Searched refs:thruster_glow_frame (Results 1 – 9 of 9) sorted by relevance
538 static float thruster_glow_frame = 0.0f; in labviewer_add_model_thrusters() local631 thruster_glow_frame += flFrametime * rate; in labviewer_add_model_thrusters()634 if (thruster_glow_frame < 0.0f) { in labviewer_add_model_thrusters()635 thruster_glow_frame = 0.0f; in labviewer_add_model_thrusters()636 } else if (thruster_glow_frame > 100.0f) { in labviewer_add_model_thrusters()637 thruster_glow_frame = 0.0f; in labviewer_add_model_thrusters()640 while (thruster_glow_frame > glow_anim->total_time) { in labviewer_add_model_thrusters()641 thruster_glow_frame -= glow_anim->total_time; in labviewer_add_model_thrusters()644 framenum = fl2i( (thruster_glow_frame * glow_anim->num_frames) / glow_anim->total_time ); in labviewer_add_model_thrusters()652 thruster_glow_frame = 0.0f; in labviewer_add_model_thrusters()
182 …float thruster_glow_frame; // Used to keep track of which frame the engine glow animation shou… member
5135 wp->thruster_glow_frame = 0.0f; in weapon_create()
120 …float thruster_glow_frame; // Used to keep track of which frame the engine glow animation shou… member
5981 wp->thruster_glow_frame = 0.0f; in weapon_create()
5061 thruster_glow_frame = 0.0f; in clear()7931 shipp->thruster_glow_frame += frametime * rate; in ship_do_thruster_frame()7934 if (shipp->thruster_glow_frame < 0.0f) { in ship_do_thruster_frame()7935 shipp->thruster_glow_frame = 0.0f; in ship_do_thruster_frame()7936 } else if (shipp->thruster_glow_frame > 100.0f) { in ship_do_thruster_frame()7937 shipp->thruster_glow_frame = 0.0f; in ship_do_thruster_frame()7951 shipp->thruster_glow_frame = 0.0f; in ship_do_thruster_frame()8025 weaponp->thruster_glow_frame += frametime * rate; in ship_do_weapon_thruster_frame()8028 if ( weaponp->thruster_glow_frame < 0.0f ) weaponp->thruster_glow_frame = 0.0f; in ship_do_weapon_thruster_frame()8029 if ( weaponp->thruster_glow_frame > 100.0f ) weaponp->thruster_glow_frame = 0.0f; in ship_do_weapon_thruster_frame()[all …]
676 …float thruster_glow_frame; // Used to keep track of which frame the engine glow animation shoul… variable
660 …float thruster_glow_frame; // Used to keep track of which frame the engine glow animation shoul… variable
6348 thruster_glow_frame = 0.0f; in clear()8858 shipp->thruster_glow_frame += frametime * rate; in ship_do_thruster_frame()8860 …framenum = bm_get_anim_frame(glow_anim->first_frame, shipp->thruster_glow_frame, glow_anim->total_… in ship_do_thruster_frame()8866 shipp->thruster_glow_frame = 0.0f; in ship_do_thruster_frame()8931 weaponp->thruster_glow_frame += frametime * rate; in ship_do_weapon_thruster_frame()8933 …framenum = bm_get_anim_frame(glow_anim->first_frame, weaponp->thruster_glow_frame, glow_anim->tota… in ship_do_weapon_thruster_frame()8939 weaponp->thruster_glow_frame = 0.0f; in ship_do_weapon_thruster_frame()