Searched refs:timeToSpriteMap (Results 1 – 1 of 1) sorted by relevance
4817 const uint8_t* timeToSpriteMap; in UpdateRotating() local4820 timeToSpriteMap = Rotation1TimeToSpriteMaps[sub_state]; in UpdateRotating()4824 timeToSpriteMap = Rotation2TimeToSpriteMaps[sub_state]; in UpdateRotating()4828 timeToSpriteMap = Rotation3TimeToSpriteMaps[sub_state]; in UpdateRotating()4838 uint8_t sprite = timeToSpriteMap[static_cast<uint32_t>(time)]; in UpdateRotating()