/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | pathfinding.cpp | 157 int(src_pt.y/tile_size_y)*tile_size_y + tile_size_y/2); in get_midpoint() 170 const int tile_size_y, in get_neighbours_from_rect() argument 182 res.push_back(point(mid_x + tile_size_y, mid_y)); in get_neighbours_from_rect() 184 if(mid_y - tile_size_y >= b.y()) { in get_neighbours_from_rect() 186 res.push_back(point(mid_x, mid_y - tile_size_y)); in get_neighbours_from_rect() 188 if(mid_y + tile_size_y < b.y2()) { in get_neighbours_from_rect() 190 res.push_back(point(mid_x, mid_y + tile_size_y)); in get_neighbours_from_rect() 239 const int tile_size_y) in a_star_find_path() argument 250 point src(get_midpoint(src_pt, tile_size_x, tile_size_y)); in a_star_find_path() 259 …if(lvl->solid(src.x, src.y, tile_size_x, tile_size_y) || lvl->solid(dst.x, dst.y, tile_size_x, til… in a_star_find_path() [all …]
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H A D | formula_function.cpp | 795 int tile_size_y = TileSize; variable 800 tile_size_y = args()[2]->evaluate(variables).as_int(); 802 …e_size_x%2)==0 && (tile_size_y%2)==0, "The tile_size_x and tile_size_y values *must* be even. (" <… 808 b.y() - b.y()%tile_size_y, 810 b.y2()+(tile_size_y-b.y2()%tile_size_y)); 816 for(int y = b.y(); y < b.y2(); y += tile_size_y) { 818 if(!lvl->solid(x, y, tile_size_x, tile_size_y)) { 824 if(!lvl->solid(p.x, p.y, tile_size_x, tile_size_y)) { in foreach() 837 int tile_size_y = TileSize; variable 848 tile_size_y = args()[7]->evaluate(variables).as_int(); [all …]
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H A D | pathfinding.hpp | 166 const int tile_size_y, 183 const int tile_size_y);
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/dports/games/frogatto/frogatto-1.3.1/modules/vgi/data/objects/ |
H A D | cube2_playable.cfg | 9 tile_size_y: 32, 15 snap_pt: "def(x,y) [x-x%consts.tile_size_x, y-y%consts.tile_size_y]", 17 …distance: "def(a,b) sqrt(((a[0]-b[0])/consts.tile_size_x)^2 + ((a[1]-b[1])/consts.tile_size_y)^2)", 35 create_graph_from_level(level, consts.tile_size_x, consts.tile_size_y), 46 if(pt_in_rect(mouse_x,mouse_y, v[0],v[1],consts.tile_size_x,consts.tile_size_y), [ 59 debug_rect(v[0]+8, v[1]+8, consts.tile_size_x-16, consts.tile_size_y-16)))",
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/imagination/include/hwdef/ |
H A D | rogue_hw_utils.h | 58 const uint32_t tile_size_y = in rogue_get_isp_samples_per_tile_xy() local 59 PVR_GET_FEATURE_VALUE(dev_info, tile_size_y, 0U); in rogue_get_isp_samples_per_tile_xy() 75 *y_out = tile_size_y; in rogue_get_isp_samples_per_tile_xy() 202 uint32_t tile_size_y = PVR_GET_FEATURE_VALUE(dev_info, tile_size_y, 0); in rogue_get_total_reserved_partition_size() local 205 if (tile_size_x == 16 && tile_size_y == 16) { in rogue_get_total_reserved_partition_size() 206 return tile_size_x * tile_size_y * max_partitions * in rogue_get_total_reserved_partition_size()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/imagination/vulkan/ |
H A D | pvr_job_common.c | 305 uint32_t tile_size_y; in pvr_setup_tiles_in_flight() local 335 tile_size_y = PVR_GET_FEATURE_VALUE(dev_info, tile_size_y, 0); in pvr_setup_tiles_in_flight() 338 assert(tile_size_x == tile_size_y); in pvr_setup_tiles_in_flight() 342 partition_size *= tile_size_x * tile_size_y; in pvr_setup_tiles_in_flight() 345 partition_size *= (tile_size_x * tile_size_y / 4U); in pvr_setup_tiles_in_flight() 363 MIN2((tile_size_x * tile_size_y / 4U) * 8U, usable_partition_size); in pvr_setup_tiles_in_flight()
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/doc/media/ |
H A D | stemplet-dat.md | 11 long tile_size_y; // mainly 49, but 25 for shorter tiles, and 73 for longer tiles. 18 RGBA colors2[tile_size_y];
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H A D | filtermaps-dat.md | 15 long tile_size_y; // seems to be 49, 25, or 73 17 while (tile_size_y--) {
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/imagination/common/ |
H A D | pvr_device_info.c | 84 .tile_size_y = 32U, 165 .tile_size_y = 16U, 241 .tile_size_y = 16U,
