Searched refs:tileText (Results 1 – 6 of 6) sorted by relevance
/dports/games/2048-qt/2048-Qt-0.1.6/qml/ |
H A D | Tile.qml | 9 property string tileText: "" 21 text: tileText
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/dports/misc/lastools/LAStools-8ff2694/bin/serf/potree16/resources/page_template/libs/Cesium/Widgets/CesiumInspector/ |
H A D | CesiumInspector.css | 1 …pector-toggleSwitch{padding:3px;cursor:pointer;}.cesium-cesiumInspector-tileText{padding-bottom:10…
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/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Movement.c | 114 char *tileText(short x, short y) { in tileText() function 157 sprintf(buf, "you are hovering above %s.", tileText(x, y)); in describeLocation() 213 strcpy(object, tileText(x, y)); in describeLocation() 349 strcpy(object, tileText(x, y)); in describeLocation() 353 strcpy(object, tileText(x, y)); in describeLocation()
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H A D | Rogue.h | 2845 char *tileText(short x, short y);
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H A D | Items.c | 4979 sprintf(buf, "the bolt reflects off of %s", tileText(x2, y2)); in zap() 5913 potionTable[theItem->kind].flavor, buf2, tileText(x, y)); in throwItem()
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/dports/misc/lastools/LAStools-8ff2694/bin/serf/potree16/resources/page_template/libs/Cesium/Widgets/ |
H A D | widgets.css | 1 …pector-toggleSwitch{padding:3px;cursor:pointer;}.cesium-cesiumInspector-tileText{padding-bottom:10…
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