), tar… in rendertarget() 49 texw = texh = 0; 68 createtexture(blurtex, texw, texh, NULL, 3, 1, colorfmt, target); in setupblur() 79 glRenderbufferStorage_(GL_RENDERBUFFER_EXT, depthfmt, texw, texh); in setupblur() 136 texw = w; in setup() 187 wscale /= texw; in rendertiles() 261 …setblurshader(i, target == GL_TEXTURE_RECTANGLE_ARB ? 1 : (i ? texh : texw), blursize, blurweights… in blur() 299 if(vieww < texw || viewh < texh) in scissorrender() 319 if(vieww < texw || viewh < texh) in scissorblur() [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/sdl2/src/ |
H A D | RenderInterfaceSDL2.cpp | 54 float texw, texh; in RenderGeometry() local 61 SDL_GL_BindTexture(sdl_texture, &texw, &texh); in RenderGeometry() 68 TexCoords[i].x = vertices[i].tex_coord.x * texw; in RenderGeometry()
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | textobj.c | 88 int texw,texh, width,height; in create_string_quad() local 95 getStringPixmapFT( str, fontname, h, &texdata, &texw, &texh, &width, &height ); in create_string_quad() 118 gluBuild2DMipmaps(GL_TEXTURE_2D, 1, texw, texh, GL_LUMINANCE, in create_string_quad() 141 glTexCoord2f((double)width/(double)texw,0); in create_string_quad() 146 glTexCoord2f((double)width/(double)texw,(double)height/(double)texh); in create_string_quad()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengles/ |
H A D | SDL_render_gles.c | 90 static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *tex… 139 GLfloat texw; member 518 data->texw = (GLfloat) texture->w / texture_w; in GLES_CreateTexture() 960 minu *= texturedata->texw; in GLES_RenderCopy() 962 maxu *= texturedata->texw; in GLES_RenderCopy() 1051 minu *= texturedata->texw; in GLES_RenderCopyEx() 1053 maxu *= texturedata->texw; in GLES_RenderCopyEx() 1185 static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *tex… in GLES_BindTexture() argument 1194 if (texw) { in GLES_BindTexture() 1195 *texw = (float)texturedata->texw; in GLES_BindTexture()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengles/ |
H A D | SDL_render_gles.c | 90 static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *tex… 139 GLfloat texw; member 518 data->texw = (GLfloat) texture->w / texture_w; in GLES_CreateTexture() 960 minu *= texturedata->texw; in GLES_RenderCopy() 962 maxu *= texturedata->texw; in GLES_RenderCopy() 1051 minu *= texturedata->texw; in GLES_RenderCopyEx() 1053 maxu *= texturedata->texw; in GLES_RenderCopyEx() 1185 static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *tex… in GLES_BindTexture() argument 1194 if (texw) { in GLES_BindTexture() 1195 *texw = (float)texturedata->texw; in GLES_BindTexture()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | rendergl.cpp | 309 int texw = 512; in blendbox() local 310 int texh = texw; in blendbox() 311 int cols = (int)((x2-x1)/texw+1); in blendbox() 329 if((i+1)*texw>x2-x1) in blendbox() 331 xboxcut = (float)(((i+1)*texw)-(x2-x1)); in blendbox() 332 xtexcut = (float)(((i+1)*texw)-(x2-x1))/texw; in blendbox() 336 glTexCoord2f(0, 0); glVertex2f((float)x1+texw*i, (float)y1+texh*j); in blendbox() 337 … glTexCoord2f(1-xtexcut, 0); glVertex2f(x1+texw*(i+1)-xboxcut, (float)y1+texh*j); in blendbox() 338 … glTexCoord2f(0, 1-ytexcut); glVertex2f((float)x1+texw*i, y1+texh*(j+1)-yboxcut); in blendbox() 339 …glTexCoord2f(1-xtexcut, 1-ytexcut); glVertex2f(x1+texw*(i+1)-xboxcut, (float)y1+texh*(j+1)-yboxcut… in blendbox()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengles/ |
H A D | SDL_render_gles.c | 90 static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *tex… 139 GLfloat texw; member 518 data->texw = (GLfloat) texture->w / texture_w; in GLES_CreateTexture() 960 minu *= texturedata->texw; in GLES_RenderCopy() 962 maxu *= texturedata->texw; in GLES_RenderCopy() 1051 minu *= texturedata->texw; in GLES_RenderCopyEx() 1053 maxu *= texturedata->texw; in GLES_RenderCopyEx() 1185 static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *tex… in GLES_BindTexture() argument 1194 if (texw) { in GLES_BindTexture() 1195 *texw = (float)texturedata->texw; in GLES_BindTexture()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengles/ |
H A D | SDL_render_gles.c | 91 static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *tex… 142 GLfloat texw; member 601 data->texw = (GLfloat) texture->w / texture_w; in GLES_CreateTexture() 1034 minu *= texturedata->texw; in GLES_RenderCopy() 1036 maxu *= texturedata->texw; in GLES_RenderCopy() 1125 minu *= texturedata->texw; in GLES_RenderCopyEx() 1127 maxu *= texturedata->texw; in GLES_RenderCopyEx() 1259 static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *tex… in GLES_BindTexture() argument 1268 if (texw) { in GLES_BindTexture() 1269 *texw = (float)texturedata->texw; in GLES_BindTexture()
