Searched refs:thinkingactor (Results 1 – 1 of 1) sorted by relevance
6306 boolean bouncer,pusher,thinkingactor,zstoppable,ACTORSTOP; in CheckOtherActors() local6321 thinkingactor = ((ocl != playerobj) && (ob->state->think != T_Collide) && in CheckOtherActors()6379 if (((tcl == bladeobj) || (tcl == firejetobj)) && thinkingactor) in CheckOtherActors()