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Searched refs:thegoal (Results 1 – 16 of 16) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.h38 int setanimation(int *animptr, int thegoal, int thevel, int theacc);
H A Dgame.cpp5208 int setanimation(int *animptr, int thegoal, int thevel, int theacc) in setanimation() argument
5222 animategoal[j] = thegoal; in setanimation()
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.h46 int setanimation(int *animptr, int thegoal, int thevel, int theacc);
H A Dgame.c5183 int setanimation(int *animptr, int thegoal, int thevel, int theacc) argument
5197 animategoal[j] = thegoal;
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dwitchaven.h161 int32_t setanimation(int32_t* animptr, int32_t thegoal, int32_t thevel);
H A Dwitchaven.cpp555 int32_t setanimation(int32_t*animptr, int32_t thegoal, int32_t thevel) in setanimation() argument
573 animategoal[j] = thegoal; in setanimation()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dsector1.c474 setanimation(short animsect,long *animptr, long thegoal, long thevel) in setanimation() argument
491 animategoal[j] = thegoal; in setanimation()
492 if (thegoal >= *animptr) in setanimation()
H A DFUNCT.H87 extern int setanimation(short animsect,long *animptr,long thegoal,long thevel);
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekwar.h644 int setanimation(int *animptr, int thegoal, int thevel, int theacc);
H A Dtekgame.cpp2374 setanimation(int *animptr, int thegoal, int thevel, int theacc) in setanimation() argument
2386 animategoal[j] = thegoal; in setanimation()
/dports/games/jfsw/jfsw-c434002/src/
H A Dsector.c3113 AnimSet(int *animptr, int thegoal, int thevel) in AnimSet() argument
3132 Anim[j].goal = thegoal; in AnimSet()
H A Dgame.h2135 short AnimSet(int *animptr, int thegoal, int thevel);
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsector.cpp2990 AnimSet(int *animptr, int thegoal, int thevel) in AnimSet() argument
3009 Anim[j].goal = thegoal; in AnimSet()
H A Dgame.h2128 short AnimSet(int *animptr, int thegoal, int thevel);
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DGAME.C4888 setanimation(long *animptr, long thegoal, long thevel, long theacc) in setanimation() argument
4902 animategoal[j] = thegoal; in setanimation()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DGAME.C4889 setanimation(long *animptr, long thegoal, long thevel, long theacc) in setanimation() argument
4903 animategoal[j] = thegoal; in setanimation()