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Searched refs:tileFlavor (Results 1 – 4 of 4) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DMovement.c109 char *tileFlavor(short x, short y) { in tileFlavor() function
159 strcpy(buf, tileFlavor(x, y)); in describeLocation()
H A DRogue.h2844 char *tileFlavor(short x, short y);
H A DTime.c65 flavorMessage(tileFlavor(player.xLoc, player.yLoc)); in updateFlavorText()
H A DArchitect.c3220 flavorMessage(tileFlavor(player.xLoc, player.yLoc)); in fillSpawnMap()