Searched refs:throwGimpTimer (Results 1 – 1 of 1) sorted by relevance
405 if ( throwGimpTimer > 0 ) in actHudWeapon()407 --throwGimpTimer; in actHudWeapon()727 throwGimpTimer = std::max(throwGimpTimer, 20); in actHudWeapon()783 throwGimpTimer = std::max(throwGimpTimer, 5); in actHudWeapon()1180 if ( throwGimpTimer == 0 ) in actHudWeapon()1214 throwGimpTimer = 40; in actHudWeapon()1336 if ( !throwGimpTimer ) in actHudWeapon()1435 && !throwGimpTimer) in actHudWeapon()1877 throwGimpTimer = 20; in actHudWeapon()3467 throwGimpTimer = std::max(throwGimpTimer, 20); in actHudShield()[all …]