Searched refs:tileCreate (Results 1 – 10 of 10) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | tile.cpp | 164 char *p = (char*)tileCreate(nTile, x, y); in tileAllocTile()
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H A D | view.cpp | 209 char *tilePtr = (char*)tileCreate(nTile, width, height); in FontSet()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | menu.cpp | 325 tileCreate(kTile4092, kPlasmaWidth, kPlasmaHeight); in menu_DoPlasma() 2156 tileCreate(cinematile, 320, 200); in GoToTheCinema()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | tiles.cpp | 829 intptr_t tileCreate(int16_t tilenume, int32_t xsiz, int32_t ysiz) in tileCreate() function
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1202 intptr_t tileCreate(int16_t tilenume, int32_t xsiz, int32_t ysiz);
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | sector.cpp | 436 …tileCreate(viewscrTile, tilesiz[PN(spriteNum)].x << viewscrShift, tilesiz[PN(spriteNum)].y << view… in G_AnimateCamSprite()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | rrdh.cpp | 1792 tileCreate(7050, dword_AA3A8, dword_AA3AC); in sub_54DE0()
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H A D | sector.cpp | 543 …tileCreate(viewscrTile, tilesiz[PN(spriteNum)].x << viewscrShift, tilesiz[PN(spriteNum)].y << view… in G_AnimateCamSprite()
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 568 if (tileCreate(SLIME,128,128) == 0) //If enough memory in app_main() 573 if (tileCreate(MAXTILES-1,64,64) != 0) //If enough memory in app_main()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_render.cpp | 314 char *data = (char*)tileCreate(t.tile, t.sizx, t.sizy); in RT_LoadTiles()
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