Searched refs:time_to_draw (Results 1 – 5 of 5) sorted by relevance
106 double time_to_draw = 0.0; in RenderInternal() local117 time_to_draw += this->DelegatePainter? in RenderInternal()143 time_to_draw += this->DelegatePainter? in RenderInternal()147 this->TimeToDraw = time_to_draw; in RenderInternal()
1910 time_to_draw = 0 # Time to draw everything variable in GameUI2280 (self.time_to_draw * 1000)),2284 ((self.time_to_draw - self.time_to_draw_trails) * 1000)),2293 - self.time_to_draw - self.game.time_waiting)2566 self.time_to_draw = 02580 self.time_to_draw = time.time() - start
3346 uttime time_to_draw; member
1265 if (f->f_data) f->f_data->time_to_draw = -get_time(); in draw_fd()1270 if (f->f_data) f->f_data->time_to_draw += get_time(); in draw_fd()
2015 …rsed_done ? 0 : fd->f_data->time_to_get * DISPLAY_TIME) + fd->f_data->time_to_draw * IMG_DISPLAY_T… in fd_loaded()