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/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/effects/lookingglass/ |
H A D | lookingglass.cpp | 93 int texw = screenSize.width(); in loadData() local 97 const int levels = std::log2(qMin(texw, texh)) + 1; in loadData() 98 m_texture = new GLTexture(GL_RGBA8, texw, texh, levels); in loadData()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengl/ |
H A D | SDL_render_gl.c | 90 static int GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); 160 GLfloat texw; member 722 data->texw = 1.0f; in GL_CreateTexture() 728 data->texw = (GLfloat) texture_w; in GL_CreateTexture() 734 data->texw = (GLfloat) (texture->w) / texture_w; in GL_CreateTexture() 1324 minu *= texturedata->texw; in GL_RenderCopy() 1326 maxu *= texturedata->texw; in GL_RenderCopy() 1387 minu *= texturedata->texw; in GL_RenderCopyEx() 1389 maxu *= texturedata->texw; in GL_RenderCopyEx() 1549 GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GL_BindTexture() argument [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengl/ |
H A D | SDL_render_gl.c | 90 static int GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); 160 GLfloat texw; member 722 data->texw = 1.0f; in GL_CreateTexture() 728 data->texw = (GLfloat) texture_w; in GL_CreateTexture() 734 data->texw = (GLfloat) (texture->w) / texture_w; in GL_CreateTexture() 1324 minu *= texturedata->texw; in GL_RenderCopy() 1326 maxu *= texturedata->texw; in GL_RenderCopy() 1387 minu *= texturedata->texw; in GL_RenderCopyEx() 1389 maxu *= texturedata->texw; in GL_RenderCopyEx() 1549 GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GL_BindTexture() argument [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengl/ |
H A D | SDL_render_gl.c | 90 static int GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); 160 GLfloat texw; member 722 data->texw = 1.0f; in GL_CreateTexture() 728 data->texw = (GLfloat) texture_w; in GL_CreateTexture() 734 data->texw = (GLfloat) (texture->w) / texture_w; in GL_CreateTexture() 1324 minu *= texturedata->texw; in GL_RenderCopy() 1326 maxu *= texturedata->texw; in GL_RenderCopy() 1387 minu *= texturedata->texw; in GL_RenderCopyEx() 1389 maxu *= texturedata->texw; in GL_RenderCopyEx() 1549 GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GL_BindTexture() argument [all …]
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/dports/games/etracer/etr-0.8.1/src/ |
H A D | textures.cpp | 258 float texw = 22.0 / 256.0; in DrawNumChr() local 259 float texleft = idx * texw; in DrawNumChr() 260 float texright = (idx + 1) * texw; in DrawNumChr()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengl/ |
H A D | SDL_render_gl.c | 91 static int GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); 161 GLfloat texw; member 788 data->texw = 1.0f; in GL_CreateTexture() 794 data->texw = (GLfloat) texture_w; in GL_CreateTexture() 800 data->texw = (GLfloat) (texture->w) / texture_w; in GL_CreateTexture() 1409 minu *= texturedata->texw; in GL_RenderCopy() 1411 maxu *= texturedata->texw; in GL_RenderCopy() 1472 minu *= texturedata->texw; in GL_RenderCopyEx() 1474 maxu *= texturedata->texw; in GL_RenderCopyEx() 1642 GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GL_BindTexture() argument [all …]
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | vo_gl.c | 258 static void texSize(int w, int h, int *texw, int *texh) { in texSize() argument 260 *texw = w; *texh = h; in texSize() 262 *texw = 32; in texSize() 263 while (*texw < w) in texSize() 264 *texw *= 2; in texSize() 269 if (mesa_buffer) *texw = (*texw + 63) & ~63; in texSize() 270 else if (ati_hack) *texw = (*texw + 511) & ~511; in texSize() 289 params.chrom_texw = params.texw >> xs; in update_yuvconv()
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | vo_gl.c | 258 static void texSize(int w, int h, int *texw, int *texh) { in texSize() argument 260 *texw = w; *texh = h; in texSize() 262 *texw = 32; in texSize() 263 while (*texw < w) in texSize() 264 *texw *= 2; in texSize() 269 if (mesa_buffer) *texw = (*texw + 63) & ~63; in texSize() 270 else if (ati_hack) *texw = (*texw + 511) & ~511; in texSize() 289 params.chrom_texw = params.texw >> xs; in update_yuvconv()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | photopile.c | 612 GLfloat texw = w / frame->tw; in draw_image() local 621 glTexCoord2f (texx - texw, texy + texh); glVertex3f (-w, -h, z1); in draw_image() 622 glTexCoord2f (texx + texw, texy + texh); glVertex3f ( w, -h, z1); in draw_image() 623 glTexCoord2f (texx + texw, texy - texh); glVertex3f ( w, h, z1); in draw_image() 624 glTexCoord2f (texx - texw, texy - texh); glVertex3f (-w, h, z1); in draw_image()
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