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Searched refs:tmfloorthing (Results 1 – 3 of 3) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_map.c1763 tmfloorthing = thing; // thing we may stand on in PIT_CheckThing()
1804 tmfloorthing = thing; // thing we may stand on in PIT_CheckThing()
2242 tmfloorthing = NULL; in P_CheckPosition()
2261 tmhitthing = tmfloorthing; in P_CheckPosition()
2626 mobj_t *oldflrthing = tmfloorthing; in PIT_PushableMoved()
2642 tmfloorthing = oldflrthing; in PIT_PushableMoved()
2731 if (tmfloorthing) in P_TryMove()
2732 tmhitthing = tmfloorthing; in P_TryMove()
2863 if (tmfloorthing) in P_TryMove()
2921 if (tmfloorthing) in P_SceneryTryMove()
[all …]
H A Dp_local.h390 extern mobj_t *tmfloorthing, *tmhitthing, *tmthing;
H A Dp_mobj.c2694 mom.z = (tmfloorthing ? tmfloorthing->momz : 0); in P_ZMovement()
2697 else if (tmfloorthing) in P_ZMovement()
2698 mom.z = tmfloorthing->momz; in P_ZMovement()
2979 mo->momz = (tmfloorthing ? tmfloorthing->momz : 0); in P_PlayerZMovement()
2981 else if (tmfloorthing) in P_PlayerZMovement()
2982 mo->momz = tmfloorthing->momz; in P_PlayerZMovement()
3155 if (tmfloorthing) in P_SceneryZMovement()
3156 mo->momz = tmfloorthing->momz; in P_SceneryZMovement()
3157 else if (!tmfloorthing) in P_SceneryZMovement()
10012 tmfloorthing = tmhitthing = NULL; in P_MobjThinker()