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Searched refs:tmpWeaponSlot (Results 1 – 12 of 12) sorted by relevance

/dports/games/astromenace/astromenace-1.4.1/src/object3d/ground_object/
H A Dground_object.cpp209 for (auto &tmpWeaponSlot : WeaponSlots) { in SetLocation() local
238 for (auto &tmpWeaponSlot : WeaponSlots) { in SetRotation() local
239 sVECTOR3D WeaponBoundTMP{tmpWeaponSlot.Bound}; in SetRotation()
281 for (auto &tmpWeaponSlot : WeaponSlots) { in Update() local
282 if (!tmpWeaponSlot.Weapon.expired()) in Update()
296 for (auto &tmpWeaponSlot : WeaponSlots) { in Update() local
297 if (!tmpWeaponSlot.Weapon.expired()) { in Update()
298 FirePos += tmpWeaponSlot.Location; in Update()
412 for (auto &tmpWeaponSlot : WeaponSlots) { in Update() local
435 for (auto &tmpWeaponSlot : WeaponSlots) { in Update() local
[all …]
H A Dmilitary_building.cpp227 for (auto &tmpWeaponSlot : WeaponSlots) { in cMilitaryBuilding() local
229 tmpWeaponSlot.Bound = tmpWeaponSlot.Location - Chunks[TargetVertChunkNums[0]].Location; in cMilitaryBuilding()
231 tmpWeaponSlot.Bound = tmpWeaponSlot.Location - Chunks[TargetHorizChunkNums[0]].Location; in cMilitaryBuilding()
233 tmpWeaponSlot.Bound = tmpWeaponSlot.Location; in cMilitaryBuilding()
H A Dwheeled.cpp274 for (auto &tmpWeaponSlot : WeaponSlots) { in cWheeled() local
276 tmpWeaponSlot.Bound = tmpWeaponSlot.Location - Chunks[TargetVertChunkNums[0]].Location; in cWheeled()
278 tmpWeaponSlot.Bound = tmpWeaponSlot.Location - Chunks[TargetHorizChunkNums[0]].Location; in cWheeled()
280 tmpWeaponSlot.Bound = tmpWeaponSlot.Location; in cWheeled()
H A Dtracked.cpp543 for (auto &tmpWeaponSlot : WeaponSlots) { in cTracked() local
545 tmpWeaponSlot.Bound = tmpWeaponSlot.Location - Chunks[TargetVertChunkNums[0]].Location; in cTracked()
547 tmpWeaponSlot.Bound = tmpWeaponSlot.Location - Chunks[TargetHorizChunkNums[0]].Location; in cTracked()
549 tmpWeaponSlot.Bound = tmpWeaponSlot.Location; in cTracked()
/dports/games/astromenace/astromenace-1.4.1/src/object3d/space_ship/
H A Dspace_ship.cpp300 for (auto &tmpWeaponSlot : WeaponSlots) { in SetLocation() local
354 for (auto &tmpWeaponSlot : WeaponSlots) { in SetLocationArcadePlayer() local
408 for (auto &tmpWeaponSlot : WeaponSlots) { in SetRotation() local
517 for (auto &tmpWeaponSlot : WeaponSlots) { in Update() local
518 if (!tmpWeaponSlot.Weapon.expired()) in Update()
914 for (auto &tmpWeaponSlot : WeaponSlots) { in Update() local
915 if (tmpWeaponSlot.SetFire) in Update()
1079 for (auto &tmpWeaponSlot : WeaponSlots) { in Update() local
1080 if (!tmpWeaponSlot.Weapon.expired() && in Update()
1081 tmpWeaponSlot.SetFire) { in Update()
[all …]
/dports/games/astromenace/astromenace-1.4.1/src/menu/
H A Dmenu_workshop.cpp503 for (auto &tmpWeaponSlot : sharedSpaceShip->WeaponSlots) { in WorkshopDrawShip() local
504 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip()
516 for (auto &tmpWeaponSlot : sharedSpaceShip->WeaponSlots) { in WorkshopDrawShip() local
517 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip()
562 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip()
574 for (auto &tmpWeaponSlot : sharedSpaceShip->WeaponSlots) { in WorkshopDrawShip() local
575 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip()
640 for (auto &tmpWeaponSlot : sharedSpaceShip->WeaponSlots) { in WorkshopDrawShip() local
641 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip()
654 for (auto &tmpWeaponSlot : sharedSpaceShip->WeaponSlots) { in WorkshopDrawShip() local
[all …]
H A Dmenu_workshop_shipyard.cpp260 for (auto &tmpWeaponSlot : sharedWorkshopFighterGame->WeaponSlots) { in GetWorkshopShipFullCost() local
261 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in GetWorkshopShipFullCost()
328 for (auto &tmpWeaponSlot : sharedWorkshopFighterGame->WeaponSlots) { in WorkshopCreateBuyShip() local
329 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in WorkshopCreateBuyShip()
333 ReleaseWeapon(tmpWeaponSlot.Weapon); in WorkshopCreateBuyShip()
H A Dmenu_workshop_weaponry.cpp995 for (const auto &tmpWeaponSlot : sharedWorkshopFighterGame->WeaponSlots) { in GetShipWeaponsMaxSlotLevel() local
996 if (tmpWeaponSlot.Type > max) in GetShipWeaponsMaxSlotLevel()
997 max = tmpWeaponSlot.Type; in GetShipWeaponsMaxSlotLevel()
1212 for (const auto &tmpWeaponSlot : sharedWorkshopFighterGame->WeaponSlots) { in Workshop_Weaponry() local
1213 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in Workshop_Weaponry()
H A Dmenu_information.cpp1762 for (auto &tmpWeaponSlot : sharedShip->WeaponSlots) { in InformationDrawObject() local
1763 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in InformationDrawObject()
1788 for (auto &tmpWeaponSlot : sharedShip->WeaponSlots) { in InformationDrawObject() local
1789 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in InformationDrawObject()
/dports/games/astromenace/astromenace-1.4.1/src/game/
H A Dweapon_panel.cpp382 for (auto &tmpWeaponSlot : sharedSpaceShip->WeaponSlots) { in DrawWeaponPanels() local
385 sVECTOR3D tmpInitialLocation = tmpWeaponSlot.Location; in DrawWeaponPanels()
388 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in DrawWeaponPanels()
H A Dgame_player_ship.cpp538 for (const auto &tmpWeaponSlot : sharedPlayerFighter->WeaponSlots) { in GamePlayerShip() local
540 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in GamePlayerShip()
541 if (tmpWeaponSlot.SetFire && in GamePlayerShip()
/dports/games/astromenace/astromenace-1.4.1/src/object3d/
H A Dobject3d_collision.cpp579 for (auto &tmpWeaponSlot : tmpShip.WeaponSlots) { in DetectCollisionAllObject3D() local
580 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in DetectCollisionAllObject3D()