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Searched refs:tileText (Results 1 – 6 of 6) sorted by relevance

/dports/games/2048-qt/2048-Qt-0.1.6/qml/
H A DTile.qml9 property string tileText: ""
21 text: tileText
/dports/misc/lastools/LAStools-8ff2694/bin/serf/potree16/resources/page_template/libs/Cesium/Widgets/CesiumInspector/
H A DCesiumInspector.css1 …pector-toggleSwitch{padding:3px;cursor:pointer;}.cesium-cesiumInspector-tileText{padding-bottom:10…
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DMovement.c114 char *tileText(short x, short y) { in tileText() function
157 sprintf(buf, "you are hovering above %s.", tileText(x, y)); in describeLocation()
213 strcpy(object, tileText(x, y)); in describeLocation()
349 strcpy(object, tileText(x, y)); in describeLocation()
353 strcpy(object, tileText(x, y)); in describeLocation()
H A DRogue.h2845 char *tileText(short x, short y);
H A DItems.c4979 sprintf(buf, "the bolt reflects off of %s", tileText(x2, y2)); in zap()
5913 potionTable[theItem->kind].flavor, buf2, tileText(x, y)); in throwItem()
/dports/misc/lastools/LAStools-8ff2694/bin/serf/potree16/resources/page_template/libs/Cesium/Widgets/
H A Dwidgets.css1 …pector-toggleSwitch{padding:3px;cursor:pointer;}.cesium-cesiumInspector-tileText{padding-bottom:10…