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/dports/emulators/yuzu/yuzu-0b47f7a46/src/video_core/ |
H A D | morton.cpp | 29 constexpr u32 tile_size_y{GetDefaultBlockHeight(format)}; in MortonCopy() local 32 Tegra::Texture::UnswizzleTexture(buffer, addr, tile_size_x, tile_size_y, bytes_per_pixel, in MortonCopy() 37 (height + tile_size_y - 1) / tile_size_y, depth, in MortonCopy()
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/dports/emulators/yuzu/yuzu-0b47f7a46/src/video_core/textures/ |
H A D | decoders.h | 24 void UnswizzleTexture(u8* unswizzled_data, u8* address, u32 tile_size_x, u32 tile_size_y, 30 std::vector<u8> UnswizzleTexture(u8* address, u32 tile_size_x, u32 tile_size_y, u32 bytes_per_pixel,
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H A D | decoders.cpp | 187 void UnswizzleTexture(u8* const unswizzled_data, u8* address, u32 tile_size_x, u32 tile_size_y, in UnswizzleTexture() argument 191 (height + tile_size_y - 1) / tile_size_y, depth, bytes_per_pixel, in UnswizzleTexture() 196 std::vector<u8> UnswizzleTexture(u8* address, u32 tile_size_x, u32 tile_size_y, u32 bytes_per_pixel, in UnswizzleTexture() argument 200 UnswizzleTexture(unswizzled_data.data(), address, tile_size_x, tile_size_y, bytes_per_pixel, in UnswizzleTexture()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/konami/ |
H A D | k053936.cpp | 83 void K053936PredrawTiles3(INT32 chip, UINT8 *gfx, INT32 tile_size_x, INT32 tile_size_y, INT32 trans… in K053936PredrawTiles3() argument 91 INT32 tilemap_high = tilemap_height / tile_size_y; in K053936PredrawTiles3() 94 INT32 yflip = (tile_size_y - 1); in K053936PredrawTiles3() 101 INT32 sy = (i / tilemap_wide) * tile_size_y; in K053936PredrawTiles3() 118 UINT8 *src = gfx + (code * tile_size_x * tile_size_y); in K053936PredrawTiles3() 121 for (INT32 y = 0; y < tile_size_y; y++) { in K053936PredrawTiles3()
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/archipack/presets/archipack_roof/ |
H A D | ondule.py | 24 d.tile_size_y = 2.5
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H A D | roman.py | 15 d.tile_size_y = 0.3
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H A D | eternit.py | 15 d.tile_size_y = 0.2
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H A D | round.py | 15 d.tile_size_y = 0.15
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H A D | square.py | 15 d.tile_size_y = 0.4
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H A D | braas_1.py | 15 d.tile_size_y = 0.32
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H A D | braas_2.py | 15 d.tile_size_y = 0.32
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H A D | lauze.py | 15 d.tile_size_y = 0.6
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H A D | metal.py | 25 d.tile_size_y = 2.5
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/dports/www/netsurf/netsurf-3.10/frontends/amiga/ |
H A D | corewindow.c | 227 int tile_size_y; in ami_cw_redraw_rect() local 261 ami_plot_ra_get_size(ami_cw->gg, &tile_size_x, &tile_size_y); in ami_cw_redraw_rect() 263 for(tile_y = y; tile_y < (y + height); tile_y += tile_size_y) { in ami_cw_redraw_rect() 264 tile_h = tile_size_y; in ami_cw_redraw_rect() 265 if(((y + height) - tile_y) < tile_size_y) in ami_cw_redraw_rect()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/konami/ |
H A D | k053936.cpp | 83 void K053936PredrawTiles3(INT32 chip, UINT8 *gfx, INT32 tile_size_x, INT32 tile_size_y, INT32 trans… in K053936PredrawTiles3() argument 91 INT32 tilemap_high = tilemap_height / tile_size_y; in K053936PredrawTiles3() 94 INT32 yflip = (tile_size_y - 1); in K053936PredrawTiles3() 101 INT32 sy = (i / tilemap_wide) * tile_size_y; in K053936PredrawTiles3() 118 UINT8 *src = gfx + (code * tile_size_x * tile_size_y); in K053936PredrawTiles3() 121 for (INT32 y = 0; y < tile_size_y; y++) { in K053936PredrawTiles3()
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/dports/games/vkquake/vkQuake-1.12.2/Shaders/ |
H A D | screen_effects.inc | 50 const uint tile_size_y = 8; 87 const uint pos_y = (gl_WorkGroupID.y * tile_size_y) + local_y;
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