Searched refs:tilesOnSmoke (Results 1 – 1 of 1) sorted by relevance
1210 std::vector<Tile*> tilesOnSmoke; in prepareNewTurn() local1285 tilesOnSmoke.push_back(getTiles()[i]); in prepareNewTurn()1290 for (std::vector<Tile*>::iterator i = tilesOnSmoke.begin(); i != tilesOnSmoke.end(); ++i) in prepareNewTurn()1341 if (!tilesOnFire.empty() || !tilesOnSmoke.empty()) in prepareNewTurn()