Home
last modified time | relevance | path

Searched refs:tile (Results 1 – 25 of 6535) sorted by relevance

12345678910>>...262

/dports/games/meandmyshadow/meandmyshadow-0.5a/data/levelpacks/default/
H A DSkyscrapers.map3 tile(Block,0,250)
4 tile(Block,50,250)
5 tile(Block,100,250)
6 tile(Block,150,250)
7 tile(Block,200,250)
8 tile(Block,200,300)
9 tile(Block,200,350)
10 tile(Block,200,400)
11 tile(Block,200,450)
18 tile(Block,0,350)
[all …]
H A D3.map3 tile(Block,450,450)
4 tile(Block,500,450)
5 tile(Block,550,400)
6 tile(Block,600,450)
7 tile(Block,650,500)
8 tile(Block,700,550)
9 tile(Block,750,500)
10 tile(Block,800,450)
11 tile(Block,850,400)
12 tile(Block,900,350)
[all …]
H A D4.map4 tile(Block,200,350)
5 tile(Block,250,350)
6 tile(Block,300,350)
7 tile(Block,350,350)
8 tile(Block,400,350)
9 tile(Block,450,350)
10 tile(Block,500,350)
11 tile(Block,550,350)
12 tile(Block,600,350)
13 tile(Block,650,350)
[all …]
H A D2.map3 tile(ShadowBlock,200,450)
4 tile(ShadowBlock,300,450)
13 tile(Block,150,450)
14 tile(Block,250,450)
15 tile(Block,350,450)
16 tile(Block,450,450)
17 tile(Block,550,450)
18 tile(Block,650,450)
19 tile(Block,750,450)
20 tile(Block,900,450)
[all …]
H A DVolcano.map3 tile(Block,50,550)
4 tile(Block,100,550)
5 tile(Block,150,550)
6 tile(Block,200,550)
9 tile(Block,300,500)
10 tile(Block,250,450)
11 tile(Block,250,550)
12 tile(Block,300,450)
13 tile(Block,300,400)
14 tile(Block,350,400)
[all …]
H A D1.map3 tile(Block,100,450)
4 tile(Block,150,450)
5 tile(Block,200,450)
6 tile(Block,250,450)
7 tile(Block,400,450)
8 tile(Block,450,450)
9 tile(Block,450,400)
10 tile(Block,450,350)
11 tile(Block,550,200)
12 tile(Block,500,450)
[all …]
H A D5.map3 tile(Block,200,350)
4 tile(Block,300,300)
5 tile(Block,400,250)
6 tile(Block,500,250)
7 tile(Block,600,300)
11 tile(Block,700,250)
12 tile(Block,650,350)
13 tile(Block,750,250)
14 tile(Block,800,250)
21 tile(Block,50,350)
[all …]
H A DTowers.map3 tile(Fragile,300,150)
4 tile(Fragile,350,150)
5 tile(Block,500,250)
6 tile(Block,600,250)
7 tile(Block,500,300)
8 tile(Block,500,350)
9 tile(Block,500,400)
10 tile(Block,500,450)
11 tile(Block,500,500)
12 tile(Block,600,300)
[all …]
H A Dmap02.map3 tile(Block,250,250)
4 tile(Block,300,250)
5 tile(Block,350,250)
6 tile(Block,350,300)
7 tile(Block,350,350)
8 tile(Block,300,350)
9 tile(Block,250,350)
10 tile(Block,200,350)
11 tile(Block,150,350)
12 tile(Block,100,350)
[all …]
/dports/games/meandmyshadow/meandmyshadow-0.5a/data/levelpacks/classic/
H A DFreeFall2.map5 tile(Block,0,0)
6 tile(Block,0,50)
7 tile(Block,0,100)
8 tile(Block,0,150)
9 tile(Block,0,200)
10 tile(Block,0,250)
11 tile(Block,0,300)
12 tile(Block,0,350)
13 tile(Block,0,400)
14 tile(Block,0,450)
[all …]
H A DCredits.map5 "tile"("Block","50","50")
6 "tile"("Block","50","100")
7 "tile"("Block","50","150")
8 "tile"("Block","50","200")
9 "tile"("Block","50","250")
10 "tile"("Block","50","300")
11 "tile"("Block","100","300")
12 "tile"("Block","150","300")
18 "tile"("Block","150","0")
19 "tile"("Block","100","0")
[all …]
H A DEnd.map5 "tile"("Block","50","100")
6 "tile"("Block","50","150")
7 "tile"("Block","50","200")
8 "tile"("Block","50","300")
9 "tile"("Block","50","250")
10 "tile"("Block","50","350")
11 "tile"("Block","50","400")
12 "tile"("Block","100","400")
13 "tile"("Block","150","400")
14 "tile"("Block","100","250")
[all …]
H A DLab.map5 "tile"("Block","0","100")
6 "tile"("Block","0","150")
7 "tile"("Block","0","200")
8 "tile"("Block","0","300")
9 "tile"("Block","0","250")
10 "tile"("Block","0","350")
11 "tile"("Block","0","400")
12 "tile"("Block","0","450")
13 "tile"("Block","0","500")
14 "tile"("Block","0","550")
[all …]
H A DLeftRight.map5 "tile"("Block","0","0")
6 "tile"("Block","0","50")
7 "tile"("Block","0","100")
8 "tile"("Block","0","150")
9 "tile"("Block","0","200")
10 "tile"("Block","0","250")
11 "tile"("Block","0","300")
12 "tile"("Block","0","350")
