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Searched refs:tileCreate (Results 1 – 10 of 10) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dtile.cpp164 char *p = (char*)tileCreate(nTile, x, y); in tileAllocTile()
H A Dview.cpp209 char *tilePtr = (char*)tileCreate(nTile, width, height); in FontSet()
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dmenu.cpp325 tileCreate(kTile4092, kPlasmaWidth, kPlasmaHeight); in menu_DoPlasma()
2156 tileCreate(cinematile, 320, 200); in GoToTheCinema()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dtiles.cpp829 intptr_t tileCreate(int16_t tilenume, int32_t xsiz, int32_t ysiz) in tileCreate() function
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1202 intptr_t tileCreate(int16_t tilenume, int32_t xsiz, int32_t ysiz);
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsector.cpp436tileCreate(viewscrTile, tilesiz[PN(spriteNum)].x << viewscrShift, tilesiz[PN(spriteNum)].y << view… in G_AnimateCamSprite()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Drrdh.cpp1792 tileCreate(7050, dword_AA3A8, dword_AA3AC); in sub_54DE0()
H A Dsector.cpp543tileCreate(viewscrTile, tilesiz[PN(spriteNum)].x << viewscrShift, tilesiz[PN(spriteNum)].y << view… in G_AnimateCamSprite()
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.cpp568 if (tileCreate(SLIME,128,128) == 0) //If enough memory in app_main()
573 if (tileCreate(MAXTILES-1,64,64) != 0) //If enough memory in app_main()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_render.cpp314 char *data = (char*)tileCreate(t.tile, t.sizx, t.sizy); in RT_LoadTiles()