Home
last modified time | relevance | path

Searched refs:time_to_draw (Results 1 – 5 of 5) sorted by relevance

/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/
H A DvtkOpenGLLightingPainter.cxx106 double time_to_draw = 0.0; in RenderInternal() local
117 time_to_draw += this->DelegatePainter? in RenderInternal()
143 time_to_draw += this->DelegatePainter? in RenderInternal()
147 this->TimeToDraw = time_to_draw; in RenderInternal()
/dports/games/pyspacewar/pyspacewar-1.1.1/src/pyspacewar/
H A Dui.py1910 time_to_draw = 0 # Time to draw everything variable in GameUI
2280 (self.time_to_draw * 1000)),
2284 ((self.time_to_draw - self.time_to_draw_trails) * 1000)),
2293 - self.time_to_draw - self.game.time_waiting)
2566 self.time_to_draw = 0
2580 self.time_to_draw = time.time() - start
/dports/www/links/links-2.25/
H A Dlinks.h3346 uttime time_to_draw; member
H A Dview.c1265 if (f->f_data) f->f_data->time_to_draw = -get_time(); in draw_fd()
1270 if (f->f_data) f->f_data->time_to_draw += get_time(); in draw_fd()
H A Dsession.c2015 …rsed_done ? 0 : fd->f_data->time_to_get * DISPLAY_TIME) + fd->f_data->time_to_draw * IMG_DISPLAY_T… in fd_loaded()