13 "tile"("Block","50","100")
14 "tile"("Block","100","100")
[all …]
H A DTower.map5 "tile"("ShadowBlock","0","550")
6 "tile"("ShadowBlock","0","500")
7 "tile"("ShadowBlock","50","500")
8 "tile"("ShadowBlock","50","550")
25 "tile"("Block","500","450")
26 "tile"("Block","550","450")
27 "tile"("Block","600","450")
28 "tile"("Block","650","450")
29 "tile"("Block","700","450")
30 "tile"("Block","750","450")
[all …]
H A DFreeFall.map5 "tile"("Block","0","0")
6 "tile"("Block","0","50")
7 "tile"("Block","0","100")
8 "tile"("Block","0","150")
9 "tile"("Block","0","200")
10 "tile"("Block","0","250")
11 "tile"("Block","0","300")
12 "tile"("Block","0","350")
13 "tile"("Block","0","400")
14 "tile"("Block","0","450")
[all …]
H A DRoad.map5 "tile"("Block","0","50")
6 "tile"("Block","0","100")
7 "tile"("Block","0","150")
8 "tile"("Block","0","200")
9 "tile"("Block","0","250")
10 "tile"("Block","0","300")
11 "tile"("Spikes","50","350")
12 "tile"("Spikes","100","350")
13 "tile"("Spikes","150","350")
14 "tile"("Spikes","200","350")
[all …]
H A DJumper.map5 "tile"("Block","0","0")
6 "tile"("Block","0","50")
7 "tile"("Block","0","100")
8 "tile"("Block","0","150")
9 "tile"("Block","0","200")
10 "tile"("Block","0","250")
11 "tile"("Block","0","350")
12 "tile"("Block","0","300")
13 "tile"("Block","0","400")
14 "tile"("Block","0","450")
[all …]
H A DCarry.map5 "tile"("Block","0","0")
6 "tile"("Block","0","50")
7 "tile"("Block","0","100")
8 "tile"("Block","0","150")
9 "tile"("Block","0","200")
10 "tile"("Block","0","250")
11 "tile"("Block","0","300")
12 "tile"("Block","0","350")
13 "tile"("Block","0","400")
14 "tile"("Block","50","400")
[all …]
H A DHeadache.map5 "tile"("Block","0","50")
6 "tile"("Block","0","100")
7 "tile"("Block","0","200")
8 "tile"("Block","0","150")
9 "tile"("Block","0","250")
10 "tile"("Block","0","300")
11 "tile"("Block","0","350")
12 "tile"("Block","50","350")
13 "tile"("Block","100","350")
14 "tile"("Block","150","350")
[all …]
/dports/games/meandmyshadow/meandmyshadow-0.5a/data/levelpacks/tutorial/
H A Dtut25.map5 tile(Block,150,300)
6 tile(Block,200,300)
7 tile(Block,250,300)
8 tile(Block,300,300)
9 tile(Block,400,300)
15 tile(Block,450,300)
16 tile(Block,450,250)
17 tile(Block,450,200)
18 tile(Block,800,200)
35 tile(Block,0,250)
[all …]
H A Dtut20.map5 tile(Block,150,300)
6 tile(Block,200,300)
7 tile(Block,250,300)
8 tile(Block,300,300)
9 tile(Block,350,300)
10 tile(Block,450,300)
11 tile(Block,550,300)
12 tile(Block,500,300)
18 tile(Block,450,200)
19 tile(Block,500,200)
[all …]
/dports/graphics/gegl/gegl-0.4.34/gegl/buffer/
H A Dgegl-tile.c50 return tile; in gegl_tile_ref()
80 if (tile->data && tile->destroy_notify) in gegl_tile_unref()
103 return tile; in gegl_tile_new_bare_internal()
239 tile->data = gegl_tile_alloc (tile->size); in gegl_tile_unclone()
256 tile->data = gegl_tile_alloc0 (tile->size); in gegl_tile_unclone()
263 memcpy (buf, tile->data, tile->size); in gegl_tile_unclone()
341 tile->x, tile->y, tile->z, in gegl_tile_void_pyramid()
356 tile->unlock_notify (tile, tile->unlock_notify_data); in gegl_tile_unlock()
376 tile->unlock_notify (tile, tile->unlock_notify_data); in gegl_tile_unlock_no_void()
411 tile->stored_rev = tile->rev; in gegl_tile_mark_as_stored()
[all …]
/dports/games/vultures-eye/vulture-2.3.67/slashem/win/share/
H A Dobjects.map2 tile 1 "object, weapons, crude dagger"
3 tile 2 "object, weapons, dagger"
4 tile 3 "object, weapons, athame"
11 tile 10 "object, weapons, knife"
12 tile 11 "object, weapons, stiletto"
13 tile 12 "object, weapons, scalpel"
15 tile 14 "object, weapons, axe"
35 tile 34 "object, weapons, club"
40 tile 39 "object, weapons, mace"
67 tile 66 "object, weapons, bow"
[all …]
/dports/games/wyrmsun/Wyrmsun-3.5.4/data/terrain_types/overland/
H A Docean.cfg15 tile = 1
16 tile = 4
17 tile = 7
18 tile = 10
22 tile = 33
23 tile = 36
24 tile = 39
25 tile = 42
43 tile = 0
44 tile = 3
[all …]

12345678910>>...262