Searched refs:thrownProjectileCharge (Results 1 – 4 of 4) sorted by relevance
713 if ( my->thrownProjectileCharge >= 1 ) in actThrown()715 damage += my->thrownProjectileCharge / 5; //0-3 base +damage in actThrown()716 … real_t bypassArmor = 1 - my->thrownProjectileCharge * 0.05; //100-35% of armor taken into account in actThrown()735 if ( my->thrownProjectileCharge >= 1 ) in actThrown()737 damage += my->thrownProjectileCharge / 5; in actThrown()
299 thrownProjectileCharge(skill[20]), in Entity()
487 Sint32& thrownProjectileCharge; //skill[20] member in Entity
327 thrownProjectileCharge(skill[20]), in Entity()6607 entity->thrownProjectileCharge = normalisedCharge * 10; in attack()6647 entity->thrownProjectileCharge = normalisedCharge * 10; in attack()