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Searched refs:tmu_spilling_allowed (Results 1 – 25 of 28) sorted by relevance

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/dports/lang/clover/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed() function
574 return thread_index == 0 && c->tmu_spilling_allowed; in tmu_spilling_allowed()
823 if (is_uniform || tmu_spilling_allowed(c, thread_index)) { in v3d_register_allocate()
H A Dvir.c544 bool tmu_spilling_allowed, in vir_compile_init() argument
562 c->tmu_spilling_allowed = tmu_spilling_allowed; in vir_compile_init()
1621 bool tmu_spilling_allowed; member
1652 if (strategies[idx].tmu_spilling_allowed != in skip_compile_strategy()
1653 strategies[idx - 1].tmu_spilling_allowed) { in skip_compile_strategy()
1717 strategies[i].tmu_spilling_allowed, in v3d_compile()
H A Dv3d_compiler.h708 bool tmu_spilling_allowed; member
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed() function
574 return thread_index == 0 && c->tmu_spilling_allowed; in tmu_spilling_allowed()
823 if (is_uniform || tmu_spilling_allowed(c, thread_index)) { in v3d_register_allocate()
H A Dvir.c544 bool tmu_spilling_allowed, in vir_compile_init() argument
562 c->tmu_spilling_allowed = tmu_spilling_allowed; in vir_compile_init()
1621 bool tmu_spilling_allowed; member
1652 if (strategies[idx].tmu_spilling_allowed != in skip_compile_strategy()
1653 strategies[idx - 1].tmu_spilling_allowed) { in skip_compile_strategy()
1717 strategies[i].tmu_spilling_allowed, in v3d_compile()
H A Dv3d_compiler.h708 bool tmu_spilling_allowed; member
/dports/graphics/mesa-libs/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed() function
574 return thread_index == 0 && c->tmu_spilling_allowed; in tmu_spilling_allowed()
823 if (is_uniform || tmu_spilling_allowed(c, thread_index)) { in v3d_register_allocate()
H A Dvir.c544 bool tmu_spilling_allowed, in vir_compile_init() argument
562 c->tmu_spilling_allowed = tmu_spilling_allowed; in vir_compile_init()
1621 bool tmu_spilling_allowed; member
1652 if (strategies[idx].tmu_spilling_allowed != in skip_compile_strategy()
1653 strategies[idx - 1].tmu_spilling_allowed) { in skip_compile_strategy()
1717 strategies[i].tmu_spilling_allowed, in v3d_compile()
H A Dv3d_compiler.h708 bool tmu_spilling_allowed; member
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed() function
574 return thread_index == 0 && c->tmu_spilling_allowed; in tmu_spilling_allowed()
823 if (is_uniform || tmu_spilling_allowed(c, thread_index)) { in v3d_register_allocate()
H A Dvir.c544 bool tmu_spilling_allowed, in vir_compile_init() argument
562 c->tmu_spilling_allowed = tmu_spilling_allowed; in vir_compile_init()
1621 bool tmu_spilling_allowed; member
1652 if (strategies[idx].tmu_spilling_allowed != in skip_compile_strategy()
1653 strategies[idx - 1].tmu_spilling_allowed) { in skip_compile_strategy()
1717 strategies[i].tmu_spilling_allowed, in v3d_compile()
H A Dv3d_compiler.h708 bool tmu_spilling_allowed; member
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed() function
574 return thread_index == 0 && c->tmu_spilling_allowed; in tmu_spilling_allowed()
823 if (is_uniform || tmu_spilling_allowed(c, thread_index)) { in v3d_register_allocate()
H A Dvir.c544 bool tmu_spilling_allowed, in vir_compile_init() argument
562 c->tmu_spilling_allowed = tmu_spilling_allowed; in vir_compile_init()
1621 bool tmu_spilling_allowed; member
1652 if (strategies[idx].tmu_spilling_allowed != in skip_compile_strategy()
1653 strategies[idx - 1].tmu_spilling_allowed) { in skip_compile_strategy()
1717 strategies[i].tmu_spilling_allowed, in v3d_compile()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed() function
574 return thread_index == 0 && c->tmu_spilling_allowed; in tmu_spilling_allowed()
823 if (is_uniform || tmu_spilling_allowed(c, thread_index)) { in v3d_register_allocate()
H A Dvir.c544 bool tmu_spilling_allowed, in vir_compile_init() argument
562 c->tmu_spilling_allowed = tmu_spilling_allowed; in vir_compile_init()
1621 bool tmu_spilling_allowed; member
1652 if (strategies[idx].tmu_spilling_allowed != in skip_compile_strategy()
1653 strategies[idx - 1].tmu_spilling_allowed) { in skip_compile_strategy()
1717 strategies[i].tmu_spilling_allowed, in v3d_compile()
H A Dv3d_compiler.h708 bool tmu_spilling_allowed; member
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed() function
574 return thread_index == 0 && c->tmu_spilling_allowed; in tmu_spilling_allowed()
823 if (is_uniform || tmu_spilling_allowed(c, thread_index)) { in v3d_register_allocate()
H A Dvir.c544 bool tmu_spilling_allowed, in vir_compile_init() argument
562 c->tmu_spilling_allowed = tmu_spilling_allowed; in vir_compile_init()
1621 bool tmu_spilling_allowed; member
1652 if (strategies[idx].tmu_spilling_allowed != in skip_compile_strategy()
1653 strategies[idx - 1].tmu_spilling_allowed) { in skip_compile_strategy()
1717 strategies[i].tmu_spilling_allowed, in v3d_compile()
/dports/graphics/libosmesa/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed() function
574 return thread_index == 0 && c->tmu_spilling_allowed; in tmu_spilling_allowed()
823 if (is_uniform || tmu_spilling_allowed(c, thread_index)) { in v3d_register_allocate()
H A Dvir.c544 bool tmu_spilling_allowed, in vir_compile_init() argument
562 c->tmu_spilling_allowed = tmu_spilling_allowed; in vir_compile_init()
1621 bool tmu_spilling_allowed; member
1652 if (strategies[idx].tmu_spilling_allowed != in skip_compile_strategy()
1653 strategies[idx - 1].tmu_spilling_allowed) { in skip_compile_strategy()
1717 strategies[i].tmu_spilling_allowed, in v3d_compile()
H A Dv3d_compiler.h708 bool tmu_spilling_allowed; member
/dports/graphics/mesa-dri/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) in tmu_spilling_allowed() function
574 return thread_index == 0 && c->tmu_spilling_allowed; in tmu_spilling_allowed()
823 if (is_uniform || tmu_spilling_allowed(c, thread_index)) { in v3d_register_allocate()
H A Dvir.c544 bool tmu_spilling_allowed, in vir_compile_init() argument
562 c->tmu_spilling_allowed = tmu_spilling_allowed; in vir_compile_init()
1621 bool tmu_spilling_allowed; member
1652 if (strategies[idx].tmu_spilling_allowed != in skip_compile_strategy()
1653 strategies[idx - 1].tmu_spilling_allowed) { in skip_compile_strategy()
1717 strategies[i].tmu_spilling_allowed, in v3d_compile()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/broadcom/compiler/
H A Dvir_register_allocate.c810 tmu_spilling_allowed(struct v3d_compile *c) in tmu_spilling_allowed() function
1061 if (is_uniform || tmu_spilling_allowed(c)) { in v3d_register_allocate()

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