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Searched refs:thrownProjectileCharge (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactthrown.cpp713 if ( my->thrownProjectileCharge >= 1 ) in actThrown()
715 damage += my->thrownProjectileCharge / 5; //0-3 base +damage in actThrown()
716 … real_t bypassArmor = 1 - my->thrownProjectileCharge * 0.05; //100-35% of armor taken into account in actThrown()
735 if ( my->thrownProjectileCharge >= 1 ) in actThrown()
737 damage += my->thrownProjectileCharge / 5; in actThrown()
H A Dentity_editor.cpp299 thrownProjectileCharge(skill[20]), in Entity()
H A Dentity.hpp487 Sint32& thrownProjectileCharge; //skill[20] member in Entity
H A Dentity.cpp327 thrownProjectileCharge(skill[20]), in Entity()
6607 entity->thrownProjectileCharge = normalisedCharge * 10; in attack()
6647 entity->thrownProjectileCharge = normalisedCharge * 10; in attack()