Searched refs:this_room (Results 1 – 8 of 8) sorted by relevance
494 room_item this_room; in loadRooms() local495 this_room.name = roomname; in loadRooms()496 this_room.block = false; in loadRooms()497 this_room.part_block = false; in loadRooms()498 this_room.sitelist = NULL; in loadRooms()499 this_room.urllist = NULL; in loadRooms()503 this_room.iplist = contents; in loadRooms()505 this_room.block = true; in loadRooms()507 this_room.urllist = NULL; in loadRooms()535 if (this_room.block && (this_room.sitelist || this_room.urllist)) in loadRooms()[all …]
22 local this_room = get_room_from_jid(mod_muc, stanza.attr.to);23 if not this_room then return; end -- no such room25 local from_room_jid = this_room._jid_nick[stanza.attr.from];
34 local this_room = get_room_from_jid(stanza.attr.to);35 if not this_room then return; end -- no such room37 local from_room_jid = this_room._jid_nick[stanza.attr.from];
228 local this_room = self:getRoom()230 assert(this_room, "machine should always in a room")241 local action = WalkAction(ux, uy):setIsEntering(this_room and true or false)247 if handyman_room and handyman_room ~= this_room then
194 local this_room = self:getRoom()216 local walk_action = WalkAction(ux, uy):setIsEntering(this_room and true or false)217 if handyman_room and handyman_room ~= this_room then
201 local this_room = self.dragged.patient.next_room_to_visit202 if this_room and room and room ~= this_room and203 room.room_info.id == this_room.room_info.id and room.is_active then
1450 sc_bool this_room; in parse_special() local1453 FUNC0(parse_get_taf_boolean, this_room); in parse_special()1458 vt_value.boolean = this_room; in parse_special()
1427 sc_bool this_room; in parse_special() local1430 this_room = parse_get_taf_boolean (); in parse_special()1435 vt_value.boolean = this_room; in parse_special()