Searched refs:tileFlavor (Results 1 – 4 of 4) sorted by relevance
109 char *tileFlavor(short x, short y) { in tileFlavor() function159 strcpy(buf, tileFlavor(x, y)); in describeLocation()
2844 char *tileFlavor(short x, short y);
65 flavorMessage(tileFlavor(player.xLoc, player.yLoc)); in updateFlavorText()
3220 flavorMessage(tileFlavor(player.xLoc, player.yLoc)); in fillSpawnMap()