Searched refs:thread_ok (Results 1 – 4 of 4) sorted by relevance
103 int thread_ok; member117 pthread_t thread_ok; member491 if (player->reader.thread_ok) { in controller_main()640 player->reader.sem_ok = player->reader.thread_ok = 0; in init_player()645 player->controller.thread_ok = 0; in init_player()737 player->controller.thread_ok = in init_player()740 if (!player->controller.thread_ok) { in init_player()747 player->reader.thread_ok = in init_player()750 if (!player->reader.thread_ok) { in init_player()773 if (player->controller.thread_ok) { in close_player()
136 bool thread_ok; member in SpooferThreadable137 SpooferThreadable() : thread(), thread_ok(false) {} in SpooferThreadable()575 if (!(tt->thread_ok = (rc == 0))) in runTests()586 if (tt->thread_ok) { in runTests()2305 if (!(sessions[i]->thread_ok = (rc == 0))) in main()2317 if (multiThreaded && sessions[i]->thread_ok) { in main()
406 LIBPTHREADS_LIBS="-lc_r", thread_ok=no)))408 if test "x$thread_ok" = "xno"; then
6514 thread_ok=no6522 if test "x$thread_ok" = "xno"; then