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Searched refs:thruster_glow_frame (Results 1 – 9 of 9) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/lab/
H A Dlab.cpp538 static float thruster_glow_frame = 0.0f; in labviewer_add_model_thrusters() local
631 thruster_glow_frame += flFrametime * rate; in labviewer_add_model_thrusters()
634 if (thruster_glow_frame < 0.0f) { in labviewer_add_model_thrusters()
635 thruster_glow_frame = 0.0f; in labviewer_add_model_thrusters()
636 } else if (thruster_glow_frame > 100.0f) { in labviewer_add_model_thrusters()
637 thruster_glow_frame = 0.0f; in labviewer_add_model_thrusters()
640 while (thruster_glow_frame > glow_anim->total_time) { in labviewer_add_model_thrusters()
641 thruster_glow_frame -= glow_anim->total_time; in labviewer_add_model_thrusters()
644 framenum = fl2i( (thruster_glow_frame * glow_anim->num_frames) / glow_anim->total_time ); in labviewer_add_model_thrusters()
652 thruster_glow_frame = 0.0f; in labviewer_add_model_thrusters()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapon.h182 …float thruster_glow_frame; // Used to keep track of which frame the engine glow animation shou… member
H A Dweapons.cpp5135 wp->thruster_glow_frame = 0.0f; in weapon_create()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapon.h120 …float thruster_glow_frame; // Used to keep track of which frame the engine glow animation shou… member
H A Dweapons.cpp5981 wp->thruster_glow_frame = 0.0f; in weapon_create()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.cpp5061 thruster_glow_frame = 0.0f; in clear()
7931 shipp->thruster_glow_frame += frametime * rate; in ship_do_thruster_frame()
7934 if (shipp->thruster_glow_frame < 0.0f) { in ship_do_thruster_frame()
7935 shipp->thruster_glow_frame = 0.0f; in ship_do_thruster_frame()
7936 } else if (shipp->thruster_glow_frame > 100.0f) { in ship_do_thruster_frame()
7937 shipp->thruster_glow_frame = 0.0f; in ship_do_thruster_frame()
7951 shipp->thruster_glow_frame = 0.0f; in ship_do_thruster_frame()
8025 weaponp->thruster_glow_frame += frametime * rate; in ship_do_weapon_thruster_frame()
8028 if ( weaponp->thruster_glow_frame < 0.0f ) weaponp->thruster_glow_frame = 0.0f; in ship_do_weapon_thruster_frame()
8029 if ( weaponp->thruster_glow_frame > 100.0f ) weaponp->thruster_glow_frame = 0.0f; in ship_do_weapon_thruster_frame()
[all …]
H A Dship.h676 …float thruster_glow_frame; // Used to keep track of which frame the engine glow animation shoul… variable
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.h660 …float thruster_glow_frame; // Used to keep track of which frame the engine glow animation shoul… variable
H A Dship.cpp6348 thruster_glow_frame = 0.0f; in clear()
8858 shipp->thruster_glow_frame += frametime * rate; in ship_do_thruster_frame()
8860 …framenum = bm_get_anim_frame(glow_anim->first_frame, shipp->thruster_glow_frame, glow_anim->total_… in ship_do_thruster_frame()
8866 shipp->thruster_glow_frame = 0.0f; in ship_do_thruster_frame()
8931 weaponp->thruster_glow_frame += frametime * rate; in ship_do_weapon_thruster_frame()
8933 …framenum = bm_get_anim_frame(glow_anim->first_frame, weaponp->thruster_glow_frame, glow_anim->tota… in ship_do_weapon_thruster_frame()
8939 weaponp->thruster_glow_frame = 0.0f; in ship_do_weapon_thruster_frame()