Searched refs:tmpWeaponSlot (Results 1 – 12 of 12) sorted by relevance
209 for (auto &tmpWeaponSlot : WeaponSlots) { in SetLocation() local238 for (auto &tmpWeaponSlot : WeaponSlots) { in SetRotation() local239 sVECTOR3D WeaponBoundTMP{tmpWeaponSlot.Bound}; in SetRotation()281 for (auto &tmpWeaponSlot : WeaponSlots) { in Update() local282 if (!tmpWeaponSlot.Weapon.expired()) in Update()296 for (auto &tmpWeaponSlot : WeaponSlots) { in Update() local297 if (!tmpWeaponSlot.Weapon.expired()) { in Update()298 FirePos += tmpWeaponSlot.Location; in Update()412 for (auto &tmpWeaponSlot : WeaponSlots) { in Update() local435 for (auto &tmpWeaponSlot : WeaponSlots) { in Update() local[all …]
227 for (auto &tmpWeaponSlot : WeaponSlots) { in cMilitaryBuilding() local229 tmpWeaponSlot.Bound = tmpWeaponSlot.Location - Chunks[TargetVertChunkNums[0]].Location; in cMilitaryBuilding()231 tmpWeaponSlot.Bound = tmpWeaponSlot.Location - Chunks[TargetHorizChunkNums[0]].Location; in cMilitaryBuilding()233 tmpWeaponSlot.Bound = tmpWeaponSlot.Location; in cMilitaryBuilding()
274 for (auto &tmpWeaponSlot : WeaponSlots) { in cWheeled() local276 tmpWeaponSlot.Bound = tmpWeaponSlot.Location - Chunks[TargetVertChunkNums[0]].Location; in cWheeled()278 tmpWeaponSlot.Bound = tmpWeaponSlot.Location - Chunks[TargetHorizChunkNums[0]].Location; in cWheeled()280 tmpWeaponSlot.Bound = tmpWeaponSlot.Location; in cWheeled()
543 for (auto &tmpWeaponSlot : WeaponSlots) { in cTracked() local545 tmpWeaponSlot.Bound = tmpWeaponSlot.Location - Chunks[TargetVertChunkNums[0]].Location; in cTracked()547 tmpWeaponSlot.Bound = tmpWeaponSlot.Location - Chunks[TargetHorizChunkNums[0]].Location; in cTracked()549 tmpWeaponSlot.Bound = tmpWeaponSlot.Location; in cTracked()
300 for (auto &tmpWeaponSlot : WeaponSlots) { in SetLocation() local354 for (auto &tmpWeaponSlot : WeaponSlots) { in SetLocationArcadePlayer() local408 for (auto &tmpWeaponSlot : WeaponSlots) { in SetRotation() local517 for (auto &tmpWeaponSlot : WeaponSlots) { in Update() local518 if (!tmpWeaponSlot.Weapon.expired()) in Update()914 for (auto &tmpWeaponSlot : WeaponSlots) { in Update() local915 if (tmpWeaponSlot.SetFire) in Update()1079 for (auto &tmpWeaponSlot : WeaponSlots) { in Update() local1080 if (!tmpWeaponSlot.Weapon.expired() && in Update()1081 tmpWeaponSlot.SetFire) { in Update()[all …]
503 for (auto &tmpWeaponSlot : sharedSpaceShip->WeaponSlots) { in WorkshopDrawShip() local504 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip()516 for (auto &tmpWeaponSlot : sharedSpaceShip->WeaponSlots) { in WorkshopDrawShip() local517 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip()562 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip()574 for (auto &tmpWeaponSlot : sharedSpaceShip->WeaponSlots) { in WorkshopDrawShip() local575 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip()640 for (auto &tmpWeaponSlot : sharedSpaceShip->WeaponSlots) { in WorkshopDrawShip() local641 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip()654 for (auto &tmpWeaponSlot : sharedSpaceShip->WeaponSlots) { in WorkshopDrawShip() local[all …]
260 for (auto &tmpWeaponSlot : sharedWorkshopFighterGame->WeaponSlots) { in GetWorkshopShipFullCost() local261 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in GetWorkshopShipFullCost()328 for (auto &tmpWeaponSlot : sharedWorkshopFighterGame->WeaponSlots) { in WorkshopCreateBuyShip() local329 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in WorkshopCreateBuyShip()333 ReleaseWeapon(tmpWeaponSlot.Weapon); in WorkshopCreateBuyShip()
995 for (const auto &tmpWeaponSlot : sharedWorkshopFighterGame->WeaponSlots) { in GetShipWeaponsMaxSlotLevel() local996 if (tmpWeaponSlot.Type > max) in GetShipWeaponsMaxSlotLevel()997 max = tmpWeaponSlot.Type; in GetShipWeaponsMaxSlotLevel()1212 for (const auto &tmpWeaponSlot : sharedWorkshopFighterGame->WeaponSlots) { in Workshop_Weaponry() local1213 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in Workshop_Weaponry()
1762 for (auto &tmpWeaponSlot : sharedShip->WeaponSlots) { in InformationDrawObject() local1763 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in InformationDrawObject()1788 for (auto &tmpWeaponSlot : sharedShip->WeaponSlots) { in InformationDrawObject() local1789 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in InformationDrawObject()
382 for (auto &tmpWeaponSlot : sharedSpaceShip->WeaponSlots) { in DrawWeaponPanels() local385 sVECTOR3D tmpInitialLocation = tmpWeaponSlot.Location; in DrawWeaponPanels()388 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in DrawWeaponPanels()
538 for (const auto &tmpWeaponSlot : sharedPlayerFighter->WeaponSlots) { in GamePlayerShip() local540 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in GamePlayerShip()541 if (tmpWeaponSlot.SetFire && in GamePlayerShip()
579 for (auto &tmpWeaponSlot : tmpShip.WeaponSlots) { in DetectCollisionAllObject3D() local580 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in DetectCollisionAllObject3D()