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Searched refs:throughWall (Results 1 – 3 of 3) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_combat.cpp901 int throughWall = fd->throughWall; in G_ShootSingle() local
980 if (throughWall && (tr.contentFlags & CONTENTS_SOLID)) { in G_ShootSingle()
981 throughWall--; in G_ShootSingle()
982 Com_DPrintf(DEBUG_GAME, "Shot through wall, %i walls left.\n", throughWall); in G_ShootSingle()
986 damage /= sqrt(fd->throughWall - throughWall + 1); in G_ShootSingle()
H A Dinv_shared.h151 int throughWall; /**< allow the shooting through a wall */ member
/dports/games/ufoai/ufoai-2.5-source/src/common/
H A Dscripts.cpp1523 {"throughwall", V_INT, offsetof(fireDef_t, throughWall), MEMBER_SIZEOF(fireDef_t, throughWall)},