/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.h | 38 int setanimation(int *animptr, int thegoal, int thevel, int theacc);
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H A D | game.cpp | 5208 int setanimation(int *animptr, int thegoal, int thevel, int theacc) in setanimation() argument 5222 animategoal[j] = thegoal; in setanimation()
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.h | 46 int setanimation(int *animptr, int thegoal, int thevel, int theacc);
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H A D | game.c | 5183 int setanimation(int *animptr, int thegoal, int thevel, int theacc) argument 5197 animategoal[j] = thegoal;
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | witchaven.h | 161 int32_t setanimation(int32_t* animptr, int32_t thegoal, int32_t thevel);
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H A D | witchaven.cpp | 555 int32_t setanimation(int32_t*animptr, int32_t thegoal, int32_t thevel) in setanimation() argument 573 animategoal[j] = thegoal; in setanimation()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | sector1.c | 474 setanimation(short animsect,long *animptr, long thegoal, long thevel) in setanimation() argument 491 animategoal[j] = thegoal; in setanimation() 492 if (thegoal >= *animptr) in setanimation()
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H A D | FUNCT.H | 87 extern int setanimation(short animsect,long *animptr,long thegoal,long thevel);
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekwar.h | 644 int setanimation(int *animptr, int thegoal, int thevel, int theacc);
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H A D | tekgame.cpp | 2374 setanimation(int *animptr, int thegoal, int thevel, int theacc) in setanimation() argument 2386 animategoal[j] = thegoal; in setanimation()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | sector.c | 3113 AnimSet(int *animptr, int thegoal, int thevel) in AnimSet() argument 3132 Anim[j].goal = thegoal; in AnimSet()
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H A D | game.h | 2135 short AnimSet(int *animptr, int thegoal, int thevel);
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | sector.cpp | 2990 AnimSet(int *animptr, int thegoal, int thevel) in AnimSet() argument 3009 Anim[j].goal = thegoal; in AnimSet()
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H A D | game.h | 2128 short AnimSet(int *animptr, int thegoal, int thevel);
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | GAME.C | 4888 setanimation(long *animptr, long thegoal, long thevel, long theacc) in setanimation() argument 4902 animategoal[j] = thegoal; in setanimation()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | GAME.C | 4889 setanimation(long *animptr, long thegoal, long thevel, long theacc) in setanimation() argument 4903 animategoal[j] = thegoal; in setanimation()
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