Searched refs:tile_rot (Results 1 – 2 of 2) sorted by relevance
1131 TileSpec tile_rot = tile; in drawFencelikeNode() local1132 tile_rot.rotation = 1; in drawFencelikeNode()1149 tile = tile_rot; in drawFencelikeNode()
1784 TileSpec tile_rot = tile; in mapblock_mesh_generate_special() local1785 tile_rot.rotation = 1; in mapblock_mesh_generate_special()1807 makeCuboid(&collector, post, &tile_rot, 1, c, postuv); in mapblock_mesh_generate_special()