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Searched refs:tilesOnSmoke (Results 1 – 1 of 1) sorted by relevance

/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DSavedBattleGame.cpp1210 std::vector<Tile*> tilesOnSmoke; in prepareNewTurn() local
1285 tilesOnSmoke.push_back(getTiles()[i]); in prepareNewTurn()
1290 for (std::vector<Tile*>::iterator i = tilesOnSmoke.begin(); i != tilesOnSmoke.end(); ++i) in prepareNewTurn()
1341 if (!tilesOnFire.empty() || !tilesOnSmoke.empty()) in prepareNewTurn()