Searched refs:throughWall (Results 1 – 3 of 3) sorted by relevance
901 int throughWall = fd->throughWall; in G_ShootSingle() local980 if (throughWall && (tr.contentFlags & CONTENTS_SOLID)) { in G_ShootSingle()981 throughWall--; in G_ShootSingle()982 Com_DPrintf(DEBUG_GAME, "Shot through wall, %i walls left.\n", throughWall); in G_ShootSingle()986 damage /= sqrt(fd->throughWall - throughWall + 1); in G_ShootSingle()
151 int throughWall; /**< allow the shooting through a wall */ member
1523 {"throughwall", V_INT, offsetof(fireDef_t, throughWall), MEMBER_SIZEOF(fireDef_t, throughWall)},